That is why I like to test things before uploading them to the server.The_Bear wrote:The RAI_BS didn't have doors:
https://www.dropbox.com/s/30zs0rr0xf4r8 ... S.shp?dl=0
I can not update now because somebody is playing. I will retry later.
That is why I like to test things before uploading them to the server.The_Bear wrote:The RAI_BS didn't have doors:
https://www.dropbox.com/s/30zs0rr0xf4r8 ... S.shp?dl=0
If it is 1 player thats me.jrb00001 wrote:That is why I like to test things before uploading them to the server.The_Bear wrote:The RAI_BS didn't have doors:
https://www.dropbox.com/s/30zs0rr0xf4r8 ... S.shp?dl=0
I can not update now because somebody is playing. I will retry later.
Update is done.The_Bear wrote:If it is 1 player thats me.jrb00001 wrote:That is why I like to test things before uploading them to the server.The_Bear wrote:The RAI_BS didn't have doors:
https://www.dropbox.com/s/30zs0rr0xf4r8 ... S.shp?dl=0
I can not update now because somebody is playing. I will retry later.
The RAI_BS still has no doors and the RAI_INT is missing two doors to the back of the ship.The_Bear wrote:The RAI_BS didn't have doors:
https://www.dropbox.com/s/30zs0rr0xf4r8 ... S.shp?dl=0
What did you update on it?kcd.Spektor wrote:Updated the TODO list.
Does this mean I need Slipstream Mod Manager?kcd.Spektor wrote:Try thisPPS Where can I get the images for the original ships in FTL?
You should work on these blasterskcd.Spektor wrote:The controls right now are:fdagpigj wrote:How do you control your character, mouse or keyboard?
WASD - movement.
E - open doors
Q - open system interface
Mouse is used in system interfaces(scrolling maps, selecting targets, buttons, etc).
Once I add the ability to shoot your blaster I think this will be added to the controls:
Space - shoot blaster.
Mouse 1 - select taret for the blaster(so that your projectile would not hit your allies).
Mouse 2 - clear blaster target(if ther's no target for the blaster specified - the projectile will hit the first player/mob it come in contact with)
Yes, it looks like I forgot to push the update. RAI_BS should be fixed. If you send me the fixed RAI_INT, I will update it.Hak86 wrote:The RAI_BS still has no doors and the RAI_INT is missing two doors to the back of the ship.The_Bear wrote:The RAI_BS didn't have doors:
https://www.dropbox.com/s/30zs0rr0xf4r8 ... S.shp?dl=0
https://www.dropbox.com/s/y65qenuyq5jtu ... T.shp?dl=0jrb00001 wrote:Yes, it looks like I forgot to push the update. RAI_BS should be fixed. If you send me the fixed RAI_INT, I will update it.Hak86 wrote:The RAI_BS still has no doors and the RAI_INT is missing two doors to the back of the ship.The_Bear wrote:The RAI_BS didn't have doors:
https://www.dropbox.com/s/30zs0rr0xf4r8 ... S.shp?dl=0