A few questions on how-tos
Posted: Mon Feb 18, 2013 2:47 pm
How do I alter system progressions?
Lets say I want to alter the progression of System power costs for the various systems? Increase the maximum to a higher level? How is this done. The same question applies to total power generation.
Can I make total hull points a system variable? What about a rate of repair of them during each battle?
Ideally I want to reduce the costs of a given system's maximum power, but substantially increase the cost of total maximum power, making specialization in given subsystems to be easier and potentially more powerful, while higher levels in all systems is less realistic.
I am betting that it is difficult to impossible to change the pursuit timer equation to include combat time, but I would idea;lly do that aswell.
What about store frequency then? Is this a variable I could alter somewhere such that store locations are more frequent, even in hostile sectors?
Ideally I intend to make a mod that allows more functional actual choice in ship design in real-time as the game progresses, rather than often being forced into more clearly optimal designs due to the whims of fate and a rather restrictive upgrade system that heavily favors generalist designs.
Lets say I want to alter the progression of System power costs for the various systems? Increase the maximum to a higher level? How is this done. The same question applies to total power generation.
Can I make total hull points a system variable? What about a rate of repair of them during each battle?
Ideally I want to reduce the costs of a given system's maximum power, but substantially increase the cost of total maximum power, making specialization in given subsystems to be easier and potentially more powerful, while higher levels in all systems is less realistic.
I am betting that it is difficult to impossible to change the pursuit timer equation to include combat time, but I would idea;lly do that aswell.
What about store frequency then? Is this a variable I could alter somewhere such that store locations are more frequent, even in hostile sectors?
Ideally I intend to make a mod that allows more functional actual choice in ship design in real-time as the game progresses, rather than often being forced into more clearly optimal designs due to the whims of fate and a rather restrictive upgrade system that heavily favors generalist designs.