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Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Thu Apr 04, 2013 3:44 pm
by Metzelmax
All ships are female
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Thu Apr 04, 2013 7:51 pm
by iMax_
I added 3 new ships, Turian Frigate, Quarian Ship and Alliance Cruiser and also changed geth to salarian, scrap to credits, rachni to turians and some augmentationnames like Silars Hull and Cyclonic Barrier Technology.
DOWNLOAD
To do:
Sprites/ animations for Salarian, Krogan, Turian and Prothean
maybe Geth instead of drones, geth sprites
Reaper endboss
more pixelated ships
My thoughts about the ships (the ME shipnames are the names from
troodon80's reference pictures^^)
Kestrel Cruiser - Alliance Fighter
Stealth Cruiser - SR2 Frigate
Mantis Cruiser - Turian Frigate
Engi Cruiser - Quarian Ship
Federation Cruiser - Alliance Dreadnought
Slug Cruiser - ??? Destiny Ascencion ???
Rock Cruiser - some baby collector ship maybe?
Zoltan Cruiser - (Geth Ship?)
Crystal Cruiser - Freighter^^
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Fri Apr 05, 2013 5:18 pm
by Wolf186M
Quarian and turian ship doors aren't there. But this is looking like an amazing mod!
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Fri Apr 05, 2013 6:48 pm
by iMax_
Updated version with doors:
DOWNLOAD
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Wed Apr 10, 2013 11:10 pm
by kartoFlane
iMax_ wrote:The only problem at the moment is that i can't edit the boss with superluminal..
Yeah, I opted not to allow loading the boss ships, due to some problems with them (I don't remember why exactly, though).
If you really want, you can override this and allow loading boss ships by going to the
archives folder in Superluminal, opening blueprints.xml, finding boss ship blueprints and then changing the blueprint names to anything other than
BOSS_#, for example
BOSS_1a,
BOSS_2a, etc.
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Fri Apr 12, 2013 5:28 am
by RiotDragonX
iMax_ wrote:I added 3 new ships, Turian Frigate, Quarian Ship and Alliance Cruiser and also changed geth to salarian, scrap to credits, rachni to turians and some augmentationnames like Silars Hull and Cyclonic Barrier Technology.
DOWNLOAD
To do:
Sprites/ animations for Salarian, Krogan, Turian and Prothean
maybe Geth instead of drones, geth sprites
Reaper endboss
more pixelated ships
My thoughts about the ships (the ME shipnames are the names from
troodon80's reference pictures^^)
Kestrel Cruiser - Alliance Fighter
Stealth Cruiser - SR2 Frigate
Mantis Cruiser - Turian Frigate
Engi Cruiser - Quarian Ship
Federation Cruiser - Alliance Dreadnought
Slug Cruiser - ??? Destiny Ascencion ???
Rock Cruiser - some baby collector ship maybe?
Zoltan Cruiser - (Geth Ship?)
Crystal Cruiser - Freighter^^
Do I just add the file to my mods folder? Or do I have to do something else to get this to work?
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Fri Apr 12, 2013 5:57 am
by iMax_
You add it to your modfolder and then doubleclick modman.exe.
Then you just activate it and click on Patch^^
And remember to download the version with working doors^^
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Wed Apr 17, 2013 7:44 am
by Nobal
I dont know now, if i can continue to finish my animations. Comment pls if i can continue finish it or u dont need this animations.
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Wed Apr 17, 2013 3:50 pm
by iMax_
Would be great if you could continue them

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Posted: Sat Apr 27, 2013 12:40 pm
by Groosalugg
..make engi = geth and and make zoltan = quarian or salarian, is it possible two have 2 sprites for 1 race? i would suggest do that for the zoltan, this mod will be the shizznits.