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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Mon Oct 17, 2016 11:24 am
by stylesrj
Image

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Mon Oct 17, 2016 5:21 pm
by rounix
rounix wrote:
Yes,I rode this section of troubleshoting - i reistall mod few days ago and today. I deleted all things in "backup" folder, then i deleted everything and downloaded agian. And... its worse. Now, when i click "start new game" games is freezing on hangar and i cant chose a ship. Music is playing all the time, but i cant move my mouse. Theres link to screenshot from SMM consloe: (i think its a console)
http://scr.hu/2lwh/znjn7
So anyone can help me?

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Mon Oct 17, 2016 7:33 pm
by meklozz
Patching looks ok. You could try deleting (after backing up) your save file (location - http://www.ftlgame.com/forum/viewtopic.php?t=1892).

Does loading up just CE without the resource pack freeze the game, too (there will be black boxes, expected, just asking if you'd get the same problem or if it would function)?

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Tue Oct 18, 2016 12:31 pm
by rounix
First i deleted this saves ( i had only prof_sav ) and started a new game. Everything works perfect since i dont choose ship and clikc start. Few seconds of gameplay, then game started freezing.
Does loading up just CE without the resource pack freeze the game, too (there will be black boxes, expected, just asking if you'd get the same problem or if it would function)?
Its same. Game is freezing after few seconds of gameplay or after clicking "start"

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Tue Oct 18, 2016 11:06 pm
by meklozz
rounix wrote:First i deleted this saves ( i had only prof_sav ) and started a new game. Everything works perfect since i dont choose ship and clikc start. Few seconds of gameplay, then game started freezing.
Does loading up just CE without the resource pack freeze the game, too (there will be black boxes, expected, just asking if you'd get the same problem or if it would function)?
Its same. Game is freezing after few seconds of gameplay or after clicking "start"
That's pretty weird. What's the RAM usage you get in the task manager for FTL (of how much available)? And do you have any problems with any other mods (something bigger than scrap advantage, maybe smpk or stations job)?

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Thu Oct 20, 2016 2:58 pm
by rounix
The RAM usage is about 1 740 000 K (all the time)
That's pretty weird. What's the RAM usage you get in the task manager for FTL (of how much available)? And do you have any problems with any other mods (something bigger than scrap advantage, maybe smpk or stations job)?
I tried to install station job, but i cant even run the game.

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Thu Oct 20, 2016 5:07 pm
by ahmedoo
1.Another boss hull moved to the right in random boss mod:

https://zapodaj.net/c9e956f9e1e98.png.html

2.Another example of weapon which shot few times and then hanged:

https://zapodaj.net/6879dbc0962d0.png.html

3.Few things about trading:

https://zapodaj.net/136cd2410aa5e.png.html

a.In pirate sector in shop plastic items trade good is shown twice.
b.Basic price of federation contraband is 15 scrap. I noticed that in shops shown price is usually a result of multiplication of basic price by 2, 3, 4.... Then why in this example price is equal to 40 which is 15x2.66?
c.What is the explanation of doubled fleet pursuit after selling all trade goods? For me, it's really annoying and because of that I prefer to just quick sell all of my trade goods. That effect could be restricted to some percentage of events when you are trading to a ship which turns out to be some rebel loyalist, or some lazy trader or smth else.

4.Recently I met in zoltan sector three empty beacons in a row (4th - nebula, 5th - normal and 6th - nebula jump in that sector). It just killed me coz my zoltans couldn't make even one fuel for me :cry:

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Thu Oct 20, 2016 6:12 pm
by stylesrj
What is the explanation of doubled fleet pursuit after selling all trade goods? For me, it's really annoying and because of that I prefer to just quick sell all of my trade goods. That effect could be restricted to some percentage of events when you are trading to a ship which turns out to be some rebel loyalist, or some lazy trader or smth else.
Because without a Cargo Teleporter, trading has to be done by heavy lifter and manual shifting of crates and supplies. This takes time because someone's gotta get the workers out there, a lifter needs to be hired, transport has to be organised and a whole lot of bureaucratic nonsense as the cargo is moved to the client.
Whereas a Cargo Teleporter is like "Zap it to my warehouse, sign these forms, here's your money and be on your way."
And some shops do come with a cargo teleporter and it will tell you on the initial entry whether or not it has one.

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Fri Oct 21, 2016 1:46 am
by meklozz
rounix wrote:The RAM usage is about 1 740 000 K (all the time)
That's pretty weird. What's the RAM usage you get in the task manager for FTL (of how much available)? And do you have any problems with any other mods (something bigger than scrap advantage, maybe smpk or stations job)?
I tried to install station job, but i cant even run the game.
Wow, that's a lot. How much RAM do you have? You should google Large Address Aware, it should help FTL get more ram from the system if you have it. People usually don't get this problem unless really heavily modded with endless loot and stuff.

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Posted: Fri Oct 21, 2016 5:56 am
by Captain Trek
rounix wrote:The RAM usage is about 1 740 000 K (all the time)
That's really bizarre. My copy of FTL (with CE) only uses about 250 meg of ram, not 1.75 gig.