Idea for a mod, wonder what would be doable
Posted: Fri Feb 15, 2013 12:11 am
So, I was hoping to work on a mod that would make FTL a little bit more realistic in terms of weaponry and Alien design, I already know that adding new races is not supported but changing the existing ones might work fine.
The first major change is in weaponry and shields, most weapons deal more damage than in vanilla FTL but shields are capable of nullifying more attacks, but some weapons go right through. the major weapon types are
Laser weapons: Similer to the beam weapons in vanilla, laser weapons deal very low ammounts of damage, but ignore most shields and hit multiple areas of the enemy ship. these weapons are highly accurate with around 80-99% hit chance. Laser weapons are also invisible. lasers generally use 2-4 bars of energy but recharge fairly fast
Particle beam weapons: These work almost exactly like the lasers in vanilla they do lower damage than kinetic weapons but higher than laser weapons, particle beams rarely cause hull breaches but can cause fire. particle beams tend to use at least 3 bars of energy and take some time to recharge particle beams are fairly accurate with a 70-90% chance of hitting
Kinetic weapons: a new form of weapon, kinetic weapons deal moderate through high amounts of damage and sometimes have very high rate of fire, they use low amounts of energy but every level of enemy shielding reduces the amount of damage they do by 3. kinetic weapons almost always cause breaches. the main disadvantage of kinetic weapons is low accuracy, rapid fire weapons have around 10-20% chance per shot while single fire have around 50-60%
Missile weapons: Missile weapons are for when your enemies are defenseless and you want them DEAD, missiles do very large amounts of damage and almost always cause breaches usually causing fire as well. missile weapons dont require much energy to use either. the main weakness of missiles is that they are near useless against shielded targets and can be shot down by defense drones.
----
Changes to teleporting?:
Would it be at all possible to make it so that teleporting into a ship require that the enemy ship also have a teleporter and it is only possible to teleport back from the teleporter room?
The first major change is in weaponry and shields, most weapons deal more damage than in vanilla FTL but shields are capable of nullifying more attacks, but some weapons go right through. the major weapon types are
Laser weapons: Similer to the beam weapons in vanilla, laser weapons deal very low ammounts of damage, but ignore most shields and hit multiple areas of the enemy ship. these weapons are highly accurate with around 80-99% hit chance. Laser weapons are also invisible. lasers generally use 2-4 bars of energy but recharge fairly fast
Particle beam weapons: These work almost exactly like the lasers in vanilla they do lower damage than kinetic weapons but higher than laser weapons, particle beams rarely cause hull breaches but can cause fire. particle beams tend to use at least 3 bars of energy and take some time to recharge particle beams are fairly accurate with a 70-90% chance of hitting
Kinetic weapons: a new form of weapon, kinetic weapons deal moderate through high amounts of damage and sometimes have very high rate of fire, they use low amounts of energy but every level of enemy shielding reduces the amount of damage they do by 3. kinetic weapons almost always cause breaches. the main disadvantage of kinetic weapons is low accuracy, rapid fire weapons have around 10-20% chance per shot while single fire have around 50-60%
Missile weapons: Missile weapons are for when your enemies are defenseless and you want them DEAD, missiles do very large amounts of damage and almost always cause breaches usually causing fire as well. missile weapons dont require much energy to use either. the main weakness of missiles is that they are near useless against shielded targets and can be shot down by defense drones.
----
Changes to teleporting?:
Would it be at all possible to make it so that teleporting into a ship require that the enemy ship also have a teleporter and it is only possible to teleport back from the teleporter room?