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Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 06, 2016 3:23 pm
by jrb00001
Bear, Srul and I were flying a pirate ship. Everything was fine until we jumped to a sector with an empty ship. Our ship started shooting at it and we died slowly because our O2 did not get enough energy.
Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 06, 2016 8:45 pm
by kcd.Spektor
jrb00001 wrote:Bear, Srul and I were flying a pirate ship. Everything was fine until we jumped to a sector with an empty ship. Our ship started shooting at it and we died slowly because our O2 did not get enough energy.
LOL

Stories from the Tachyon universe
Nice find BTW.

It was a little backdoor I've left in a0.3 for my self.
And don't worry - it won't be in a0.4

Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 07, 2016 5:47 am
by Srul
kcd.Spektor wrote:
And don't worry - it won't be in a0.4

But you might be able to hack user ROGUE_AI_OWNER which is the captain of all the AI ships.
I even tried to add him to ship's crew to make the ship AI, but i couldn't enter _ thingy.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 07, 2016 6:11 am
by Srul
Btw, i finally made some ships.
This is random scout. But it's originally supporsed to be a trader ship.
This is Spy v 2.0

Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 07, 2016 6:52 am
by DarkPhoenix141
This made me moist.
THIS ENTIRE POST MADE ME SO MOIST.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 07, 2016 7:13 am
by kcd.Spektor
Srul wrote:
But you might be able to hack user ROGUE_AI_OWNER which is the captain of all the AI ships.
No you won't be.

(At least I don't plan to

)
I even tried to add him to ship's crew to make the ship AI, but i couldn't enter _ thingy.
That's just one of the reasons
DarkPhoenix141 wrote:This made me moist.
THIS ENTIRE POST MADE ME SO MOIST.

Umm, not sure I got this right

.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 07, 2016 1:18 pm
by kcd.Spektor
Small update:
1. Finished making trader gen ships.(actually did that some days ago, jsut forgot to update the TODO list)
2. Did alot of testing, and fixed some nasty bugs.
Actually 1 of them kinda disapeared by itself. And it was very bad one - player connection was crashing the whole server.
And to be honest I'm a bit worried that it might resurface later.(Cuz I didn't find what was the reason)
3. Remember I said that connecting to the server should now work at least 10 times faster.
Well I'm no longer sure that will be the case

I've speed up the old reason that was causing it to be so long.
But now there's a lot more content to the server - and I don't know how it will impact the "Downloading server data" phase.
We'll just have to see.
4. Only 3 more points are left in the overall TODO list - and my inner todo list is not much bigger too
So if all goes well a0.4 will be out Either today or tomorrow
5. TODO list updated
Cheers.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 07, 2016 2:41 pm
by Srul
kcd.Spektor wrote:Small update:
(LOTS OF TEXT)
*faints while having a heart attack*
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 07, 2016 3:28 pm
by MikieRpg
kcd.Spektor wrote:Small update:
So if all goes well a0.4 will be out Either today or tomorrow
Cheers.
0_0 FINALLY
FINALLY
I've been waiting way too long for 0.4 XD
Finally i can use missile weapons!
And scrap is a thing, I dont have to wait 5 hours to load the game... XD
Cheers indeed my friend, Cheers indeed
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 07, 2016 4:42 pm
by kcd.Spektor
MikieRpg wrote:
Finally i can use missile weapons!
Well... You'll have to find some ammo first
I dont have to wait 5 hours to load the game... XD
Oh I can't promise that - cuz I can not test this one till it's uploaded to jrb's server.
But let's hope for the best
