Re: Hurray! Another multiplayer clone project. :)
Posted: Tue Apr 12, 2016 6:11 pm
Latest update:
1. I've added the player carried money(basically same scrap).
So now in the cargo page of the captain's bridge(piloting system) you can put or take scrap to and from the ship.


2. I've decided to split shops into 3 systems:
Consumables shop - sells drones OR missiles
Systems shop - sells ship systems
Ships shop - sells premade ships
3. I just finished making the first shop type.
Welcome to the Consumables shop.
This particular one sells and buys missiles:

To trade with the shop you need to select a ship on which you are either crew or captain.
That ship will be the cargo ship, that the shop will interact with.

By default when you enter the shop it will look for the first ship it finds on which you are either crew or captain, and set it as the cargo ship.
But if there are several ships present on which you are crew or captain - you can select a different ship by clicking the select ship button:

If you select a ship that you don't have access to - it will tell you just that:

4. Also I've changed the repair system to also consume the player carried scrap instead of the ship's.
First impression feedback is welcome.
And If anyone feels like making some propper icons for the 3 types of shop systems - I'd be gratefull.
1. I've added the player carried money(basically same scrap).
So now in the cargo page of the captain's bridge(piloting system) you can put or take scrap to and from the ship.


2. I've decided to split shops into 3 systems:
Consumables shop - sells drones OR missiles
Systems shop - sells ship systems
Ships shop - sells premade ships
3. I just finished making the first shop type.
Welcome to the Consumables shop.
This particular one sells and buys missiles:

To trade with the shop you need to select a ship on which you are either crew or captain.
That ship will be the cargo ship, that the shop will interact with.

By default when you enter the shop it will look for the first ship it finds on which you are either crew or captain, and set it as the cargo ship.
But if there are several ships present on which you are crew or captain - you can select a different ship by clicking the select ship button:

If you select a ship that you don't have access to - it will tell you just that:

4. Also I've changed the repair system to also consume the player carried scrap instead of the ship's.
First impression feedback is welcome.
And If anyone feels like making some propper icons for the 3 types of shop systems - I'd be gratefull.
