Yeah, it was a typo. I've fixed it now. ThanksThe latest version of slipstream is V1.9.1, not 1.8.
If that wasn't a typo you should consider downloading the latest version.
Slipstream Mod Manager v1.9.1 (2018-01-07)
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- Posts: 3
- Joined: Sat May 19, 2018 11:30 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
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- Posts: 3
- Joined: Sat May 19, 2018 11:30 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
I fixed it!
I took all the files from Slipstream out of their folder and mixed them in with the normal FTL files. The Slipstream guide on the mod homepage on the Subset Games website is misleading.
I hope this helps.
I took all the files from Slipstream out of their folder and mixed them in with the normal FTL files. The Slipstream guide on the mod homepage on the Subset Games website is misleading.
I hope this helps.
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- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
Bizarre. But congratulations???axisforwood wrote:I fixed it!
I took all the files from Slipstream out of their folder and mixed them in with the normal FTL files.
Slipstream ought to work from *any* location, and I don't see how FTL's folder would be special.
Another reason Slipstream can fail to find its own location: Merely double-clicking an exe inside the archive without extracting everything to a real folder first. But you said you "copied the folder inside the unzipped one to my FTL game folder". So that wasn't your issue. I'm puzzled.

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- Posts: 2
- Joined: Tue Jun 05, 2018 3:26 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
When I try to patch, and then verify, I get this:
@ FTL Captains Edition 1.308.ftl:
-------------------------------
> data/.dropbox
! Junk file
> data/anaerobic_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/anaerobic_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
! <pilot..."max="3"...>
> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/ce_boss_3_fleet.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/crystal_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/crystal_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events.xml.append
~ LF line endings (CR-LF is safest)
> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)
> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)
> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)
> data/events_fuel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_imageList.xml.append
~ LF line endings (CR-LF is safest)
> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)
> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)
> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
> data/events_ships.xml.append
~ LF line endings (CR-LF is safest)
> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)
> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)
> data/fed_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/fed_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/newEvents.xml.append
~ LF line endings (CR-LF is safest)
> data/rock_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
> data/sounds.xml.append
~ LF line endings (CR-LF is safest)
> data/tb_anaerobic_assault.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_bomber.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_broodship.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_instiator.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_interceptor.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_scout.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tooltips.xml.append
~ LF line endings (CR-LF is safest)
@ CE Infinite Addon 1.301b.ftl:
-----------------------------
> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <mind..."room="8"...>
> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/events.xml.append
~ LF line endings (CR-LF is safest)
> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)
> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)
> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)
> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)
> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)
> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)
> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
@ CE Resource Pack 1.308.ftl:
---------------------------
> fonts/JustinFont8.font
~ The *.font files introduced with FTL 1.6.1 won't work in FTL 1.01-1.5.13, which used TTF fonts.
> img/stars/bg_nebula_asteroids_1.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_nebula_asteroids_2.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
~ This mod doesn't append. It clobbers.
FTL itself can tolerate lots of XML typos and still run. But malformed XML may break tools that do proper parsing, and it hinders the development of new tools.
Slipstream will try to parse XML while patching: first strictly, then failing over to a sloppy parser. The sloppy parser will tolerate similar errors, at the risk of unforseen behavior, so satisfying the strict parser is advised.
and when I run the game, it's just vanilla FTL.
