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Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 06, 2016 3:23 pm
by jrb00001
Bear, Srul and I were flying a pirate ship. Everything was fine until we jumped to a sector with an empty ship. Our ship started shooting at it and we died slowly because our O2 did not get enough energy.

Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 06, 2016 8:45 pm
by kcd.Spektor
jrb00001 wrote:Bear, Srul and I were flying a pirate ship. Everything was fine until we jumped to a sector with an empty ship. Our ship started shooting at it and we died slowly because our O2 did not get enough energy.
LOL :D
Stories from the Tachyon universe :)

Nice find BTW. :)
It was a little backdoor I've left in a0.3 for my self.

And don't worry - it won't be in a0.4 ;)

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 07, 2016 5:47 am
by Srul
kcd.Spektor wrote: And don't worry - it won't be in a0.4 ;)
But you might be able to hack user ROGUE_AI_OWNER which is the captain of all the AI ships.
I even tried to add him to ship's crew to make the ship AI, but i couldn't enter _ thingy.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 07, 2016 6:11 am
by Srul
Btw, i finally made some ships.

This is random scout. But it's originally supporsed to be a trader ship.

Image

This is Spy v 2.0

Image

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 07, 2016 6:52 am
by DarkPhoenix141
This made me moist.

THIS ENTIRE POST MADE ME SO MOIST.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 07, 2016 7:13 am
by kcd.Spektor
Srul wrote: But you might be able to hack user ROGUE_AI_OWNER which is the captain of all the AI ships.
No you won't be. :)
(At least I don't plan to :geek: )
I even tried to add him to ship's crew to make the ship AI, but i couldn't enter _ thingy.
That's just one of the reasons :)

DarkPhoenix141 wrote:This made me moist.
THIS ENTIRE POST MADE ME SO MOIST.
:? Umm, not sure I got this right :).

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 07, 2016 1:18 pm
by kcd.Spektor
Small update:

1. Finished making trader gen ships.(actually did that some days ago, jsut forgot to update the TODO list)

2. Did alot of testing, and fixed some nasty bugs.
Actually 1 of them kinda disapeared by itself. And it was very bad one - player connection was crashing the whole server.
And to be honest I'm a bit worried that it might resurface later.(Cuz I didn't find what was the reason)

3. Remember I said that connecting to the server should now work at least 10 times faster.
Well I'm no longer sure that will be the case :)
I've speed up the old reason that was causing it to be so long.
But now there's a lot more content to the server - and I don't know how it will impact the "Downloading server data" phase.
We'll just have to see.

4. Only 3 more points are left in the overall TODO list - and my inner todo list is not much bigger too :D
So if all goes well a0.4 will be out Either today or tomorrow :mrgreen:

5. TODO list updated

Cheers.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 07, 2016 2:41 pm
by Srul
kcd.Spektor wrote:Small update:
(LOTS OF TEXT)
*faints while having a heart attack*

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 07, 2016 3:28 pm
by MikieRpg
kcd.Spektor wrote:Small update:

So if all goes well a0.4 will be out Either today or tomorrow :mrgreen:

Cheers.
0_0 FINALLY
FINALLY
I've been waiting way too long for 0.4 XD
Finally i can use missile weapons!
And scrap is a thing, I dont have to wait 5 hours to load the game... XD
Cheers indeed my friend, Cheers indeed

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 07, 2016 4:42 pm
by kcd.Spektor
MikieRpg wrote: Finally i can use missile weapons!
Well... You'll have to find some ammo first :)

I dont have to wait 5 hours to load the game... XD
Oh I can't promise that - cuz I can not test this one till it's uploaded to jrb's server.
But let's hope for the best :)