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Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 11:19 am
by jrb00001
setchulainn wrote:I already disconnect and reconnect. This action able to load the ship, but often when i jumped and take an blaster hit, my ship disappear again and i must deco reco to refound it ( or my frozen corpse in the deep space if it's too long to reconnect :p ).

I'm using the launcher tachyonuniver.jnlp downloaded here : https://static-692b8c32.de/tachyonuniverse/

here a video ( accelerated ) of some of my issues :

https://www.youtube.com/watch?v=bjN65JbcH2Y
  • 0:05: I have the same glitch sometimes
  • 0:42: I have never seen that glitch directly after creating a new ship
  • 0:50: Loading times are long but kcd.Spektor said that it should be improved with the next release
  • 0:59: No energy bars, I have never seen that
  • 1:02: As far as I know, it is not possible to change the power allocation in the reactors (but it could be very useful)
  • 1:10: Your hyper drive has a range but you can not jump because you can not charge it
  • 1:12: Left click to allocate power, right click to deallocate power. If that does not work, no idea
kcd.Spektor wrote:There might be some problem with the connection, from your video it looks like you do receive TCP packets from the server, but don't receive UDP packets.
Perhaps you have UDP port blocked or something?
The TCP and UDP ports are 30303 and 30304
What do you send over UDP? Please remember that there is no guarantee that the packets are received on the other side. Use it only if you send that packet more than once per second.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 11:48 am
by kcd.Spektor
jrb00001 wrote: What do you send over UDP? Please remember that there is no guarantee that the packets are received on the other side. Use it only if you send that packet more than once per second.
Most of the updates go through UDP.
On the other hand - he does move around, that means that udp packets do come through.
For some reason only the ship data updates don't come through? That's weird. :?
Please try the local server and tell if the problem remains.

Also jrb - if you could send me the data files of his ship - I could check them out for bugs.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 12:00 pm
by kcd.Spektor
Srul wrote:Recolored most of the ships. Spent whole 10 minutes to do so! https://www.dropbox.com/s/9ajmk2amkoriw ... s.rar?dl=0
Um :?
They look like they have been completely stripped of color :)
What I meant was to make them have the same color as the white bear.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 12:20 pm
by Hak86
kcd.Spektor wrote:
Srul wrote:Recolored most of the ships. Spent whole 10 minutes to do so! https://www.dropbox.com/s/9ajmk2amkoriw ... s.rar?dl=0
Um :?
They look like they have been completely stripped of color :)
What I meant was to make them have the same color as the white bear.
So is this okay?
Hak86 wrote: Just finished recolouring the Grey Bear It is now, not grey. Now it's just a rogue ai interceptor.
Here it is:
Image
Edit: It now looks even more similar to the white bear.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 12:23 pm
by Srul
kcd.Spektor wrote:
Srul wrote:Recolored most of the ships. Spent whole 10 minutes to do so! https://www.dropbox.com/s/9ajmk2amkoriw ... s.rar?dl=0
Um :?
They look like they have been completely stripped of color :)
What I meant was to make them have the same color as the white bear.
At least, i used colors from White Bear...

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 12:40 pm
by jrb00001
kcd.Spektor wrote:
jrb00001 wrote: What do you send over UDP? Please remember that there is no guarantee that the packets are received on the other side. Use it only if you send that packet more than once per second.
Most of the updates go through UDP.
On the other hand - he does move around, that means that udp packets do come through.
For some reason only the ship data updates don't come through? That's weird. :?
Please try the local server and tell if the problem remains.

Also jrb - if you could send me the data files of his ship - I could check them out for bugs.
How often do you send the character update? How often do you send the ship update?

Here the temporary link: https://static-692b8c32.de/tachyonunive ... taBase.tar

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 12:53 pm
by kcd.Spektor
jrb00001 wrote: How often do you send the character update? How often do you send the ship update?
Many times per sec.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 12:58 pm
by kcd.Spektor
Hak86 wrote: So is this okay?
Yes the gray bear will do.
Srul wrote: At least, i used colors from White Bear...
In any case thanks for the help.

Also thanks for the tips on how to do the recoloring.
I think I now have the ships the way it will suffice.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 1:07 pm
by Srul
kcd.Spektor wrote: Also thanks for the tips on how to do the recoloring.
Tell me, when you need more tutorials like that (with pictures and PROFIT meme)

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Apr 24, 2016 1:19 pm
by Hak86
800th Post!!!!!!
So many :)