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[SHIP] Normandy SR2 *almost finished*

Posted: Tue Feb 26, 2013 8:51 am
by Xerrol Nanoha
Other than interest, this has no relation to Captian Brian's project here:
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=8936
(although please check it out, it is awesome!)

My ship image source comes from a post at Bioware's forums:
http://social.bioware.com/forum/1/topic ... /4#6017373
Any image edits/ changes after that were made by me.

In order to avoid any unnecessary confusion, I am working on a New ship image with different details.
That's low priority since the current image works, and making a new image and rebuilding the layout is a pain :(

To Do:
cloaking graphic (using black sillouette as placeholder)
Mini-ship Image
Starting gear and crew

With the help of Alextfish's ship making tutorial:
I present to you the SSV Normandy SR2!

In the hanger http://i.imgur.com/jfIH3yf.jpg
Image

Fighting a scout http://i.imgur.com/LwJKuaQ.jpg
Image

Testing the "stealth" system http://i.imgur.com/gfUb7ym.jpg
Image

Don't worry, you can get both shields and a teleporter!
(a FOUR pad teleporter! cause like, Shepard doesn't settle for second rate!)
The final starting stuff will probably be changed, but this is what I am messing with for now.

I should have a miniship image up tomorrow, and a cloak image soon.
I haven't decided or even considered what hosting sites are the best, so suggestions are welcome!

When I can upload this, I hope it is something that other FTL players and modders can enjoy,
it was a valuable and frustrating learning experience for myself :)

And yes, I understand that the room layout sucks! but there's not much I can do with so narrow a ship :(
... all that unused wing space :P

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Tue Feb 26, 2013 2:32 pm
by UltraMantis
Lookin' good.

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Tue Feb 26, 2013 6:05 pm
by DryEagle
that 3x1 room will have incorect no-air stripping cause the game doesn't support that room dimension (only 1x2, 2x1, 2x2). So you may want to change that, if that's going to bother you.
Otherwise, yes, looking good...
those white bits on the wings almost look like rooms with airlocks on the front
will be interesting to see the final loadout
also beware of placing weapons in really tight confined spaces, some weapons are much bigger than others (e.g. fire beam) so you should make sure those look good too, or move your weapon mounts to more open areas such as the outside of the wing bits rather than the inside

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Tue Feb 26, 2013 7:24 pm
by kartoFlane
Yup, pretty nice, though it'd be even nicer to trace the image you are currently using to give the FTL-esque pixelated look, methinks.
Also, when creating custom interior images you might consider using haptic interfaces for crew stations, it'd be a really nice little detail.

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Tue Feb 26, 2013 10:22 pm
by BrenTenkage
Can't wait to play with this

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Wed Feb 27, 2013 1:14 am
by UltraMantis
kartoFlane wrote:Also, when creating custom interior images you might consider using haptic interfaces for crew stations, it'd be a really nice little detail.
Is that touchy touchy interfaces? I tried one... it's ok. The screen is too small to really play with, but it's worth trying. What bugged me most was what color to paint it, and how to handle the multicolor glows.

Sometimes simply copying the FTL approach is the fastest and bestest. That said, the interior of ships is a big playground that few have so far played in. I would love to see more creative people unleash some pixel-art into those rooms, just dont be too good, you'll make me look bad. :mrgreen:

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Wed Feb 27, 2013 4:50 am
by Xerrol Nanoha
Time for some testing! :) Here's round one for people to download!

Still to do:
New cloak?
Gibs

GET IT HERE: .FTL and readme included in the zip file!
https://www.box.com/s/fq6a8skjzvrud2aqcnfm

Release hanger image: http://i.imgur.com/Qk7BYrC.jpg
Image

Replacing the Stealth Ship B layout:

SSV NORMANDY

Constructed for the Federation by the (Turians) not Engi, this ship is designed to uses cloaking technology and speed to get behind enemy lines. (and @#$% shit up!)

Systems:
Autopilot 1 of 2 (level 2/3)

Shields uninstalled

Teleporter uninstalled

Engines level 2

Cloaking level 1

weapons 2 of 4 (level 2)
starts with 2 heavy lasers

Drones 1 of 2 (level 1)
starts with repair drone

Starting reactor level: 7

Crew:
Human, Slug, Mantis, Engi

Augments:
Advanced Scanners
Titanium System Casing

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Wed Feb 27, 2013 5:45 am
by Lord0fHam
Just a suggestion, you should maybe bump up the starting engine level to 3 or 4 to counter the no shields. Cloaking can help, but when it needs to recharge, you will be hit by nearly everything.

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Wed Feb 27, 2013 6:52 am
by Xerrol Nanoha
Quick update! My first upload had the wrong layout files, but they're fixed now.
I also improved the cloak from rank 1 to rank 2 to help with certain un-winnable early situations
(I'm talking about you! damn beamie attack drones!)

Also, now that it's linked and available, I wonder if this should be moved to working mods?
or should i make a new topic? I'm not sure how this all works '-_-

Hope you enjoy!

Re: [SHIP] Normandy SR2 *almost finished*

Posted: Wed Mar 06, 2013 12:39 am
by Forte
How do I install this cuz I'm not a huge fan of mass effect but I do like it and like mods and ftl but I'm new to installing ftl mods/ships so how do I do it?