AE R&D - What is new? What can we do now?

Discuss and distribute tools and methods for modding. Moderator - Grognak
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5thHorseman
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Re: FTL Advanced Edition - What do we know so far?

Post by 5thHorseman »

aaaaaa50 wrote:NEW INFO!

I did a little digging around in reddit, and found that humans will have a 10% boost to skill leveling! :mrgreen:
Sweet! Humans are now 10% less suck!
I wonder how they're doing this and what effect it'll have on gameplay. I like (and sometimes hate) the occasional disjointed area in a map, though that example is pretty extreme :)
Also a question for you modding experts: Apparently some ghost event is supposed to be in the game, but the dev doesn't know why it doesn't work. Can any of you investigate and see if it's an XML error?
I'm pretty sure he means "I don't know why we didn't bother adding it" rather than "I don't know why, when we added it, it didn't show up."
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aaaaaa50
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Re: FTL Advanced Edition - What do we know so far?

Post by aaaaaa50 »

5thHorseman wrote:I'm pretty sure he means "I don't know why we didn't bother adding it" rather than "I don't know why, when we added it, it didn't show up."
There have been errors before that fans found and were then (well, will be with AE) fixed. (I know there's more examples but this is the one I remember where to find.) Remember, there's only two of them, so there really wouldn't be any "I don't know why we didn't add it." It's supposed to be in the game but isn't showing up for some reason.
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5thHorseman
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Re: FTL Advanced Edition - What do we know so far?

Post by 5thHorseman »

aaaaaa50 wrote:
5thHorseman wrote:I'm pretty sure he means "I don't know why we didn't bother adding it" rather than "I don't know why, when we added it, it didn't show up."
There have been errors before that fans found and were then (well, will be with AE) fixed. (I know there's more examples but this is the one I remember where to find.) Remember, there's only two of them, so there really wouldn't be any "I don't know why we didn't add it." It's supposed to be in the game but isn't showing up for some reason.
I poked around in the event.xml file and I do see references to ghosts. FTL's XML parsing is... what's a nice way to say this... looser than a syphilitic whore at mardi gras ... so it's impossible to eyeball what's wrong with it. It looks fine at a glance but I've not edited events in quite some time.
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RAD-82
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Re: FTL Advanced Edition - What do we know so far?

Post by RAD-82 »

aaaaaa50 wrote:Also a question for you modding experts: Apparently some ghost event is supposed to be in the game, but the dev doesn't know why it doesn't work. Can any of you investigate and see if it's an XML error?
From what I can see, there are two ghost events in events.xml: BOARDERS_ASTEROID_GHOST and GHOST_SHIP. Both of these events are in an eventList (newEvents.xml) named HOSTILE_BOARDING. This eventList is listed in CIVILIAN_SECTOR (sector_data.xml), but it is commented out so the game ignores it. It is also in STANDARD_SPACE, which I believe is the first sector, but both the min and max values are zero, so that amounts to nothing.

Something that I have no clue about in newEvents.xml is the tag <eventCounts>. HOSTILE_BOARDING is listed here, but I feel this doesn't mean anything since it doesn't show up in the game.
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Ora_unit_SR388
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Re: FTL Advanced Edition - What do we know so far?

Post by Ora_unit_SR388 »

The ghost event is already hard-coded into the game. It is only findable in pirate sectors, though it is not listed in the .xml as an event that can load. Kinda strange, but certainly fun. Stuff of creepypasta's.
aaaaaa50
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Re: FTL Advanced Edition - What do we know so far?

Post by aaaaaa50 »

Ora_unit_SR388 wrote:The ghost event is already hard-coded into the game. It is only findable in pirate sectors, though it is not listed in the .xml as an event that can load. Kinda strange, but certainly fun. Stuff of creepypasta's.
Maybe I just use mods too often, but I've absolutely never seen that. Are you using an older version of the game maybe?
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Re: FTL Advanced Edition - What do we know so far?

Post by aaaaaa50 »

I took a look through FTL's reddit again and found this random piece of AE trivia.

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Matthew Davis wrote:Just something that didn't quite get put in before release. It'll be a part of the Advanced Edition update :)
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Re: FTL Advanced Edition - What do we know so far?

Post by Ora_unit_SR388 »

There are many things that just don't have a purpose in-game.
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RAD-82
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Re: FTL Advanced Edition - What do we know so far?

Post by RAD-82 »

Minor visual change...

I was looking at this picture, and I noticed something different about the external doors.
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Re: FTL Advanced Edition - What do we know so far?

Post by Russian Rockman »

RAD-82 wrote:Minor visual change...

I was looking at this picture, and I noticed something different about the external doors.
Are you talking about how they don't have a tiny bit of white shining through anymore? That always bugged me.

Also, jeez that's a lot of AirLocks on the Lanius ship!!!!
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