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Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.294
Posted: Sun Nov 13, 2016 1:25 pm
by mr_easy_money
I was playing with Endless Loot and noticed that the Heavy prefix to the ion blast says it increases ion damage by 1, but instead it has regular damage increased by 1:
EDIT: if the store display isn't sufficient proof, here is a video showing that it doesn't do 2 ion damage like it should:
https://youtu.be/ELqT7Tvz924
Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Sun Nov 13, 2016 2:10 pm
by Sleeper Service
Good catch.
CE Endless Loot 1.295 for CE and CE Endless Loot 1.295 for CE Infinite
- "Heavy" prefix on ion weapons works as intended now
Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Mon Nov 14, 2016 2:38 am
by mr_easy_money
Grammar bugs:
There is a period (.) missing in the second choice at the start of the event where you can accept a mission if you still believe in the Federation:
In the "Consider some upgrades" at an empty beacon for a Zoltan ship, the Zoltan shield bypass creation option "you" should be changed to "your" ("Upgrade
you ship with specialized shield tech..." --> "Upgrade
your ship with...") :

Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Mon Nov 14, 2016 7:28 pm
by JerC
Hello,
I got some glitches to report:
-Sunglazer Halberd Beam in EL loot doesn't benefit from the increased fire chance (probably as it doesn't do any in base), only the shield piercing.
-EL loot again, Defense Drone mk II with prefix didn't give blue option to help civilian in asteroid field
-I think it was brought up already but Subspace scanner cannot be used on 3rd phase Flagship
-If a enemy has a Heavy Charger (3 power weapon letting you save for 2 heavy shots) which finishes loading fully when it is cloaked, it will lock up and never fire in this state
-What's with the Rebel Cruiser ninja FTL'ing on the background at the Last Stand 1st beacon during your dialogue box?

Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Wed Nov 16, 2016 4:59 am
by mr_easy_money
The short prefix to Unresponsive Defense Drone in Endless Loot reads "in" rather than "un":

Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Wed Nov 16, 2016 1:13 pm
by mr_easy_money
Another grammar bug and something about the Crystal Vengeance augment:
In the following image, there is an apostrophe missing in "ripped broad holes into the structures", where "structures" should be changed to "structure's"; also, "it's jump field is still stable" should be changed to "its jump field..." (without the apostrophe) since it's talking about the relay's jump field:
A problem with the Crystal Vengeance augment's empty beacon blue option:
As you can see in the above images, using crystal vengeance at an empty beacon (used to determine crystal ship, since you can't get the augment from runs unless maybe in completion of the crystal quest) results in making crystal vengeance, which is fine, until you find out it doesn't stack, which then you break it down into scrap.
Now it looks like a simple conversion of 5 hull into 25 scrap net gain, but the second image seems to indicate that you are making the augment and it will work, but it doesn't and there is also the fact that it says you have no idea how it will work, even though you already have the augment.
Case in point, making Crystal Vengeance via Crystal Vengeance sounds like a good idea but it isn't. The only way this may make sense is if the event text says you are creating crystals which you will break down into scrap or something to that effect. Right now, it doesn't make any (sense).
Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Wed Nov 16, 2016 3:10 pm
by Sleeper Service
mr_easy_money wrote:A problem with the Crystal Vengeance augment's empty beacon blue option:
I just recently saw a video where someone built a retaliation ship using this event, so most likely you are using a mod that makes Crystal Vengeance unstackable. Can you post your mod order?
Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Thu Nov 17, 2016 2:33 am
by mr_easy_money
Sleeper Service wrote:Can you post your mod order?
Code: Select all
Better Planets and Backgrounds_v1.3.1
CE Resource Pack 1.295
FTL Captain's Edition v1.295
CE BPaB Compatibility Patch 1.0
Additional Music Addon 1.292
EL Texture Pack 1.27
CE Endless Loot Addon for standard CE 1.295
Randtrel (CE) (player ships)
I̶'̶m̶ ̶p̶r̶e̶t̶t̶y̶ ̶s̶u̶r̶e̶ ̶I̶ ̶w̶a̶s̶n̶'̶t̶ ̶u̶s̶i̶n̶g̶ ̶i̶n̶f̶i̶n̶i̶t̶e̶ ̶b̶u̶t̶ ̶I̶'̶m̶ ̶n̶o̶t̶ ̶1̶0̶0̶%̶ ̶s̶u̶r̶e̶;̶ ̶I̶'̶l̶l̶ ̶c̶h̶e̶c̶k̶ ̶s̶o̶o̶n̶ ̶b̶u̶t̶ ̶I̶'̶m̶ ̶i̶n̶ ̶t̶h̶e̶ ̶m̶i̶d̶d̶l̶e̶ ̶o̶f̶ ̶a̶n̶ ̶i̶n̶f̶i̶n̶i̶t̶e̶ ̶r̶u̶n̶ ̶r̶i̶g̶h̶t̶ ̶n̶o̶w̶
EDIT: I tried to do the same thing on infinite with endless loot and it worked and then I did the above without Randtrel and it also worked, but when I used the above it didn't work which means it is a problem with
Randtrel
Adding on to that, it must mean that Randtrel redefines crystal vengeance even for CE
EDIT2: In the meantime, I've created a simple mod that makes the Crystal Vengeance augment stackable:
Click here for Mediafire Link
Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Thu Nov 17, 2016 10:37 am
by Zerazar
If I'm running EL for standard CE, do I alter the EL files or the CE files if I want to change the rarity of a lot of weapons? Will it even work? I'm not really savvy enough to figure out how EL works and how it'll impact second-hand modding.
Re: FTL Captain's Edition 1.295/Inf 1.28/EL 1.295
Posted: Thu Nov 17, 2016 11:21 am
by mr_easy_money
Zerazar wrote:If I'm running EL for standard CE, do I alter the EL files or the CE files if I want to change the rarity of a lot of weapons? Will it even work? I'm not really savvy enough to figure out how EL works and how it'll impact second-hand modding.
I don't know if this is a complete answer and I hope sleeper responds too, but, while looking through the files for "EL for standard CE" in an attempt to change the descriptions of weapons from what exactly it does to a more general description (I know, it's pretty bold, as EL is called
Endless Loot for a reason), I found that the rarity of certain prefixed weapons is higher than the base weapons, for example, rare, epic, vintage, antique, and swag weapons have their rarity bumped up by 1 or 2 from the base.
I think EL just basically appends all these prefixed weapons into the game (and if you notice sometimes when playing EL you'll just find the base weapon without prefix), so if you want to change rarities look in there. I must admit that I hope you are changing the rarities for not all the weapons, because that is about as bold as what I'm doing, just a little less (there are a lot of weapons in EL, a
lot).
while going through EL, I got a better feel for what each prefix actually does (and I had to, in order to come up with a proper description).