I don't get it

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Icehawk78
Posts: 230
Joined: Tue Sep 18, 2012 4:55 pm

Re: I don't get it

Post by Icehawk78 »

Raikao wrote:But we do have to. It always amazes me how everytime someone voices critic, a bunch of shining knights come out of nowhere proclaiming everything is fine. Just drop the act already, seriously. The game is not a flawless masterpiece that can't be improved upon.
This is a false representation of what people are doing. People (well, everyone; a few people, maybe) aren't defending everything ever against every criticism ever and declaring everything perfect and ideal and unimprovable.

What people are doing is pointing out how some folks are either blatantly trolling or criticising the game based upon poor strategies, and then claiming that their poor strategies are the only way to win, ever. One example of a positive criticism which has been well received would be something like "please show which nodes are connected so I can better plan my exploration route". (And, shockingly enough - the devs heard this, and have added it in with the next build!)
Raikao wrote:That said, it truly is too random a game. Certain ships will not get past sector 1 if the wrong event or enemy turns up. The OPs point is still valid, more often than not you will just die and have noway of beating the game. It feels too random. I play on easy and have never beaten the boss. Because apparently, if I don't find 2 Ion blasters, some structure beams and have a cloak, I just can't beat the boss.
Most events are evadable; for example, if you're playing Engi B, you never encounter an event which you have no choice over whether or not to risk your one Engi to death by spiders, for example - as far as I know, all events which have a chance of that happening are all optional. If your play strategy doesn't allow you to avoid that risk, then yes, your strategy is at fault.

To be perfectly honest, your assertion that you're unable to defeat the boss on easy alone seems to indicate that yes, your strategy does have several flaws, given that with a decent strategy/gameplay, 75%-90% of the games you play should be not only winnable, but fairly easily winnable. (Definitely lower on the "easily winnable" scale depending on your starting ship, but still winnable nonetheless.)

The statements you're making may be true of your playthroughs, but obviously for many others, this isn't true, unless you're simply asserting that those of us who think, if anything, that the AI is too weak/easy, rather than too hard, are either liars or cheaters.
Raikao wrote:Boarding parties are almost useless EXCEPT for the last boss where suddenly they're the absolute best option for taking out the weapons, cause the rooms aren't connected to the rest of the ship.
Not at all true. It often requires a bit more micromanagement/tactical skills to succeed with (well, unless you're playing Mantis B + 4 Mantis boarders, then you're just coasting along on easy mode, lol), but in return, your after battle loot is also increased by a whole level, which can mean the difference between barely scraping together to get what you want/need, and having more than enough to both get it and equip it instantly.
Raikao wrote:But of course you loose your guys if the enemy ship blows up or escapes with them still on board. Why does the boarding party not just teleport back if the enemy ship blows up or escapes automatically? And don't you dare say "cause it's more challenging". Bad design, or clunky micro intensive mechanics do not equal actually difficulty.
For all ships prior to the final boss, you're given advance warning before they prepare to escape, so failure to retrieve your team before they do should be an event that happens once, the very first time you see it happen, and afterwards, you should have learned "Oh, shit, they're trying to get away, everyone back to the ship right away!" (or finish killing off the enemy crew before they can warp out, or disable the engines/pilot's room). Same for blowing the ship up - you may accidentally do it once; after that, you should have learned "well, shit, I should prolly stop shooting while my guys are over there" (or at least "I shouldn't shoot at them/if my last shot will blow up the ship").

