[Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
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- Posts: 2
- Joined: Sun Jan 12, 2014 5:16 am
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Hi. I'm can't seem to figure out how to get this to run on Mac. If I try to open the app it just tries to open, but then suddenly closes. I have Java 1.7 installed and have the 64-bit version. Can anybody help me with this?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
@Caseilla
Check this post and follow instructions therein.
That said, it didn't help for some people, but I don't know what could be wrong... As far as I'm aware, it's nothing on the editor's side -- it works fine on my Mac VM.
Check this post and follow instructions therein.
That said, it didn't help for some people, but I don't know what could be wrong... As far as I'm aware, it's nothing on the editor's side -- it works fine on my Mac VM.
Superluminal2 - a ship editor for FTL
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- Posts: 2
- Joined: Sun Jan 12, 2014 5:16 am
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
@kartoFlane
Still no luck, I've tried many different alternatives but just can't seem to get it to work. Hopefully the issue gets fixed soon. Thanks anyway.
- Caseilla
Still no luck, I've tried many different alternatives but just can't seem to get it to work. Hopefully the issue gets fixed soon. Thanks anyway.
- Caseilla
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- Posts: 1
- Joined: Fri Jan 31, 2014 3:18 am
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Im having trouble i double click superlumianl and nothing happen but some debug.log thing
and your how to use says nothing about this.

- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
EpicElvi2
Check out the FAQ -- you've probably downloaded an incorrect version of the editor for your system / Java installaion.
Eg. if you're using a Windows OS with 64-bit Java installed, you have to get the win_64 version of the editor.
You also need at least Java 7 installed in order to be able to run the editor.
In order to check the version of your currently installed Java JRE, open up the command line and enter the command java -version
If you have the correct version of the editor, but it's still not launching, check the debug.log/crash.log in the editor's directory for any entries, and post their contents here inside [ code ][ /code ] tags.
Check out the FAQ -- you've probably downloaded an incorrect version of the editor for your system / Java installaion.
Eg. if you're using a Windows OS with 64-bit Java installed, you have to get the win_64 version of the editor.
You also need at least Java 7 installed in order to be able to run the editor.
In order to check the version of your currently installed Java JRE, open up the command line and enter the command java -version
If you have the correct version of the editor, but it's still not launching, check the debug.log/crash.log in the editor's directory for any entries, and post their contents here inside [ code ][ /code ] tags.
Superluminal2 - a ship editor for FTL
- Slug Ship Craft
- Posts: 28
- Joined: Sat Sep 14, 2013 10:33 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
I received this error when trying to add the artillery beam into the weapon mounts:
java.lang.IllegalArgumentException: Argument not valid
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.graphics.GC.drawImage(Unknown Source)
at org.eclipse.swt.graphics.GC.drawImage(Unknown Source)
at com.kartoflane.superluminal.elements.FTLMount.paintControl(FTLMount.java:444)
at com.kartoflane.superluminal.painter.PaintBox.redraw(PaintBox.java:176)
at com.kartoflane.superluminal.painter.LayeredPainter.paintControl(LayeredPainter.java:117)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Composite.WM_PAINT(Unknown Source)
at org.eclipse.swt.widgets.Control.windowProc(Unknown Source)
at org.eclipse.swt.widgets.Canvas.windowProc(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.win32.OS.PeekMessageW(Native Method)
at org.eclipse.swt.internal.win32.OS.PeekMessage(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal.core.Main.open(Main.java:763)
at com.kartoflane.superluminal.core.Main.main(Main.java:428)
I'm not quiet sure what to do... If any one could help that would be awesome
java.lang.IllegalArgumentException: Argument not valid
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.SWT.error(Unknown Source)
at org.eclipse.swt.graphics.GC.drawImage(Unknown Source)
at org.eclipse.swt.graphics.GC.drawImage(Unknown Source)
at com.kartoflane.superluminal.elements.FTLMount.paintControl(FTLMount.java:444)
at com.kartoflane.superluminal.painter.PaintBox.redraw(PaintBox.java:176)
at com.kartoflane.superluminal.painter.LayeredPainter.paintControl(LayeredPainter.java:117)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Composite.WM_PAINT(Unknown Source)
at org.eclipse.swt.widgets.Control.windowProc(Unknown Source)
at org.eclipse.swt.widgets.Canvas.windowProc(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.win32.OS.PeekMessageW(Native Method)
at org.eclipse.swt.internal.win32.OS.PeekMessage(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal.core.Main.open(Main.java:763)
at com.kartoflane.superluminal.core.Main.main(Main.java:428)
I'm not quiet sure what to do... If any one could help that would be awesome

I make mods sometimes. Check them out maybe?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Huh. Can you explain what it is you're doing, exactly? The stack trace is not really helpful (it points to pretty low-level parts of the program which are very unlikely to be the source of the crash), and I haven't managed to reproduce the error thus far :/
Superluminal2 - a ship editor for FTL
- Slug Ship Craft
- Posts: 28
- Joined: Sat Sep 14, 2013 10:33 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
What I'm trying to do, is add the vindicator beam into the weapons que, as I can not see any other way to allow the vindicator top be added into the ship.
I make mods sometimes. Check them out maybe?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Well, if you want your ship to have the artillery system, just assign the artillery system to a room -- in game, it'll automatically use the weapon associted with artillery (the Vindicator Beam in most cases, or your mod's specific weapon, if you've created your own).
You're not supposed to add it via the weapons list, since the Vindicator Beam doesn't have a graphical representation, like other weapons do.
You're not supposed to add it via the weapons list, since the Vindicator Beam doesn't have a graphical representation, like other weapons do.
Superluminal2 - a ship editor for FTL
- Slug Ship Craft
- Posts: 28
- Joined: Sat Sep 14, 2013 10:33 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Ok thanks one last question, does the artillery beam just spawn in the center of the ship or does that have to be assigned as well?
I make mods sometimes. Check them out maybe?