@ FTL Captains Edition 1.308.ftl:
-------------------------------
> data/.dropbox
! Junk file
> data/anaerobic_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/anaerobic_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
! <pilot..."max="3"...>
> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/ce_boss_3_fleet.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/crystal_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/crystal_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events.xml.append
~ LF line endings (CR-LF is safest)
> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)
> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)
> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)
> data/events_fuel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_imageList.xml.append
~ LF line endings (CR-LF is safest)
> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)
> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)
> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
> data/events_ships.xml.append
~ LF line endings (CR-LF is safest)
> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)
> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)
> data/fed_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/fed_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/newEvents.xml.append
~ LF line endings (CR-LF is safest)
> data/rock_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
> data/sounds.xml.append
~ LF line endings (CR-LF is safest)
> data/tb_anaerobic_assault.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_bomber.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_broodship.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_instiator.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_interceptor.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_scout.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tooltips.xml.append
~ LF line endings (CR-LF is safest)
@ CE Infinite Addon 1.301b.ftl:
-----------------------------
> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <mind..."room="8"...>
> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/events.xml.append
~ LF line endings (CR-LF is safest)
> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)
> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)
> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)
> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)
> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)
> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)
> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
@ CE Resource Pack 1.308.ftl:
---------------------------
> fonts/JustinFont8.font
~ The *.font files introduced with FTL 1.6.1 won't work in FTL 1.01-1.5.13, which used TTF fonts.
> img/stars/bg_nebula_asteroids_1.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_nebula_asteroids_2.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
~ This mod doesn't append. It clobbers.
FTL itself can tolerate lots of XML typos and still run. But malformed XML may break tools that do proper parsing, and it hinders the development of new tools.
Slipstream will try to parse XML while patching: first strictly, then failing over to a sloppy parser. The sloppy parser will tolerate similar errors, at the risk of unforseen behavior, so satisfying the strict parser is advised.
and when I run the game, it's just vanilla FTL.
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- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
The Validate button is diagnostic info for mod developers. Those messages are non-fatal pedantic warnings.ytphantomofficial wrote:When I try to patch, and then verify, I get this:
Select mods. Click the "patch" button. Run FTL. You should see a difference in-game.ytphantomofficial wrote:when I run the game, it's just vanilla FTL.
If there are errors during patching, messages should appear in the GUI.
Check Slipstream's logs immediately afterward to be sure?
If you have multiple FTL installations, the log will mention which location is getting patched.
You can also check via the menu "File-Preferences..." for ftl_dats_path.
Clicking "patch" with no mods selected will restore a vanilla backup. The next time FTL runs, there will be no mods.
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- Posts: 2
- Joined: Tue Jun 05, 2018 3:26 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
I use the "Patch" button, yet nothing changes. All mods are checked. I also have only one FTL install.Vhati wrote:The Validate button is diagnostic info for mod developers. Those messages are non-fatal pedantic warnings.ytphantomofficial wrote:When I try to patch, and then verify, I get this:
Select mods. Click the "patch" button. Run FTL. You should see a difference in-game.ytphantomofficial wrote:when I run the game, it's just vanilla FTL.
If there are errors during patching, messages should appear in the GUI.
Check Slipstream's logs immediately afterward to be sure?
If you have multiple FTL installations, the log will mention which location is getting patched.
You can also check via the menu "File-Preferences..." for ftl_dats_path.
Clicking "patch" with no mods selected will restore a vanilla backup. The next time FTL runs, there will be no mods.
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- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
Attempt to patch, with mods selected.ytphantomofficial wrote:I use the "Patch" button, yet nothing changes. All mods are checked.
Then open "modman-log.txt" and copy-paste its contents into a reply here between [ code ] [ /code ] tags.
.
.
* No spaces around "code". The tags, when typed without spaces, will embed any text between them inside a scrollable text area.
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- Posts: 1
- Joined: Mon Aug 27, 2018 2:16 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
The program wont work for me says cant find data.data and according to what I can find this file no longer exists. Oh NM turns out its FTL.data but the text on the find the file box not been updated.
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- Posts: 1
- Joined: Sun Jan 06, 2019 1:03 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
im having trouble getting SMM to recognize mods, i believe its because they are in text document instead of FTL, but how do i convert them? ive read somewhere that you just rename and change the end to .FTL, but that doesnt seem to be working. can one of yall give me a hand?
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- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
I don't understand. Text document?austinape9 wrote:getting SMM to recognize mods, i believe its because they are in text document
Where are you getting mods from, and how are you downloading them?
Can you provide an example mod with the exact steps needed to cause the problem?