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Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295
Posted: Tue Jan 10, 2017 1:31 pm
by FearTheBlaziken
Soulfire91 wrote:So, I've been getting crashes every time I use the Subspace Scanner to prevent enemy cloaking.
I am using the Potential ship and have lvl 3 Sensors.
It keeps saying it will use power, but it always crashes the game.
This is a known glitch for this particular kind of Ship, whenever the Potential (or any ship with more than 29 power, not including Zoltans) jumps into an Ion Storm, the game will crash. This also means that any event that takes power away from the Reactor will crash the game, seeing how Captain's Edition has combat filler events where your reactor temporarily loses power, the Potential may end up crashing randomly during combat.
TL;DR - Don't use Combat Augments on the Potential, In fact, you probably shouldn't play that Ship in CE at all.
Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Wed Jan 11, 2017 6:32 am
by mr_easy_money
Sleeper Service wrote:CE Endless Loot 1.295 for CE and CE Endless Loot 1.295 for CE Infinite
- "Heavy" prefix on ion weapons works as intended now
While looking through and messing around with the Endless Loot files, I noticed that the ion weapons in dlcBlueprints.xml.append with this prefix weren't fixed.
here are the three weapons in question, where they all have the "ion" tag set to 1 instead of 2 for this prefix:
ION_STUN_HEAVY_ION ("Heavy" Ion Stunner)
ION_CHARGEGUN_HEAVY_ION ("Heavy" Ion Charger)
ION_CHAINGUN_HEAVY_ION ("Heavy" Chain Ion)
side notes: imagine if you stay around long enough for the Heavy Chain Ion to reach its last stage (24 s cooldown each stage) which would be 5 ion damage. get through 3 shield bubbles that way. 24 seconds is way too long, but nothing compared to missiles with the "Replicator" prefix.
Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295
Posted: Thu Jan 12, 2017 12:58 pm
by Sleeper Service
Good catch, I'll see to fixing that.
Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295
Posted: Fri Jan 13, 2017 8:39 pm
by AtraUnam
Is there any way to add more events to this mod? my only real complaint with it is that I often end up running into the exact same events over and over again, I don't imagine it being too hard to make duplicates of existing events with different flavour text and it would really help the 'quality of life' of the mod. I'm willing to do this myself if someone would show me how.
Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295
Posted: Sat Jan 14, 2017 12:11 am
by mr_easy_money
AtraUnam wrote:Is there any way to add more events to this mod? ... I'm willing to do this myself if someone would show me how.
here is a tutorial detailing event structure by CaptainShooby (how to make your own events):
https://docs.google.com/document/pub?id ... mzX32GB-Dw
events structure via ftlwiki.com (syntax of events file structure and various things you can do):
http://ftlwiki.com/wiki/Events_file_structure
AtraUnam wrote:...my only real complaint with it is that I often end up running into the exact same events over and over again, I don't imagine it being too hard to make duplicates of existing events with different flavour text and it would really help the 'quality of life' of the mod...
to add in extra flavour text you don't even need to duplicate events, instead use a textList in place of text
here are the ftlwiki notes detailing a text list:
http://ftlwiki.com/wiki/Events_file_structure#Text_list
also important to note is that if there is a tag like <ship load="REBEL_RIGGER" hostile="true {or false}"/> the victory/escape rewards and texts are located in events_ships.xml. (fancy brackets are my notes)
here is an event I just made for this as an example (kind of got carried away making it), where ALL the text tags load a textList:
Code: Select all
<event name="UNUSUAL">
<ship load="UNUSUAL_SHIP" hostile="false"/>
<text load="UNUSUAL_START_TEXT"/>
<choice hidden="true">
<text load="UNUSUAL_HAIL_TEXT"/>
<event>
<text load="UNUSUAL_DAMAGE_TEXT"/>
<damage amount="3"/>
</event>
<event>
<text load="UNUSUAL_DAMAGE_TEXT"/>
<damage amount="4"/>
</event>
<event>
<text load="UNUSUAL_REPAIRS_TEXT"/>
<damage amount="-3"/>
</event>
<event>
<text load="UNUSUAL_REPAIRS_TEXT"/>
<damage amount="-4"/>
</event>
</choice>
<choice>
<text load="UNUSUAL_NOTHING_TEXT"/>
<event>
<text load="UNUSUAL_NOTHING2_TEXT"/>
</event>
</choice>
</event>
<textList name="UNUSUAL_START_TEXT">
<text>As you approach the beacon, you encounter a rather unusual looking ship.</text>
<text>Weird ships are quite rare and equally unusual. You encounter a prime example.</text>
</textList>
<textList name="UNUSUAL_HAIL_TEXT">
<text>Hail the weird looking ship.</text>
<text>Attempt communications with the strange ship.</text>
</textList>
<textList name="UNUSUAL_DAMAGE_TEXT">
<text>Whatever the ship is, it is very angry for some reason. Somehow it has taken away some of your hull!</text>
<text>You have angered the strange ship somehow. Instead of attacking you, it eats up some of your hull!</text>
<text>As you wait for an answer, you fail to notice an artillery shell coming your way! As you quickly try to start up engines and run, you find they refuse to start up. Unable to move, you take some damage!</text>
</textList>
<textList name="UNUSUAL_REPAIRS_TEXT">
<text>Its captain responds: "hahieefma@290dos???w1". Apparently the message got garbled up. The ship sends a repair drone out to patch up your ship!</text>
<text>With no response from the ship, you presume you were unsuccessful. As you get ready to leave, you notice your hull has somehow gotten fixed!</text>
</textList>
<textList name="UNUSUAL_NOTHING_TEXT">
<text>Leave the ship alone.</text>
<text>Get out of here.</text>
</textList>
<textList name="UNUSUAL_NOTHING2_TEXT">
<text>You know not what dangers the weird ship may hold. Best not to risk it.</text>
<text>Unusual ships are rare and hardly get encountered. Better not to take chances.</text>
</textList>
Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295
Posted: Sat Jan 14, 2017 11:02 am
by VampiPeng
Hello, the mediafire links don't seem to work to me. Could anyone post alternative links for CE Resource Pack, FTL Captain's Edition and CE Infinite Addon, pretty please?
Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297
Posted: Sat Jan 14, 2017 4:13 pm
by Sleeper Service
What is the exact problem with the link?
CE Update 1.297
- Pulled latest spelling fixes from git hub
- Some misc fixes
CE Endless Loot 1.297 for CE and CE Endless Loot 1.297 for CE Infinite
- Fixed "Heavy" prefix on certain ion weapons
- Fixed some cooldown prefixes on Auto Laser I
Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297
Posted: Sat Jan 14, 2017 4:36 pm
by VampiPeng
Sorry, forgot to write a message, it was just an error on my side.
Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297
Posted: Thu Jan 19, 2017 3:34 am
by Dalas120
Would you still be open to adding more ship graphics? I've been drawing a few FTL-style ships and would love to see some of them make it into CE.
This is probably my best ship so far:
Obviously it's a modified scout, but I can draw decent ships from scratch as well.
Edit: I don't mean ships for new events - which I'm sure you don't have time for - but new ships for existing events. (e.g. a fuel plant for a fuel station event, instead of a recolored federation station.)
Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297
Posted: Mon Jan 23, 2017 1:11 am
by Dalas120
Various stations and ships:
Fuel Refinery:
(Ugly) Cargo Drone:
Outpost:
Federation Base:
Also available in civilian, corporate, and pirate color schemes. Gibs available upon request.