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Bug? Door "health" does not reset after jumping?

Posted: Fri Dec 28, 2012 12:25 pm
by UltraMantis
I ran into a strange problem in a recent game. I was playing the Noether (Zoltan B) and got boarded by 2 enemy crew (was in a nebula so i couldn't see what race they were). They beamed into the door control room, but they didn't stay there because i immediatly vented the entire ship except engines, helm, shields and weapons. Doors were MAX-ed so the enemy had to try and bash the doors to the engine room to avoid suffocating. They died trying. 8-)

Having disposed of the enemy ship i jumped to the next beacon and encountered another "enemy ship + boarders somehow managed to get past the Zoltan supershield" event. Well i would say whatever since my ship was still mostly airless, but instead i was scrambling to save my crew because this time two Mantis burst into the engine room after spending less than a second bashing the door down.

I have not closed/reopened the doors so i assume the doors were still damaged from the previous bashing. Why did i not close/reopen? Well my bird was not damaged, no crew injured and the next beacon was a solar flare, so it was in my interest to leave the ship airless. :) In the end the Mantis suffocated trying to bash the O2 door down since that's where my engineer went to hide. :lol:

Door health should reset when jumping, unless the ship is in danger or intruders are present when you initiate the jump.