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[WIP] Halo 4 : Broadsword ship
Posted: Wed Feb 20, 2013 10:07 pm
by Revenant721
Greetings FTL and Halo fans! I've fallen in love with this game since I first played it and am surprised with how talented and large the modding community is, so I decided I'd get a piece of the action
As this is my first custom-from-the-scratch ship, I want it to look and function well and will probably take a few weeks to finish it (due to school) and release my first version.
Version 1.1 Download (No Gibs and strangely off-centered)
http://www.mediafire.com/?4kkc7qyqfb5fug7
EDIT: I've started reworking the overall ship with a new room layout and a new appearance to better suit FTL. I'm keeping 1.1 here for those that do not use AE, I'm currently having issues making the new version work due to the out-dated Superluminal... I will post pictures of the new sprite though.
Progress: 80%
- To-Do List:
- Completed- Base sprite
- In Progress- Gibs (0/5)
- Completed- Cloak
- Completed- Floor
- Completed- Room Layout
- Completed- Weapons and Systems
- Completed- Custom Shield
- Having Issues- Pack it up and test
OLD SPRITE
Base Sprite -
BS1.png
New Sprites
broadswordremake.png
broadswordremake_shield.png
Re: [WIP] Halo 4 : Broadsword ship
Posted: Thu Feb 21, 2013 11:52 am
by Baldwebby360
I'll keep an eye on this.
Re: [WIP] Halo 4 : Broadsword ship
Posted: Fri Feb 22, 2013 12:23 pm
by DauntlessK
Looks really nice. I like the artwork a lot. Me and LordofHam are working on a halo mod (Along with my project, see sig) but that will feature the Pillar, UNSC frig and covenant cruiser.
Also since this is a WIP it probably should be under "mod development" not "working mods" section.
Re: [WIP] Halo 4 : Broadsword ship
Posted: Fri Feb 22, 2013 12:42 pm
by Revenant721
DauntlessK wrote:Looks really nice. I like the artwork a lot. Me and LordofHam are working on a halo mod (Along with my project, see sig) but that will feature the Pillar, UNSC frig and covenant cruiser.
Also since this is a WIP it probably should be under "mod development" not "working mods" section.
I had been hoping to work on a Covie Corvette after I made the Broadsword haha

And I wasn't sure since the description for "Mod Development" is "Discuss and distribute tools and methods for modding"

Re: [WIP] Halo 4 : Broadsword ship
Posted: Fri Feb 22, 2013 4:55 pm
by UltraMantis
Usually mod are in "Development" until they reach a playable stage at least. With or without links. However more often modders go straight to "Working Mods" and iron out the kinks there.
It's an informal rule.
For now, i will move the topic to Development until you are ready to provide a working, playable version. When that happens, post in the topic or PM a moderator to request a topic move.
Re: [WIP] Halo 4 : Broadsword ship
Posted: Tue Apr 30, 2013 1:11 pm
by ArmedKevin117
Hey, 2 things about your ship. (Which is very nice, BTW).
1. The medbay, center corridor, and engine room, not being room sizes built into the base game, have inaccurate room images for no O2. Also, such a large medbay on a fighter is somewhat inaccurate, even ported to FTL.
2. The off-center thing is actually easy to fix. Just go into Superluminal and select calculate optimal offset.
Hope to see this one keep going.
Re: [WIP] Halo 4 : Broadsword ship
Posted: Fri Apr 18, 2014 10:33 am
by Revenant721
Oh jeez, it's been a long time... I had completely forgotten about this project, but I'm starting it up again. I'll be building the ship files from scratch to see if I can improve it overall, but the sprites themselves will relatively stay the same.
Re: [WIP] Halo 4 : Broadsword ship
Posted: Fri Apr 18, 2014 4:01 pm
by ScubaSteve3465
I would actually love to use a Star Trek or Halo ship mod. Sadly all of them are just cut and pasted from other games instead of drawn. Whats the point of having one of your favorite ships if its COMPLETELY different from the rest of the game in terms of color/design? Maybe if you draw over your original image using something more in line with FTL it would be easier to change?
Re: [WIP] Halo 4 : Broadsword ship
Posted: Sat Apr 19, 2014 3:14 am
by Revenant721
ScubaSteve3465 wrote:I would actually love to use a Star Trek or Halo ship mod. Sadly all of them are just cut and pasted from other games instead of drawn. Whats the point of having one of your favorite ships if its COMPLETELY different from the rest of the game in terms of color/design? Maybe if you draw over your original image using something more in line with FTL it would be easier to change?
I actually did that for the new version of the ship. Sadly due to the old version of Superluminal, I am unable to upload a function version at this time but I have everything planned out.
(Edited the main post with new details and sprites)
Re: [WIP] Halo 4 : Broadsword ship
Posted: Mon Oct 06, 2014 3:29 pm
by ArmedKevin117
Were you aware that the current version of Superluminal is functional for AE?