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[REQUEST] Change Rock A's Weapons
Posted: Sun Dec 30, 2012 2:22 am
by ExtraCheesyPie
After realising that you can't add more ships without overwriting existing ones, I decided not to mod my game. But then I unlocked Rock A.
I hate it. I hate it. I hate that it has only missile weapons. I hate that it has only rocks, and you need 1 to sit in the cockpit, so you're left with 2 rocks inside, who move like molasses. I hate how one of the achievements needs you to get fire weaponry and a teleporter.
So heres my request:
-Change the default weapons to Fire Beam and Fire Bomb.
-Give them a teleporter (Level 1) by default.
-Make engines be level 1 by default.
If anyone can take the time to do this, I will be extremely grateful.
Re: [REQUEST] Change Rock A's Weapons
Posted: Sun Dec 30, 2012 2:33 am
by Kieve
Done. I also increased the fire chance on the beam to a solid 10. It will now incinerate whatever it touches.
Starting missiles have been decreased to 15 (from 28) since you're no longer strictly a missile-boat.
You'll still want to find a backup weapon for Auto-drone ships and Zoltan-shielded enemies, but the changes you've requested are here. Enjoy.
Re: [REQUEST] Change Rock A's Weapons
Posted: Sun Dec 30, 2012 11:03 am
by UltraMantis
Honestly, you should try to give it a chance. It's a very powerfull ship.

Re: [REQUEST] Change Rock A's Weapons
Posted: Sun Dec 30, 2012 8:29 pm
by ExtraCheesyPie
UltraMantis wrote:Honestly, you should try to give it a chance. It's a very powerfull ship.

I did, but my horrible luck makes me end up with no missiles in a few sectors and no other weapons.
Re: [REQUEST] Change Rock A's Weapons
Posted: Sun Dec 30, 2012 8:32 pm
by ExtraCheesyPie
Kieve wrote:Done. I also increased the fire chance on the beam to a solid 10. It will now incinerate whatever it touches.
Starting missiles have been decreased to 15 (from 28) since you're no longer strictly a missile-boat.
You'll still want to find a backup weapon for Auto-drone ships and Zoltan-shielded enemies, but the changes you've requested are here. Enjoy.
Thank you SO much!
Re: [REQUEST] Change Rock A's Weapons
Posted: Sun Dec 30, 2012 9:25 pm
by ExtraCheesyPie
Kieve wrote:Done. I also increased the fire chance on the beam to a solid 10. It will now incinerate whatever it touches.
Starting missiles have been decreased to 15 (from 28) since you're no longer strictly a missile-boat.
You'll still want to find a backup weapon for Auto-drone ships and Zoltan-shielded enemies, but the changes you've requested are here. Enjoy.
Im having some trouble installing it with mod manager, but thanks anyways.
Re: [REQUEST] Change Rock A's Weapons
Posted: Mon Dec 31, 2012 5:06 am
by Kieve
ExtraCheesyPie wrote:Im having some trouble installing it with mod manager, but thanks anyways.
You
did rename it from .ZIP to .FTL right?
Re: [REQUEST] Change Rock A's Weapons
Posted: Mon Dec 31, 2012 6:34 pm
by ExtraCheesyPie
Kieve wrote:ExtraCheesyPie wrote:Im having some trouble installing it with mod manager, but thanks anyways.
You
did rename it from .ZIP to .FTL right?
yeah.
I downloaded the Latest mod manager version, renamed .zip to ftl, and put it in the mods folder. I open up mod manager, click "Patch" and everything seems fine.
I open up FTL, game won't load, theres a white square where the loading screen should be.
Not sure what happened... The game won't work unless I go into steam and validate the game cache, and then the rock ship is unchanged.