Mr. Mister wrote:That said, I should mention that in sMPK they can only pierce through two shields (and they deplete a bubble if they can't get through). I think it makes them more balanced, both for the player and specially enemies, since hull damage is a far bigger deal for the player ship than system damage is.
I used to think the same thing. Then back in 1.05-something, the Auto-Terminator, some Auto-Drone Carriers, and various Riggers took me aside to [strike]gruesomely murder[/strike] have a word with me. System damage on that scale is death, and the hull just had to slowly catch up. It doesn't seem like such a big deal, I know, until suddenly your shields, engines, and/or weapons are damaged/down. From there, it's run away if possible, or die. Before the [strike]anti-system[/strike] anti-crew missile drone nerf, usually it was 'or die', as your engine room was likely breached and on fire forever.
Thankfully, this is a lot more rare now, and FTL deaths are much less soul crushing than this tended to be.
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Anywho, I haven't written a post here with any bug reports because there aren't any bugs to report. Typos are everywhere, but what else is new.
You know, now would be a good time to run the mod files through M$Word, while nothing is broken.
Or get together a team of people to spell and grammar check the files for you. Each person would be given a number of files to check, and after checking them, they would send them back to you with a log of what they changed. Very orderly, very controlled. Again, this is the perfect time to do this, before the next update presents more bugs.
And on that note, for future added events or events you changed, you could have select people, who are good at proofreading, review those events for errors, and send them back to you before release.
mmmm, bacon