[Help] Starting Loadout Customization
Posted: Thu Jan 31, 2013 12:44 pm
How am I supposed to change the starting loadout of my ships? From what I gather from the wiki all I have to do is alter the variables I need to change in the blueprints.xml like the weapon name, power levels, etc. in the data.dat file. I've done that, but whenever I repack the XML and the .dat back into the game the game loads then crashes as the bar reaches 100%. It looks like an XML crash, but I've checked and my syntax is spot on.
My custom loadout edits below.
My custom loadout edits below.
Code: Select all
<shipBlueprint name="PLAYER_SHIP_ENERGY_2" layout="energy_cruiser_2" img="energy_cruiser_2">
<class>Zoltan Cruiser</class>
<name>Noether</name>
<unlock>Learn from the Zoltan, sometimes diplomacy works.</unlock>
<desc>The Zoltan's advanced shields technology gives this ship an edge during each battle.</desc>
<systemList>
<pilot power="3" room="14" start="true"/>
<doors power="3" room="8" start="true" img="room_doors_6"/>
<sensors power="2" room="13" start="true" img="room_sensors_4"/>
<oxygen power="3" room="12" start="true" img="room_oxygen_7"/>
<engines power="8" room="3" start="true" img="room_engines_5">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</engines>
<shields power="8" room="5" start="true" img="room_shields_8"/>
<weapons power="8" room="7" start="true" img="room_weapons_4">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</weapons>
<drones power="2" room="2" start="false"/>
<medbay power="3" room="0" start="true" img="room_medbay_4">
<slot>
<number>0</number>
</slot>
</medbay>
<teleporter power="1" room="4" start="false"/>
<cloaking power="1" room="6" start="false"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList count="4" missiles="0">
<weapon name="LASER_BURST_3"/>
<weapon name="LASER_BURST_3"/>
<weapon name="BEAM_LONG"/>
<weapon name="BEAM_LONG"/>
</weaponList>
<droneList drones="2"/>
<health amount="30"/>
<maxPower amount ="25"/>
<crewCount amount="1" class="slug"/>
<crewCount amount="3" class="energy"/>
<aug name="ENERGY_SHIELD"/>
<shieldImage>energy_cruiser</shieldImage>
<cloakImage>energy_cruiser</cloakImage>
</shipBlueprint>