If its possible could you send me everything you have so far. Yours truly
-reallynewperson
[MOD][WIP] Foundation of the Federation
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Re: [MOD, WIP] Foundation of the Federation
Most of this is impossible to do with XML modding. Also, this mod takes place before the rebellion.Joefesok wrote:I have a suggestion;
How about there is a hard mode added, where a rebellion fleet will approach from the other end of the screen. Loot drops are signifigantly changed, where instead of only getting fuel for having a run in with the rebellion, you get good loot. After a bit, the two sides collide, and a number of beacons appear in the middle as downed cruisers, which drop much more scrap when defeated. This would just be a sort of battle of the cruisers, but the final zone would serve in traditional fasion, where being slow about getting things means getting wrecked.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
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Re: [MOD, WIP] Foundation of the Federation
I have a number of releases in the completed mods forum. I have no intent to - or reason to - release my WIP materials to anyone.reallynewperson wrote:If its possible could you send me everything you have so far. Yours truly
-reallynewperson
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
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Re: [MOD, WIP] Foundation of the Federation
Whale's Disease, why is your signature not updated, and I'd like to know if this is now being worked on again since it's after Oct. 25th. I'm looking forward to this mod so much!
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Re: [MOD, WIP] Foundation of the Federation
Hey!
I just got a few questions.
-When you play as a pirate, will you be hunted by the police when inside a already colonised/explored star system?
-Will there be class related events? Eg, if you have a small fighter, you can evade a battle as an option.
-Will there be an option in the menu when starting the game to choose between this FTL and the original?
-Are you still working on it?
I just got a few questions.
-When you play as a pirate, will you be hunted by the police when inside a already colonised/explored star system?
-Will there be class related events? Eg, if you have a small fighter, you can evade a battle as an option.
-Will there be an option in the menu when starting the game to choose between this FTL and the original?
-Are you still working on it?

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Re: [MOD, WIP] Foundation of the Federation
Signature updated! Expect the skeleton mod to be released by the end of the week (all the quests and combat encounters, but few mundane repeating encounters [these are boring to work on, to be honest]).
I think I mentioned upthread that I dropped the sort of pirate subgame because it ate an augment slot and nearly doubled the complexity of coding events.
Ship class related events are impossible, but each ship class has different starting and maximum ship's systems. These mean that only certain ships will ever be able to even possibly have certain bluetext options. That's a close as I can get to class-based events under current xml.
There is no way to add an option to the game menu, let alone one to switch mods. Grognak's Mod Manager makes switching mods or switching to vanilla easy enough.
I am still working on it, but with less enthusiasm and less time (to be perfectly honest). When I started I had a few weeks off, a luxury I don't have at the moment.
I think I mentioned upthread that I dropped the sort of pirate subgame because it ate an augment slot and nearly doubled the complexity of coding events.
Ship class related events are impossible, but each ship class has different starting and maximum ship's systems. These mean that only certain ships will ever be able to even possibly have certain bluetext options. That's a close as I can get to class-based events under current xml.
There is no way to add an option to the game menu, let alone one to switch mods. Grognak's Mod Manager makes switching mods or switching to vanilla easy enough.
I am still working on it, but with less enthusiasm and less time (to be perfectly honest). When I started I had a few weeks off, a luxury I don't have at the moment.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
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Re: [MOD, WIP] Foundation of the Federation
How ironic... I look forward to this mod so much, yet I leave for Maui on Nov 9th... Anyway, happy coding!
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Re: [MOD, WIP] Foundation of the Federation
Thanks for the quick reply!
I'm looking forward to it, and I hope you get more time of soon!
I'm looking forward to it, and I hope you get more time of soon!
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Re: [MOD][WIP] Foundation of the Federation
When do you think this mod will be completed? I have a history thread that I would very much like to fill in.
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Re: [MOD][WIP] Foundation of the Federation
so the outcast varietnt won't have a use that differs them from the others?i loved the thought of an entire faction of pirates. whatever.
like jack the ripper, jack of all trades, aaaaannd captain jack sparrow