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Re: [MOD][WIP] FTL Infinite Space
Posted: Sun May 19, 2013 4:12 am
by mcg
I didn't see this in your original post as far as "technical issues" go, but as soon as I pick my ship and try to start a new game with this mod, FTL just exits with no explanation. Just quits out. I am running no other mods, just using GMM 1.7.
FTL version is 1.03.3.
I tried Infinite Space version 0.44 with and without hi-res textures and test version 0.5 from sourceforge. All have the same behavior.
Re: [MOD][WIP] FTL Infinite Space
Posted: Sun May 19, 2013 4:21 am
by mcg
BTW, when I use GMM 1.7 to Validate this mod (and this mod alone, 0.44 no hi-res textures), it gives a lot of warnings:
Results
@ Infinite Space_0.4.4.ftl: see below
------------------------------------
> data/autoBlueprints.xml.append
! <!-- No other dashes should touch. -->
! <teleporter..."room="9"...>
! <drones..."room="2"...>
! <teleporter..."room="9"...>
! <drones..."room="2"...>
! <shipBlueprint>...</ship>
Done
> data/blueprints.xml.append
! <!-- No other dashes should touch. -->
! <tooltip...>...</desc>
! <speed...>...</image>
Done
> data/enemy_circle_cruiser.xml
Done
> data/enemy_crystal_cruiser.xml
Done
> data/enemy_energy_cruiser.xml
Done
> data/enemy_fed_cruiser.xml
Done
> data/enemy_jelly_cruiser.xml
Done
> data/enemy_mantis_cruiser.xml
Done
> data/enemy_rebel_cruiser.xml
Done
> data/enemy_rock_cruiser.xml
Done
> data/enemy_stealth_cruiser.xml
Done
> data/events.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! <choice... hidden=... hidden=...>
! <textList>...</text>
! Fix this and try again:
mismatched tag: line 882, column 3
~ ~ ~ ~ ~
</choice>
~ ~ ~ ~ ~
> data/events_crystal.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! <text...>...</event>
Done
> data/events_engi.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! <text...>...</event>
! Fix this and try again:
mismatched tag: line 432, column 2
~ ~ ~ ~ ~
</choice>
~ ~ ~ ~ ~
> data/events_fuel.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! Fix this and try again:
mismatched tag: line 528, column 2
~ ~ ~ ~ ~
</event>
~ ~ ~ ~ ~
> data/events_mantis.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! <text...>...</event>
! Fix this and try again:
mismatched tag: line 487, column 2
~ ~ ~ ~ ~
</text>
~ ~ ~ ~ ~
> data/events_nebula.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! <choice... hidden=... hidden=...>
Done
> data/events_pirate.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
Done
> data/events_rebel.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
Done
> data/events_rock.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
Done
> data/events_ships.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! Fix this and try again:
mismatched tag: line 405, column 3
~ ~ ~ ~ ~
</destroyed>
~ ~ ~ ~ ~
> data/events_slug.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! Fix this and try again:
mismatched tag: line 247, column 3
~ ~ ~ ~ ~
</event>
~ ~ ~ ~ ~
> data/events_zoltan.xml
~ Unicode UTF-8 BOM detected. (ascii is safer)
! <!-- No other dashes should touch. -->
! Fix this and try again:
mismatched tag: line 534, column 2
~ ~ ~ ~ ~
</event>
~ ~ ~ ~ ~
> data/newEvents.xml.append
Done
> data/pirate_battleship.xml
Done
> data/sector_data.xml.append
! <sectorDescription>...</sectorDescrption>
Done
FTL itself can tolerate lots of errors and still run. But invalid XML may break tools that do proper parsing, and it hinders the development of new tools.
Re: [MOD][WIP] FTL Infinite Space
Posted: Sun May 19, 2013 4:26 am
by mcg
mcg wrote:I didn't see this in your original post as far as "technical issues" go, but as soon as I pick my ship and try to start a new game with this mod, FTL just exits with no explanation. Just quits out. I am running no other mods, just using GMM 1.7.
FTL version is 1.03.3.
I tried Infinite Space version 0.44 with and without hi-res textures and test version 0.5 from sourceforge. All have the same behavior.
Managed to get it running once. I had to manually copy the .dat.bak files from my GMM/backup folder into FTL's resources and restore them to full original (even though I told GMM to apply no mods, then told it to apply only IS 0.44). Once I did that, I was able to use 0.44 with no textures and it would actually start the mission.
Re: [MOD][WIP] FTL Infinite Space
Posted: Sun May 19, 2013 4:50 am
by mcg
mcg wrote:Managed to get it running once. I had to manually copy the .dat.bak files from my GMM/backup folder into FTL's resources and restore them to full original (even though I told GMM to apply no mods, then told it to apply only IS 0.44). Once I did that, I was able to use 0.44 with no textures and it would actually start the mission.
Tried this method with the IS 0.44 with texture and the IS 0.5 and both failed as originally described (drops as soon as you start the mission). Also tried patching vanilla with 0.44 and a single custom ship mod that I know works on its own - same result - crash to desktop.
Seems like the only way to use this is entirely by itself, with fresh "vanilla" resources and without the textures.
Re: [MOD][WIP] FTL Infinite Space
Posted: Sun May 19, 2013 11:22 am
by kartoFlane
FTL version is 1.03.3.
Most likely reason for the crashes.
Revert to 1.03.1 if you can, most mods won't work on the newest version yet.
Re: [MOD][WIP] FTL Infinite Space
Posted: Wed May 22, 2013 1:13 pm
by 966socho
XepherTim wrote:Are you still able to acquire the Crystal Ship when using this mod?
Nope. Custom events means you will never encounter the ship unlock quests.
Re: [MOD][WIP] FTL Infinite Space
Posted: Thu May 23, 2013 4:38 pm
by DrkTemplar
Correct, the ship unlock quests are not used in Infinite Space. I had plans to add them back in, but haven't even had time to go back and fix some of the issues reported for the mod. It looks like I will also need to update it for the latest FTL version.
Re: [MOD][WIP] FTL Infinite Space
Posted: Sun May 26, 2013 10:50 pm
by dgaforgtfo
I'm having a really odd problem with this mod, every time I start it the loading bar says "Decent Into Darkness" and I can only start the game with the DID Athena ship but without any of the dialogue for it. However, on the actual start menu it says infinite space. I played DID for a bit and then unpatched it and played the regular game, now I've patched in Infinite Space by itself and I can play it but only with a SEVERELY weakened DID ship. This happens for both the normal and the high res versions available here. I've deleted DID, restored FTL through steam (2 files needed to be downloaded), and tried it again with the exact same results on normal or high res, deleted both of the IS files, redownloaded, restored, patched, same thing. I can download other ships and replace an Athena, but I was hoping to play Infinite Space with all of the originals. Any suggestions would be so awesome, thank you very much!
Re: [MOD][WIP] FTL Infinite Space
Posted: Wed May 29, 2013 12:57 am
by DrkTemplar
dgaforgtfo wrote:I'm having a really odd problem with this mod, every time I start it the loading bar says "Decent Into Darkness" and I can only start the game with the DID Athena ship but without any of the dialogue for it. However, on the actual start menu it says infinite space. I played DID for a bit and then unpatched it and played the regular game, now I've patched in Infinite Space by itself and I can play it but only with a SEVERELY weakened DID ship. This happens for both the normal and the high res versions available here. I've deleted DID, restored FTL through steam (2 files needed to be downloaded), and tried it again with the exact same results on normal or high res, deleted both of the IS files, redownloaded, restored, patched, same thing. I can download other ships and replace an Athena, but I was hoping to play Infinite Space with all of the originals. Any suggestions would be so awesome, thank you very much!
Sounds like the previous mod isn't being removed completely, or is being added back in when you patch with mod manager. Infinite Space doesn't include any custom ships, so if you see custom ships after patching, go back and look at the mod order file in mod manager. Does it show any other mods?
Re: [MOD][WIP] FTL Infinite Space
Posted: Fri May 31, 2013 7:08 am
by dgaforgtfo
I'm sure I don't have any other mods selected. I can unmod to just the normal game and everything is perfect. However, I have deleted all of my mods and GMM, reinstalled GMM and your mod and I STILL get it corrupted with Decent into Darkness. However, now when I try to even start a game with this it makes my whole game just close itself. I haven't deleted and reinstalled the game, but I'm pretty sure that steam would have some info saved somewhere for when I reinstalled, and it would probably still be in there somewhere. So in essence:
Regular game CAN play unmodded without a hitch
When Infinite Space is patched in alone: Decent into Darkness loading bar comes up, IS menu is up, DID ship selection is there (Athena in every slot but showing normal ship stats/augs), game crashes when I try to start with this ship.
When Infinite Space is patched in with other ship mods: Decent into Darkness loading bar comes up, IS main menu plays, Athena is available in any slot without a mod ship, if a modded ship that is not Athena is chosen IS can play normally.
So I guess if I had a mod of all of the normal ships it would work? But that seems like I'm just sort of rigging it lol. Anything else I can provide for you to consider this bug?