Why is that? Gameplay-wise, I'd assume it's a balancing aspect to keep boarding parties from being too overpowered, and/or to increase the power of enemy boarding parties (ie you can't just warp away to yank enemy boarders out of your ship, and more than you can warp away from a fire in your ship). In-game wise, it merely makes sense - if you've got folks on a ship that just fell apart, they're dead. You prolly shouldn't have shot at your own team, you monster.
Raikao wrote:So yeah, how come I have yet to beat the game on freaking easy? Not to mention I still have only 2 ships unlocked. Don't even try "you need better tactics", because that's not true. You need that ONE viable tactic to beat the boss, and the game has to work in your favor and not screw you over.
My guess? Given the comments made so far, I'd guess "you're not pausing enough" and "you're using autofire far too much". These seem to be the two biggest indicators of beginner players who haven't yet found their groove in the game. You certainly don't need a single tactic to win; that one tactic might make it so easy to win that a toddler could do it, but that doesn't come close to proving that it's the only viable tactic. Hell, look on the forums - one person even just won a game in a Stealth cruiser without ever buying shields.
Raikao wrote:I've had instant restarts at the first beacon I travel to, this is just broken. And I played dungeons of deldrimor and enjoyed that immensely. But that game never felt as random as this one does. So "It's a roguelike" is not a valid argument either.
Could you give an example? (I've had some too, but typically those were games where either I was feeling lazy and didn't want to play a "rescue yourself from the pits of oh fuck I'm in trouble" game. Doesn't (necessarily) mean it's broken, though it's possible that some tweaking could need to be done early on. Any chance you might have something like an actual example of what happened, and why you think it was unwinnable?
Raikao wrote:But please, do enlighten me, how do I beat the game on easy using the kestrel or the engi ship? And how often does that work, 1 in 20 games? 1 in 100? When does "roguelike" and "unforgiving" become "poorly designed".
Engi A, on easy? You should be able to win with that every game. I'd obviously need to watch your gameplay to actually provide any advice (and if you'd like to, say, record a game of yourself playing, I imagine there are several people on the forums who would be willing to offer critiques and advice).
Raikao wrote:Don't get me wrong, the game is great, otherwise I wouldn't have bought it via steam AFTER I already downloaded it. So it's not like I hate the game, or don't want to support the devs.

But that does not mean, that the OP or I can't voice our criticism.
I'm assuming the actual person you were responding to was either saying that the initial criticism of "too random" was invalid due to not actually learning how to play the game well on the part of the OP, or that they were more telling people not to both arguing with people who are obvious trolls (ie: nfiea).
Raikao
Posts: 5
Joined: Wed Sep 26, 2012 4:07 pm

Re: I don't get it

Post by Raikao »

Soo where to start.

Well first of all I just beat the game on easy...using a torus....and ion blasters.....and 3 drones....and a cloak....so yeah. So much for "playstyle".

Second: I have no idea how 2 people in a row can claim boarding parties are the best thing since sliced bread.

You port 2 people over, if you port them into a 4 tile room, they're pretty much dead.
If you port them into a 2 tile room the following happens : 2 guys enter and everyone starts hitting each other, they get low AND RUN TO THE MEDBAY the teleporter on RANK 3 charges up fast enough to teleport your guys back, heal them up and teleport them over again.

HOW THE FUCK can you even type something like "send your crew over 2 at a time hitting different systems"? It doesn't work, AT ALL.

The only way is to missile their medbay and THEN teleport your guys to their medbay, because guess what, you can't take out their medbay with a boarding party. It doesn't work. Their dudes heal while the medbay still works, your boarding party can't just ninja destroy a system.

Which is why my point still stands : It's a clunky mechanic BUT AT THE FINAL BOSSS it suddenly becomes ridiculously strong. THAT IS BAD DESIGN. Stop arguing against it seriously. Every single ship before the boss has medbays and connected layouts, or is ai controlled which makes your boarding party useless again. You can take one system to orange and then you have to teleport your guys back and have them heal up, the teleport is not reloading fast enough EVER to "send your crew over to their ship".

And if I'm able to lock down their medbay, just so the whole boarding party thing works, guess what? I could have taken out their shields and just killed them.

Maybe it's a different story for the Mantis with it's 4 man teleporter.

Also : actually showing wether systems connect or not....how can you even lament the fact the devs are patching that in...seriously.... Jumping to a beacon only to have jump back to the one you came from because of no connection to other beacons, WHICH YOU CAN'T SEE beforehand is fun to you? dafuq.

So, it would seem the devs themselves are not done with patching/working on the game. Which again, makes pointing out the game's flaws seem wanted...but maybe that's just me.

On a different note : Grats if you can beat the game constantly. I'm impressed with your dice-roles I guess. But sure, all my complains stem from my own inability to play the game. It's never the games fault is it? This is why almost every game forum is pretty much useless. The point I made earlier still stands. You point out a flaw and a bazillion people start screaming at you how bad you are at the game.

