Page 1 of 1

events

Posted: Sun Mar 10, 2013 3:12 pm
by DryEagle
Hi,
my next project involves some event coding, which i haven't done too much of before, so some questions come up.
i'll start with the more important:

is it possible to make an event remove an augment from your ship?
-> i know this happens ingame with the stasis pod, is that hardcoded? if so, is it possible to add that event in the middle of another one, and have it remove the stasis pod there? if not, how to structure the code for it, since i can't find any option...?

Re: events

Posted: Sun Mar 10, 2013 5:13 pm
by BrenTenkage
DryEagle wrote:Hi,
my next project involves some event coding, which i haven't done too much of before, so some questions come up.
i'll start with the more important:

is it possible to make an event remove an augment from your ship?
-> i know this happens ingame with the stasis pod, is that hardcoded? if so, is it possible to add that event in the middle of another one, and have it remove the stasis pod there? if not, how to structure the code for it, since i can't find any option...?
You really are gonna make your swan song be a big one. Can't wait ^_^

Re: events

Posted: Sun Mar 10, 2013 6:14 pm
by Vhati
.
Post: Augment removal is hardcoded

Re: events

Posted: Sun Mar 10, 2013 8:57 pm
by DryEagle
thanks, i've mostly figured out a way around it anyway so that it isn't needed.
by gods though, event writing is confusing
wish someone would make a nice simple guide for it :x
ah well, power through in the meantime