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Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Apr 30, 2016 4:58 pm
by kcd.Spektor
Srul wrote:kcd.Spektor wrote:Too bad the guys that said that they can help with mob sprites, have also gone away, and it doesn't seem like they're gona return.

I can make mob sprites! Don't expect even a decent quality, though.
That'd be great!
Can you work with the ones that were posted in the thread?
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Apr 30, 2016 5:00 pm
by Srul
kcd.Spektor wrote:
That'd be great!
Can you work with the ones that were posted in the thread?
I will, if i'll find that post.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Apr 30, 2016 6:35 pm
by kcd.Spektor
Small update:
1. As of now - I have made over 120 GenShips for random events
2. I think another 100 and I will start making the events themselves.
Cheers!

Re: Hurray! Another multiplayer clone project. :)
Posted: Sun May 01, 2016 7:08 am
by Srul
Made some kind of mini-rockman and all the animations for it.
He only has 1 death animation, and fights fire same as he repairs stuff. Don't complain, i told you to not expect good quality.
Anyways, here's download button :
DOWNLOAD
Re: Hurray! Another multiplayer clone project. :)
Posted: Sun May 01, 2016 1:44 pm
by The_Bear
Since we got the falcon now, what class is the old cruiser going to be now?
Re: Hurray! Another multiplayer clone project. :)
Posted: Sun May 01, 2016 4:37 pm
by kcd.Spektor
The_Bear wrote:Since we got the falcon now, what class is the old cruiser going to be now?
Cruiser still

Re: Hurray! Another multiplayer clone project. :)
Posted: Sun May 01, 2016 5:18 pm
by The_Bear
kcd.Spektor wrote:The_Bear wrote:Since we got the falcon now, what class is the old cruiser going to be now?
Cruiser still

But the original was much smaller so it would make sense that now that there is another cruiser you would make it a smaller ship, and if you want more than 1 cruiser it should be rebel colored since there are rebel colored ships in the game.
Re: Hurray! Another multiplayer clone project. :)
Posted: Mon May 02, 2016 5:20 am
by kcd.Spektor
The_Bear wrote:
But the original was much smaller so it would make sense that now that there is another cruiser you would make it a smaller ship, and if you want more than 1 cruiser it should be rebel colored since there are rebel colored ships in the game.
The ideal situation is to have sets of colored ships like in FTL.
Ships:
Light scout, Heavy scout, Interceptor, Cruiser, Battleship, Trader ship, Station, Turret platform.
So 1 set is for Humans - with one color.
2 set for Rai - other loocking ships with another color.
3 set for Pirates - Human ships with other color
etc.
And the Rebel colored ships aren't really Rebel ones - There are no rebels in Tachyon

Re: Hurray! Another multiplayer clone project. :)
Posted: Mon May 02, 2016 6:48 pm
by kcd.Spektor
Small update:
1. The new starting station with starting shops - is ready and tested.
2. Finished creating pirate gen ships for random encounters.
3. Now I will crate some events using those pirate ships to test how it works.
4. After that I will crate some RAI gen ship
5. Then create the random (and not so random

) RAI events.
6. After that create some Trader gen ships.
7. Create some Trader events
8. And then it should be a0.4 I think

Re: Hurray! Another multiplayer clone project. :)
Posted: Tue May 03, 2016 6:14 am
by SirToxic
When will alpha 4 come out? It sound like it got some vital features...