/rolleyes. We'll see what the patches/updates will bring I guess.
jasonmcmunn
Posts: 2
Joined: Mon Sep 24, 2012 9:11 pm

Re: I don't get it

Post by jasonmcmunn »

The more I play this game the less I like it. Strategy my ass. It's a choose your own adventure at best. I'm deleting this game before I get more pissed off.
Drasha
Posts: 83
Joined: Fri Sep 21, 2012 7:08 am

Re: I don't get it

Post by Drasha »

There are ships in the first couple sectors with no med bays which are great for taking out with boarding crews. The main advantage of boarding crews is they net you more scrap and other bonus loot which is a great. They also allow you to reduce the luck factor on attacks because they don't use random at all. The only luck based thing is landing some thing to disable the med bay. Of course if you can get a crystal dude with the lock down ability you don't even need to take out the med bay to kill the crew.
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Misty
Posts: 9
Joined: Wed Sep 26, 2012 4:51 pm

Re: I don't get it

Post by Misty »

Raikao wrote:Second: I have no idea how 2 people in a row can claim boarding parties are the best thing since sliced bread.

You port 2 people over, if you port them into a 4 tile room, they're pretty much dead.
If you port them into a 2 tile room the following happens : 2 guys enter and everyone starts hitting each other, they get low AND RUN TO THE MEDBAY the teleporter on RANK 3 charges up fast enough to teleport your guys back, heal them up and teleport them over again.

HOW THE FUCK can you even type something like "send your crew over 2 at a time hitting different systems"? It doesn't work, AT ALL.

The only way is to missile their medbay and THEN teleport your guys to their medbay, because guess what, you can't take out their medbay with a boarding party. It doesn't work. Their dudes heal while the medbay still works, your boarding party can't just ninja destroy a system.
Alright. Boarding 101.

If you are playing a boarding game your ship is not a battleship but a glorified APC. The star of the story is the boarding crew, and the ship exists only to provide transportation, fire support, and healing. You don't pick weapons and systems based on what is more effective on a ship to ship battle but based on what is more effective for a boarding action.

Your first and only target is the weapon system, so you use a combination of ion blasts, bombs, and missiles to take that out. Now you have all the time in the world to kill the crew.

Then you need to micromanage your guys. You send two of them over and DON'T ATTACK ANYTHING. Keep track of the enemy crew based on either your level two sensors, your slug crewman, or, if you have neither of those, the doors that open. The enemy crew has as a target the room in which the boarding party is, not the boarding party itself. Thus when the enemy crew is one room away from the boarding team you move them to a room in the opposite side of the ship and, as the enemy crew is not targetting them but the room they will pass through each other without shots being fired. Now you can stall indefinitely.

Use that time to send more boarders. You can do that even with a level one teleporter if you have the patience, as your original crew is not taking any damage.

Once you have most of your crew over there you start the fight proper. Get four of your guys in a big room, but don't choose the elite mantises for that. Try to pick a room that's important to them: Engines, shields, or weapons. They will accept the challenge and go fight your dudes, and then you send your elite mantises to the medbay. Two things can happen: They will ignore the medbay and let it be destroyed or they will not ignore the medbay, thus sending two guys to fight your elite mantises while the rest of the boarding crew has its way with the rest of the crew.

If your boarding crew is being overwhelmed just retreat the wounded to another room and teleport them back, and use your hopefully upgraded medbay to heal them up. When the teleporter is back online they will be as new, and remember you can stall indefinitely by moving your guys around.

Those are the basics.

Another good tactic is to let the enemy crew retreat to the medbay and then use either a bomb or a missile to take them out along the medbay itself. Most of the time a single strike will kill the badly wounded crew. Or ionize it and then send more boarders to finish them off in their now disabled medbay.

If the ship has blastdoors things become a little more complicated as you can't stall indefinitely. Ships with blastdoors are rare, and once they start appearing you have a big boarding crew, a hopefully upgraded medbay, and an upgraded teleport. Bomb their oxigen room and then send two of your guys so they can't repair it. Then teleport them back, send them straight to the infirmary, and send another team as soon as possible. Your objective is not to kill the enemy crew but to not allow them to fix the oxigen room, so the Rock guys are better for this kind of mission: They survive a lot of punishment and are immune to fire, which you can use to keep the enemy crew busy while your teleporter recharges for another go.

Once the enemy ship is devoid of oxigen only those in the infirmary will remain alive. Then you either disable, destroy, or set on fire the medbay.

Remember also that the most chaos you create on the enemy ship the less the enemy crew will fix the broken systems as they will be too busy prioritizing the rooms you are attacking, going to heal in the medbay, fighting fires, fixing breaches, etc. Use all those things to give you an edge.

Boarding drones can be useful to send in before your crew, too. They create even more chaos and force the enemy crew to prioritize. And remember most of the ships with a big crew start the battle by trying to board you, which is akin to jumping in the lion's den when you have a ship built for boarding. Take the chance to kill those guys off or at least hurt them badly, and then press on your advantage with another group of boarders while the guys you used to repel the attack recover.

