Page 93 of 164

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 3:21 pm
by Srul
kcd.Spektor wrote:If anyone want's to help me with making new events for the game - don't be shy, just say I. :)
Damn, i'm too shy to even say I...

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 6:16 pm
by EmpressLexi
Server for messing around in until Main server is updated is up~

IP: 217.39.25.226
Default port

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 6:54 pm
by jrb00001
Server is updated to a0.4.1. I will update the launcher as fast as possible (a0.4 will be skipped).

@kcd.Spektor:
It took so long because I did not get any email notification. Please post a new post instead of an edit next time.

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 7:18 pm
by kcd.Spektor
jrb00001 wrote: @kcd.Spektor:
It took so long because I did not get any email notification. Please post a new post instead of an edit next time.
I din't edit - I've sent you a PM

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 7:26 pm
by jrb00001
Launcher is updated for a0.4.1 and a0.4.

@kcd.Spektor:
Your obfuscation is just annoying. It took more than 30 minutes to update the launcher. And it took only 2 minutes per version to find out the needed classes and fields. Without that obfuscation, an update would not have been necessary.
kcd.Spektor wrote:I din't edit - I've sent you a PM
Which came today (Tue, 10 May 2016 00:44:25 -0600). Did it really take 10.25h to upload?

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 7:38 pm
by kcd.Spektor
jrb00001 wrote:Launcher is updated for a0.4.1 and a0.4.

@kcd.Spektor:
Your obfuscation is just annoying. It took more than 30 minutes to update the launcher. And it took only 2 minutes per version to find out the needed classes and fields. Without that obfuscation, an update would not have been necessary.
kcd.Spektor wrote:I din't edit - I've sent you a PM
Which came today (Tue, 10 May 2016 00:44:25 -0600). Did it really take 10.25h to upload?
Hah it get's delivered only when you log in :lol:

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 7:41 pm
by jrb00001
kcd.Spektor wrote:
jrb00001 wrote:Launcher is updated for a0.4.1 and a0.4.

@kcd.Spektor:
Your obfuscation is just annoying. It took more than 30 minutes to update the launcher. And it took only 2 minutes per version to find out the needed classes and fields. Without that obfuscation, an update would not have been necessary.
kcd.Spektor wrote:I din't edit - I've sent you a PM
Which came today (Tue, 10 May 2016 00:44:25 -0600). Did it really take 10.25h to upload?
Hah it get's delivered only when you log in :lol:
No, that is when the email was sent.

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 9:16 pm
by kcd.Spektor
jrb00001 wrote: No, that is when the email was sent.
I know that that time was when the email was sent. 10 May 2016 00:44:25
I wanted it to notify you sooner so I've sent a PM.
But it get's delivered only when the receiver goes online. Till then it just sits in the outbox.

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue May 10, 2016 10:55 pm
by Hak86
kcd.Spektor wrote:If anyone want's to help me with making new events for the game - don't be shy, just say I. :)
For those who are willing - I will explain the possibilities of the Tachyon event system in detail.
If there is need I can add more features to the event system.
I'd love too start ASAP :D

Re: Hurray! Another multiplayer clone project. :)

Posted: Wed May 11, 2016 4:50 am
by kcd.Spektor
Hak86 wrote: I'd love too start ASAP :D
Then start :)
When ever you have a new story - send it to me.