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Enemy Engine and Jump Bug

Posted: Mon Dec 31, 2012 7:43 am
by WilliamAntares
First encounter of a new game- I fire off a salvo and hit the enemies weapon center, disabling it (red). I immediately receive a message saying they are powering their jump drive and target their engine next, disabling it(red). About 1-2 seconds after that they jump away.

Is this a bug (jumping with destroyed engines) or did they just randomly roll a SUPER AWESOME repair guy who was sitting in their engine room just as it happened to be blown up, allowing them to insta-jump away before the color was able to change to orange?

Re: Enemy Engine and Jump Bug

Posted: Mon Dec 31, 2012 8:49 am
by boa13
If I recall correctly, when a repair is going on, the "bar" under repair cannot be damaged. So, here's a possible scenario:

- The engine has two bars
- It receives one damage, engine turns to orange
- The crew starts to repair that damage
- It receives a second damage, engine turns to red
- The crew finishes repairing the first damage just after that

At that point, at that very millisecond, the ship can jump.

I think there should be something like 0.25 second between the repair and the jump, so that the player has the time to see the engine is repaired.

Re: Enemy Engine and Jump Bug

Posted: Mon Dec 31, 2012 9:22 am
by WilliamAntares
It had been red after my first salvo on it. The only possible outcomes I can think of are: that there was someone in the room who had a high RNG repair skill and immediately bumped it to orange and jumped before the color even updated to orange for me, or that it was just buggy and the ship had already filled the bar when I blew up their engine and unlike a player was able to jump away without an engine anyway.

Re: Enemy Engine and Jump Bug

Posted: Mon Dec 31, 2012 5:20 pm
by Matthew
The theory of the partially repaired engine followed by the instant jump makes the most sense to me, though it still wouldn't fully explain it. Since this has been mentioned before by others, there still might be a super sneaky bug out there causing problems.

Are you using the most up to date version of FTL? There should have been a jump status indicator above the enemy box saying "Jump Imminent" or "Jump Delayed" or "FTL Charging." Did you see that and did it not match up with the engine status either?

Any chance you remember any of the text from the event? It might have been a bug in that events setup.

Re: Enemy Engine and Jump Bug

Posted: Fri Jan 04, 2013 7:21 am
by WilliamAntares
Yeah- it just happened again. I had a really good game going on the normal setting with a boarding party, dual cannons and maxed stealth field :evil:

I was in the slug nebula sector 6 I believe.

It was the last beacon in the sector a rebel ship with the text
Preparing to jump from the start
I then blew up their engines (red)
Sent in a boarding party to kill their pilot (and did so)
They repaired engines to orange and the message became
Jump Imminent
I fired cannons again- reblowing up their engine while my boarding crew trashed the cockpit
The ship jumped away with broken engines and no pilot

This is a very frustrating bug.

And yes I have the most recent update of the game.

Re: Enemy Engine and Jump Bug

Posted: Sun Jan 06, 2013 1:51 am
by winterpwner
(Pure guessing from my part, but here I go)

When the game states that the jump is imminent, it means that the FTL drive is charged and the destination is set. Now the only thing preventing them from jumping is a timer. (It's like when you click on a beacon, but the FTL drive is delayed by a timer)

Engine damage is disregarded, and once the timer runs out, the computer jumps away the ship.

Re: Enemy Engine and Jump Bug

Posted: Sat Jan 12, 2013 7:10 pm
by GoldenShadowGS
was there a guy in the cockpit fighting your boarding team?