The Liberator
Posted: Tue Jan 01, 2013 10:08 am
Hi all.
Love this game but have unlocked all the ships and most of the achievements including the ones on normal. So it's starting to wear a bit thin.
I've read through some of the topics and have a question.
I've seen some of the mods with new ships (which i might try at some stage) but has anyone done one of the Liberator from Blake's 7? http://en.wikipedia.org/wiki/Liberator_(Blake's_7).
I'm not very techie so it would be beyond me to design it and it would be difficult to reflect it on FTL.
The Liberator has 3 lasers, 1 plasma weapon (maybe use an ion substitute?) and missiles. It also has a teleport system and a limited cloaking system and "herculanium" hull plating. It also fixed itself after battles...
This might make it too powerful for the game. Though this could be offset by reducing other systems....such as
Can sensors be limited to just one bar?
The power bars would have to be juggled throughout the early stages - whether to decide to attack or defend - and the power bars can be less when you start as opposed to other ships. Also make the power bars more expensive if this can be done.
Only have one docking door (near the teleporter) and no door control (no doors at all if possible)
Drone control cannot be installed.
The TV series began with 5 crew (with another 1 coming not long after) and the ships computer - so the FTL version could start with 6 crew members and that''s all or the crew limit could be 6 maximum and start with 2 or 3. (only humans allowed).
If anyone can design this i could use the mod to change around the rooms - unless it looks as close the Liberator as the game allows.
Any thoughts? Suggestions?
Love this game but have unlocked all the ships and most of the achievements including the ones on normal. So it's starting to wear a bit thin.
I've read through some of the topics and have a question.
I've seen some of the mods with new ships (which i might try at some stage) but has anyone done one of the Liberator from Blake's 7? http://en.wikipedia.org/wiki/Liberator_(Blake's_7).
I'm not very techie so it would be beyond me to design it and it would be difficult to reflect it on FTL.
The Liberator has 3 lasers, 1 plasma weapon (maybe use an ion substitute?) and missiles. It also has a teleport system and a limited cloaking system and "herculanium" hull plating. It also fixed itself after battles...
This might make it too powerful for the game. Though this could be offset by reducing other systems....such as
Can sensors be limited to just one bar?
The power bars would have to be juggled throughout the early stages - whether to decide to attack or defend - and the power bars can be less when you start as opposed to other ships. Also make the power bars more expensive if this can be done.
Only have one docking door (near the teleporter) and no door control (no doors at all if possible)
Drone control cannot be installed.
The TV series began with 5 crew (with another 1 coming not long after) and the ships computer - so the FTL version could start with 6 crew members and that''s all or the crew limit could be 6 maximum and start with 2 or 3. (only humans allowed).
If anyone can design this i could use the mod to change around the rooms - unless it looks as close the Liberator as the game allows.
Any thoughts? Suggestions?