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Event Mods

Posted: Wed Jan 30, 2013 2:12 am
by nataryeahbuddy
When you add a new event, do you have to put it in the actual events.xml file for it to load when you land at a beacon, or is an events.xml.append file fine? Thanks!

Re: Event Mods

Posted: Wed Jan 30, 2013 2:52 am
by VanguardOfValor
You couldn't just ask this in your existing Event Mod thread?

As far as helping goes, I'm afraid I don't know anything about it. Just seems a bit silly to make a separate thread for the question when you just made one where this would be relevant. :P

Re: Event Mods

Posted: Wed Jan 30, 2013 3:10 am
by DryEagle
you should always use .append files - if you don't, you're replacing the *whole file* instead of just adding/modifying parts of it - meaning using the raw .xml makes for less compatibility and possibly game-breakiness if you don't copy all the required parts

Re: Event Mods

Posted: Wed Jan 30, 2013 11:26 pm
by nataryeahbuddy
DryEagle wrote:you should always use .append files - if you don't, you're replacing the *whole file* instead of just adding/modifying parts of it - meaning using the raw .xml makes for less compatibility and possibly game-breakiness if you don't copy all the required parts
Thanks! Also, if I create a new event will I have to add it to eventlist.xml.append? Finally, how do I add quest events? :D I'm learning!