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Re: [MOD][WIP]Infinite Space 2
Posted: Tue Apr 01, 2014 1:17 am
by RAD-82
igrekov wrote:I've already tried deleting and reinstalling the game through Steam and made sure that an unmodified/unpatched version still ran on my machine; it did. Tried re-patching but to no success. Can't even play the "vanilla" version without uninstalling/reinstalling again, it seems like this new Infinite Space version permanently overwrites the normal version.

Try this:
http://www.ftlgame.com/forum/viewtopic. ... 160#p64183
If that fixes the problems with patching, then you can try version 0.5.3 again with a patch I made back in January that fixes some of the crashing issues that 0.5.3 has:
http://www.ftlgame.com/forum/viewtopic. ... 950#p65962
xlandar wrote:the version 5.3 was removed because of massive game breaking bugs. we have no idea why this is happening, and english narwhal is working on the problem. remember, Infinite space 2 is still a WIP, and it is far from completion.
You seem confused. There is no version 5.3, but there is a 0.5.3, and it wasn't removed. There is no link for Infinite Space 2, so I'm pretty sure that is the version that was removed.
Re: [MOD][WIP]Infinite Space 2
Posted: Tue Apr 01, 2014 1:47 am
by xlandar
oops, sorry i mean't 0.5.3.
as for the download, english narwhal did add a version for a short period of time, but he removed it very quickly because it had massive gamebreaking bugs.
Re: [MOD][WIP]Infinite Space 2
Posted: Tue Apr 01, 2014 2:54 am
by RAD-82
I just downloaded 0.5.4 to take a quick look at it. That thing is definitely broken and won't work.
Somehow, the events.xml and sector_data.xml lost their .append extension. That's going to cause quite a bit of vanilla information to go missing.
As for Infinite Space 2, I never had a chance to see it. I don't know if this is the same reason it was broken or if something else made it more broken.
Re: [MOD][WIP]Infinite Space 2
Posted: Tue Apr 01, 2014 5:29 am
by igrekov
Thanks for the responses, guys! I'll test it tomorrow and see if I can get it to work.
So yes, I apparently was confused, but I'm pretty sure I was running 0.5.2 at first and it still would randomly crash (there didn't seem to be a specific trigger, whether it was in battle, traveling between sectors, or in stores). Hence why I went on a search for a more updated version, though apparently that was a bad idea with the whole WIP thing.
Definitely not complaining, just wanted to see if anybody else had the same problem. Thanks again for the help!
Re: [MOD][WIP]Infinite Space 2
Posted: Tue Apr 01, 2014 1:53 pm
by English Narwhal
igrekov wrote:Thanks for the responses, guys! I'll test it tomorrow and see if I can get it to work.
So yes, I apparently was confused, but I'm pretty sure I was running 0.5.2 at first and it still would randomly crash (there didn't seem to be a specific trigger, whether it was in battle, traveling between sectors, or in stores). Hence why I went on a search for a more updated version, though apparently that was a bad idea with the whole WIP thing.
Definitely not complaining, just wanted to see if anybody else had the same problem. Thanks again for the help!
I looked through it, and those issues you are happening are on your side, crashes and all- but I'm not entirely sure. More work will have to be done.
As for Infinite Space 2, by MASSIVE gamebreaking bugs, I mean that the game would crash on most events for no apparent reason.
Re: [MOD][WIP]Infinite Space 2
Posted: Fri Apr 11, 2014 10:17 pm
by gamer52599
hay i got a question where can i get the latest version all i see is the legacy versions
Re: [MOD][WIP]Infinite Space 2
Posted: Sat Apr 12, 2014 12:48 pm
by English Narwhal
gamer52599 wrote:hay i got a question where can i get the latest version all i see is the legacy versions
The latest version will be out when I am confident that it is safe to use.
Re: [MOD][WIP]Infinite Space 2
Posted: Wed Apr 16, 2014 10:07 am
by Whoopty
Quick update for those interested in the end-game meta quests in Infinite Space, I've written up most of it now, which means the dummy augmentations now have a purpose.
Still need them to be implemented, but should mean that future versions of this mod will give you a real ending if you want one.
Re: [MOD][WIP]Infinite Space 2
Posted: Mon Apr 21, 2014 5:15 pm
by Kastev
So, this mod isn't dead is it?
Because Infinite Space was my most favorite mod for FTL.
The Captains Edition mod that had a different Infinite Space just didn't click right with me
Re: [MOD][WIP]Infinite Space 2
Posted: Tue Apr 22, 2014 4:42 pm
by Whoopty
No it certainly isn't. Narwhal got distracted by a new game as far as I know, but he's still working on it. I'll give him a poke and make sure he does an update shortly.
As for my end of things, I've written up the last few events so when Narwhal gets them implemented Infinite Space 2 will have a definitive end, but it's entirely optional. It's designed so that those who manage to make an impossibly powerful ship have something else to do.