Finally, you can ninja destroy a system. How? Easily: Don't start fighting until you have four or six boarders on their ship, just keep their weapon systems offline while you stall. Then send those six, or even eight if you are feeling adventurous, to attack three or four different systems. They will not be able to attend all those attacks at the same time.

And don't forget to use the big rooms to teleport back. If you have an upgraded medbay you can easily teleport back four guys and have them all healed before your teleport comes back online even if you are fighting two-on-two, just retreat them to a big room before extraction.

There are some more things like using fire and hull breaches to create chaos and kill off the crew, and using the healing bombs. And, as the poster before me wrote, using the crystal dudes to keep people outside the room you are destroying or the wounded inside the room with your elite boarders, as well as using the Engi to keep enemies split as by doing only half damage but having the same health as humans and slugs they keep guys away from the medbay for longer. And more, but this is getting long already.
Raikao wrote:Which is why my point still stands : It's a clunky mechanic BUT AT THE FINAL BOSSS it suddenly becomes ridiculously strong. THAT IS BAD DESIGN. Stop arguing against it seriously. Every single ship before the boss has medbays and connected layouts, or is ai controlled which makes your boarding party useless again. You can take one system to orange and then you have to teleport your guys back and have them heal up, the teleport is not reloading fast enough EVER to "send your crew over to their ship".
Read what I just wrote and be enlightened. It is not a clunky mechanic, you only need to learn to play.
Raikao wrote:And if I'm able to lock down their medbay, just so the whole boarding party thing works, guess what? I could have taken out their shields and just killed them.
And you would have passed on doubling your reward, as captured ships give about double the amount of scrap. Captured ships also have a chance of giving you free crew and weapons, and those weapons you can then sell for even more scrap.

Destroying a ship is never smart.
Raikao wrote:Maybe it's a different story for the Mantis with it's 4 man teleporter.
I haven't unlocked the Mantis ship yet and I play a pure boarding game. I never get the quest, sadly. I want that ship so badly. :(
Raikao wrote:On a different note : Grats if you can beat the game constantly. I'm impressed with your dice-roles I guess. But sure, all my complains stem from my own inability to play the game.
As my explanation of the boarding mechanics did just show, yes, your complains stem from your own inability to play the game.
Last edited by Misty on Wed Sep 26, 2012 8:16 pm, edited 1 time in total.
Raikao
Posts: 5
Joined: Wed Sep 26, 2012 4:07 pm

Re: I don't get it

Post by Raikao »

Misty wrote:
Raikao wrote:Second: I have no idea how 2 people in a row can claim boarding parties are the best thing since sliced bread.

You port 2 people over, if you port them into a 4 tile room, they're pretty much dead.
If you port them into a 2 tile room the following happens : 2 guys enter and everyone starts hitting each other, they get low AND RUN TO THE MEDBAY the teleporter on RANK 3 charges up fast enough to teleport your guys back, heal them up and teleport them over again.

HOW THE FUCK can you even type something like "send your crew over 2 at a time hitting different systems"? It doesn't work, AT ALL.

The only way is to missile their medbay and THEN teleport your guys to their medbay, because guess what, you can't take out their medbay with a boarding party. It doesn't work. Their dudes heal while the medbay still works, your boarding party can't just ninja destroy a system.
Alright. Boarding 101.

If you are playing a boarding game your ship is not a battleship but a glorified APC. The star of the story is the boarding crew, and the ship exists only to provide transportation, fire support, and healing. You don't pick weapons and systems based on what is more effective on a ship to ship battle but based on what is more effective for a boarding action.

Your first and only target is the weapon system, so you use a combination of ion blasts, bombs, and missiles to take that out. Now you have all the time in the world to kill the crew.

Then you need to micromanage your guys. You send two of them over and DON'T ATTACK ANYTHING. Keep track of the enemy crew based on either your level two sensors, your slug crewman, or, if you have neither of those, the doors that open. The enemy crew has as a target the room in which the boarding party is, not the boarding party itself. Thus when the enemy crew is one room away from the boarding team you move them to a room in the opposite side of the ship and, as the enemy crew is not targetting them but the room they will pass through each other without shots being fired. Now you can stall indefinitely.

Use that time to send more boarders. You can do that even with a level one teleporter if you have the patience, as your original crew is not taking any damage.

