Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Posted: Sat Nov 18, 2017 3:33 pm
Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
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Okay, I'm on it.PR0T05T33L wrote:Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
PR0T05T33L wrote:Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
That looks pretty sweet! Unfortunately, it's not quite what I'm looking for. I need a spritesheet for a Rebel-fabricated Apollo launcher.rodprior700 wrote:PR0T05T33L wrote:Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
It's done. Made it look a bit different than the original and added some other parts from other weapons (High-grade missile launchers don't grow on trees for Militants.) I didn't know where to place the iconic yellow stripe, so I simply painted the outer high-caliber missile mount yellow.
It's unfortunate enough that I misinterpreted the word 'Rebel' as 'Militants', but it's even more unfortunate that I gotta make it from scratch again. No problem - I'll get it done. That sits there for anybody else to use.PR0T05T33L wrote:That looks pretty sweet! Unfortunately, it's not quite what I'm looking for. I need a spritesheet for a Rebel-fabricated Apollo launcher.rodprior700 wrote:PR0T05T33L wrote:Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
It's done. Made it look a bit different than the original and added some other parts from other weapons (High-grade missile launchers don't grow on trees for Militants.) I didn't know where to place the iconic yellow stripe, so I simply painted the outer high-caliber missile mount yellow.
I believe that's what one would call a 'happy little accident'.rodprior700 wrote:It's unfortunate enough that I misinterpreted the word 'Rebel' as 'Militants', but it's even more unfortunate that I gotta make it from scratch again. No problem - I'll get it done. That sits there for anybody else to use.
PR0T05T33L wrote:I believe that's what one would call a 'happy little accident'.rodprior700 wrote:It's unfortunate enough that I misinterpreted the word 'Rebel' as 'Militants', but it's even more unfortunate that I gotta make it from scratch again. No problem - I'll get it done. That sits there for anybody else to use.
You know, I haven't really taken this into consideration, but the way the shell unloads would look semi-awkward in game.rodprior700 wrote:
there's no proper way of making it eject without some proper good coding I can't do.Arfy wrote:You know, I haven't really taken this into consideration, but the way the shell unloads would look semi-awkward in game.rodprior700 wrote: