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Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Wed Mar 06, 2013 11:47 pm
by Nobal
Hello if u want i can create u some characters i mean cerberus, salarians, krogans etc. I want help u but u want too :) send me what u need i can create animations too.

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Thu Mar 07, 2013 4:37 am
by Forte
I am a total noob at ftl modding but how do i install mods.

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Thu Mar 07, 2013 1:34 pm
by Nobal
So i create some characters. If u want more just say and if u want one of these models say and i post link with .png and animations. I think u can create 16 races cuz in img folder is Human (male, female), Mantis, Slug, Zoltan, Rock, Engi, Crystal (player) and same on enemy side. OK btw there´s some of my made.

Cerberus, Cerberus Back -Only Enemy crew :) i know u know that :) (LOGICAL)

Image Image

Krogan, Krogan Back - Image looks like Urdnot Wrex. Krogans have small tail in back i hope u find it :) (Only for player crew member). Change the color to Blue (Blue Suns) or grau color change to red (Blood pact) for enemy crew

Image Image

Turian, Turian Back - Image looks like Garrus Vakarian. Turians have armor around neck i hope u know what i mean. (Only player crew) - Change all to Blue (Blue Suns) or yellow with grau (Eclipse).

Image Image

Salarian, Salarian Back - Image looks like Mordin Solus. Salarians are poorer than other races. Sry for small image but when i get it biggest its looks like with gauss blur effect. For see biggest image only use mmb (middle mouse button) and ctrl. (Only player crew) - Change suit colors to grau with yellow (Eclipse).

Image Image

Drell, Drell Back - Image looks like Thane Krios. Drells are assasins so i think u can change Mantis (Rachni model) for this model. (Only player crew).

Image Image

Drell Back image have same problem as Salarian sry for that.

So this is all what i´ve done but if u want much more just say and i can create a lot of these characters. Dont forget about Volus, small mens looks like hamsters with suits :)

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sat Mar 09, 2013 12:40 am
by Thannis
I think you should modify the drell's face and the turian's skin color ;)
the rest is perfect !

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sat Mar 09, 2013 3:36 pm
by Nobal
thanks a lot of your comment i waiting for someone and his comment 4 days. Thanks a lot again. OK i should change the color skin and shade of turian head and drells face have 3 or 2 pixels :) u mean this?

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sat Mar 09, 2013 5:39 pm
by speedoflight
Lol , cute sprites there... did u make all the animations of the crew sprites??

Cuz thats wat makes me the creeps.. i tried it in my actual mod and i just dont have enough patience for doing it right now lol. Wat program did u use to create the animations, anything in particular, or just patience and hard work??

And i thought u can only replace the existing crew sprites. I tried to "add" a new one and i coudnt. U can just replace em... or im wrong??

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sat Mar 09, 2013 7:29 pm
by Nobal
i repixeleted each pixel of animation so i think its hard work. I use Paint.NET sometimes Photoshop CS 5.

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sun Mar 10, 2013 1:53 am
by speedoflight
Nobal wrote:i repixeleted each pixel of animation so i think its hard work. I use Paint.NET sometimes Photoshop CS 5.
Oh, so u "replaced" the original sprites with new look, i thought u made from scratch all the sprites.. still its a lot of work dude :p good job there.

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sun Mar 10, 2013 1:03 pm
by Thannis
Yes Nobal, that's what i meant, sorry if my english sucks, I'm French so, I do my best ;)

I summarize,there is 8 animations in the original game (or skins, or animations, or whatever you want, I don't know how to say it^^): Humans (with 2 skin), Zoltans, Engis, Rockmen, Slugs, Mantis and Crystals.

There is 10 races from mass effect that we want to put in the mod : Quarians, Turians, Asaris, Humans, Salarians, Krogans, Geths, Drells and Protheens. (and Maybe Rachnis or others, but I think this is suffisant)
we'll say we can replace the female human by, I don't know, Turians or other.
there is still 2 races that can't be in the game, what do we do, a choice ? and if you can't create another race, can you create an alternative appearence for an existing one ?

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sun Mar 10, 2013 2:18 pm
by kartoFlane
You can't add new races, and I don't think it's possible to add alternate appearances, either. However, there's an unused race in the game files, called the ghost race -- though they have 50hp and don't need oxygen to breathe, so that'd be rather hard to fit in ME universe.
Not to mention that there is a bug with it where, as I recall, upon loading a saved game the ghost race would be replaced with regular human (though I can't find the mod that reported it).

Other than that, the idea of using the female human to fit in another race is actually pretty clever, though it wouldn't be possible to change the race's name, I think.

As for the races, I'd say that you can safely omit the Rachni -- they're not exactly known to be joining other races on spaceships often (Crucible project notwithstanding), especially alone, since they're more of a hivemind than individual beings. Drell aren't too common, either. Not to mention the Protheans - there's only one alive...

There are also some issues with what ME races fit which FTL races -- here's what I'd do:
Human - Human (duh)
Human (F) - Turian (if possible to change race name, though it's doubtful)
Zoltan - Quarian / Salarian / Geth - the Geth fit much better than the other two, since they're farily fragile (they rely heavily on shielding) and are the only race that makes sense giving power to systems.
Engi - Quarian / Geth / Salarian - the Quarians fit much better, since they're very proficient with all things mechanical, and it's not too much of a stretch lore-wise that they'd deal lower damage in combat.
Rockmen - Krogan / Turian - Krogans fit much better, seeing as they're tougher than Turians, and fire immunity can be explained by organ redundancy / general toughness.
Slug - Asari / Rachni - if you really want to fit the Rachni, then they'd fit nicely here, given their telepathical abilities (ME1 queen), though Asari presence make more sense lore-wise, and it's not too much of a stretch given how they also possess minor telepathy-esque abilities. Not to mention that Asari are very common in ME universe, it makes sense to include them.
Mantis - Rachni / Turian / Vorcha / Drell - I'd say Vorcha, they fit almost perfectly here. They're savage and know little of machinery (though, lore-wise, they can be trained - makes some sense with FTL's experience system). Drell fit quite well too, though they're not all innately combat-proficient (Thane was trained to be an assasin).
Crystal - Rachni / Prothean / Turian - both Rachni and Protheans fit quite nicely, since it'd be pretty easy to explain the lockdown ability (Rachni - acid spit or something, Prothean - biotic barrier, whatever), and they're somewhat tougher than other races. I've listed Turians since they're tough, too, and there's no ME without them... Though the lockdown ability would be tricky.

It seems that Salarians are out, they just don't really fit anywhere - Quarians and Geth are much better choices, IMO.