Once you have most of your crew over there you start the fight proper. Get four of your guys in a big room, but don't choose the elite mantises for that. Try to pick a room that's important to them: Engines, shields, or weapons. They will accept the challenge and go fight your dudes, and then you send your elite mantises to the medbay. Two things can happen: They will ignore the medbay and let it be destroyed or they will not ignore the medbay, thus sending two guys to fight your elite mantises while the rest of the boarding crew has its way with the rest of the crew.

If your boarding crew is being overwhelmed just retreat the wounded to another room and teleport them back, and use your hopefully upgraded medbay to heal them up. When the teleporter is back online they will be as new, and remember you can stall indefinitely by moving your guys around.

Those are the basics.

Another good tactic is to let the enemy crew retreat to the medbay and then use either a bomb or a missile to take them out along the medbay itself. Most of the time a single strike will kill the badly wounded crew. Or ionize it and then send more boarders to finish them off in their now disabled medbay.

If the ship has blastdoors things become a little more complicated as you can't stall indefinitely. Ships with blastdoors are rare, and once they start appearing you have a big boarding crew, a hopefully upgraded medbay, and an upgraded teleport. Bomb their oxigen room and then send two of your guys so they can't repair it. Then teleport them back, send them straight to the infirmary, and send another team as soon as possible. Your objective is not to kill the enemy crew but to not allow them to fix the oxigen room, so the Rock guys are better for this kind of mission: They survive a lot of punishment and are immune to fire, which you can use to keep the enemy crew busy while your teleporter recharges for another go.

Once the enemy ship is devoid of oxigen only those in the infirmary will remain alive. Then you either disable, destroy, or set on fire the medbay.

Remember also that the most chaos you create on the enemy ship the less the enemy crew will fix the broken systems as they will be too busy prioritizing the rooms you are attacking, going to heal in the medbay, fighting fires, fixing breaches, etc. Use all those things to give you an edge.

Boarding drones can be useful to send in before you crew too. They create even more chaos and force the enemy crew to prioritize. And remember most of the ships with a big crew start the battle by trying to board you, which is akin to jumping in the lions den when you have a ship built for boarding. Take the chance to kill those guys off or at least hurt them badly, and then press on your advantage with another group of boarders while the guys you used to repel the attack recover.

Finally, you can ninja destroy a system. How? Easily: Don't start fighting until you have four or six boarders on their ship, just keep their weapon systems offline while you stall. Then send those six, or even eight if you are feeling adventurous, to attack three or four different systems. They will not be able to attend all those attacks at the same time.

And don't forget to use the big rooms to teleport back. If you have an upgraded medbay you can easily teleport back four guys and have them all healed before your teleport comes back online.

There are some more things like using fire and hull breaches to create chaos and kill off the crew, but this is getting long already.
Raikao wrote:Which is why my point still stands : It's a clunky mechanic BUT AT THE FINAL BOSSS it suddenly becomes ridiculously strong. THAT IS BAD DESIGN. Stop arguing against it seriously. Every single ship before the boss has medbays and connected layouts, or is ai controlled which makes your boarding party useless again. You can take one system to orange and then you have to teleport your guys back and have them heal up, the teleport is not reloading fast enough EVER to "send your crew over to their ship".
Read what I just wrote and be enlightened. It is not a clunky mechanic, you only need to learn to play.
Raikao wrote:And if I'm able to lock down their medbay, just so the whole boarding party thing works, guess what? I could have taken out their shields and just killed them.
And you would have passed on doubling your reward, as captured ships give about double the amount of scrap. Captured ships also have a chance of giving you free crew and weapons.

Destroying a ship is never smart.
Raikao wrote:Maybe it's a different story for the Mantis with it's 4 man teleporter.
I haven't unlocked the Mantis ship yet and I play a pure boarding game.
Raikao wrote:On a different note : Grats if you can beat the game constantly. I'm impressed with your dice-roles I guess. But sure, all my complains stem from my own inability to play the game.
As my explanation of the boarding mechanics did just show, yes, your complains stem from your own inability to play the game.
1. Get the fuck off your high horse and shove that "l2p" crap up your ass. Well... that was blunt hu? But yeah, you may not piss me off if you just explain shit without throwing around the l2p card.

Because after reading your explanation, it's a case of "how to exploit ai or mechanics" So, no I don't need to "learn how to play" I already know, What I didn't know is how I should move guys from room to room to "stall the enemy". Which is still terrible design, mind you.

2. You're not playing with the mantis ship but talk about teleporting back 4 guys. I don't see how that works, the teleporter has only 2 teleport-pads.

