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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 6:56 am
by Yawdar
As this is my first run, i have no idea how id tweak a ship without Superluminal, and tbh, i didnt even know it was possible without a ship building program! I have much to learn.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 7:06 am
by Yawdar
I patched my ship in with SMM, and no other mods whatsoever, and everything loaded and was fine... So does that mean, or am i to assume, that my .ftl export from Superluminal has all necessary files within it already? I'd be willing to provide the download here for a quick test before posting it on the main functional mods forum page, if you, or anyone was willing to test it.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 7:08 am
by meklozz
I can try it, sure.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 7:12 am
by Yawdar
I just made an account here yesterday, (longtime lurker) so im not sure if i can post links, or PM people, so now that i think about it, this just got infinitely harder to supply you with it

Hmm.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 7:22 am
by Yawdar
Do you by chance have a dummy or spam email i could sent it to you at? As im sure you dont want to give out any good contact info. I understand if you do not.
Edit: I scared you off by asking for an e-mail

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 7:49 am
by meklozz
I sent a pm, didn't want to completely take over this thread. You can use
mekloz6652@gmail.com. But I think you can just post a link, too. There might be some 10 post rule, but I guess you qualify now anyway.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 10:29 am
by Yawdar
Well i got my first ship packaged up, fixed some errors, and have gotten to the point where it validates on SMM, but, when patching i now get this error.
I have no problem pming the .ftl if anyone would like to give it a test, but ive tried to provide the blueprints and images for a vanilla game to run it, so if you do wish to give it a test, do so with no mods installed and a clean backup folder, otherwise it wont really prove much.
INFO ManagerFrame -
INFO ManagerFrame - Patching...
INFO ManagerFrame -
INFO ModPatchThread - Restoring vanilla "data.dat"...
INFO ModPatchThread - Restoring vanilla "resource.dat"...
ERROR ModPatchThread - Patching failed. java.io.EOFException
at java.io.RandomAccessFile.readFully(Unknown Source)
at net.vhati.ftldat.FTLDat$FTLPack.readLittleUInt(FTLDat.java:513)
at net.vhati.ftldat.FTLDat$FTLPack.readIndex(FTLDat.java:610)
at net.vhati.ftldat.FTLDat$FTLPack.<init>(FTLDat.java:490)
at net.vhati.ftldat.FTLDat$FTLPack.<init>(FTLDat.java:460)
at net.vhati.modmanager.core.ModPatchThread.patch(ModPatchThread.java:160)
at net.vhati.modmanager.core.ModPatchThread.run(ModPatchThread.java:88)
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 11:12 am
by meklozz
Well, firstly, that error is with your data files, not the mod. They seem to be either corrupted, or maybe some other issue occurred. Have you tried to do it again? Or revalidate the cache and delete Slipstream backup so it reloads? Anyway, the mod itself doesn't throw an error, and the game launches for me.
As for the custom equipment, though, I'd say you still have a bit to go there;
I saw that you included some additional weapons, but not exactly the ones you use. What you want to do is find the names of the extra stuff you use first. This would be:
Code: Select all
BA_BEAM_HULL_SMALL_EXPANDED
COMBAT_1_OPTIMIZED_DRONE
AE_REQUISITION
These three things is what you want to include. I saw that you got the drone blueprint, so that's a good start.
Now you should find their blueprints in the EL and CE files. First two (the weapons) should be somewhere in EL. The augment should be in CE. To find them, you could either go through all the files with ctrl+f, or, better, use something like notepad++ or UltraEdit (latter has the function for sure, the first might [
windows may be able to do this by default? not sure]) to search through all the files in a folder (one where you'd unpack CE and EL).
Once you have the blueprints, you want to put them in their properly named files in your own mod. Then you want to read through them, and see what else they might need. Most importantly, the images. I think they're under the weaponArt tag. So, again, you'd go through EL and CE texture packs, find the proper files, and put them in a correct folder in your own mod (see the original file structure in the mods to know where to put them).
I saw that you included some animations on one of the other weapons, I'm not really sure if they all require that, but you should probably just search for anything that seems relevant in the files, and include that.
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17122
This thread seems to have some information on what a proper weapon should consist of. You could use it to make sure you're not missing anything.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 11:56 am
by Yawdar
Oh wow... Lmao... Im not sure what happened, but i validated the game cache via steam, and uh... it kinda had to re download the whole game, idk WT all god fearing F happened by my game basically didnt exist anymore for some reason... SMM, are you to blame? lol
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Sat Dec 19, 2015 12:22 pm
by meklozz
Since it was modded, and very nearly all of the FTL resources are in those two files, it makes sense that it would re-download pretty much everything. The point is to make sure you delete the backup before using the mod manager.