And my criticism is still valid, the boarding system needs work. "Stalling the enemy" by moving guys around the ship, because they can't be attacked unless they stand still, until you have 6 guys over... I mean come one, do I really have to go into why this is a clunky mechanic?

You're also still using missiles etc. to "take out their weapons first", if they have no weapons I don't need a boarding party to kill them, it's superfluous. You may get more scrap, maybe that makes it worthwhile. But froma mechanical standpoint it's just more micro and pausing to achieve the same result a missile + beamweapon combo could do. Also missiles don't do that much if your enemy packs a defensive drone mk II. Which is why I just don't think the mechanic is well designed. But it's not like I'm demanding that it be fixed. I'm just pointing it out. What would be awesome is, if people would stop going down my throat for it. If you think it's all fine and dandy, well then good for you, I'm still gonna speak my mind so deal with it? Preferably without petty insults.

Anyway, I'll try the boarding strategy a bit more and see if a) I can make it work and b) if I enjoy doing it.
Misty
Posts: 9
Joined: Wed Sep 26, 2012 4:51 pm

Re: I don't get it

Post by Misty »

Raikao wrote:1. Get the fuck off your high horse and shove that "l2p" crap up your ass. Well... that was blunt hu? But yeah, you may not piss me off if you just explain shit without throwing around the l2p card.
You are asking for it by telling everyone how the problem is the game and not you when you are obviously playing the game wrong, and telling everyone who can win the game on normal without depending much on luck how they are wrong in their advice. How about you get down from your high horse, accept you don't know how to play the game, and then ask for advice about how to get better?
Raikao wrote:Because after reading your explanation, it's a case of "how to exploit ai or mechanics" So, no I don't need to "learn how to play" I already know, What I didn't know is how I should move guys from room to room to "stall the enemy". Which is still terrible design, mind you.
So instead of playing the game as the developers made it you want the game to be changed to play as you want, and instead of needing to develop the skills to win the game you want the game to be changed to need the skills you already have? This is a game with a particular set of challenges you have to understand and surpass, not a toy with which you do pew pew sounds while imagining you are an adventurous and undefeated space hero. Maybe you don't get what "challenge" means, but it doesn't mean that you should be able to win the game with no effort of your own other than by sheer luck.

You do not like the randomness, you do not like the boarding mechanics, you do not like the method to get more resources, you do not like the final boss, etc. Shouldn't you be, you know, playing a different game?

And all games are about exploiting the mechanics, as all games are built around a particular set of mechanics that defines how things work, what you can and can't do, and how the game can react to your actions. If you don't learn the mechanics you are not going to win, be it at FTL, Chess, or Mushihimesama Futari. Maybe you should look into casual games if you want games where you can just fool around instead of having to learn the game mechanics and how to use them to get an advantage over an AI that has advantages over you but can't do anything outside its programming.
Raikao wrote:2. You're not playing with the mantis ship but talk about teleporting back 4 guys. I don't see how that works, the teleporter has only 2 teleport-pads.
That's a mistake on your part. With the basic two pad teleporter you can only send two boarders from your ship to theirs, but you can take four boarders from their ship to yours.
Raikao wrote:And my criticism is still valid, the boarding system needs work. "Stalling the enemy" by moving guys around the ship, because they can't be attacked unless they stand still, until you have 6 guys over... I mean come one, do I really have to go into why this is a clunky mechanic?

You're also still using missiles etc. to "take out their weapons first", if they have no weapons I don't need a boarding party to kill them, it's superfluous. You may get more scrap, maybe that makes it worthwhile. But froma mechanical standpoint it's just more micro and pausing to achieve the same result a missile + beamweapon combo could do. Also missiles don't do that much if your enemy packs a defensive drone mk II. Which is why I just don't think the mechanic is well designed. But it's not like I'm demanding that it be fixed. I'm just pointing it out. What would be awesome is, if people would stop going down my throat for it. If you think it's all fine and dandy, well then good for you, I'm still gonna speak my mind so deal with it? Preferably without petty insults.
The amount of scrap you have is the line that stands between having a lot of trouble in the later sectors and killing the boss without losing more than four hull points. The enemies are designed based on higher amounts of scrap in each successive sector, if you don't keep up you will die.

Thus the less scrap you have the more you depend on luck to get good enough equipment and enemies weak enough for you to get to the end alive and powerful enough to defeat the boss. You don't like randomness? Get more scrap.
Raikao
Posts: 5
Joined: Wed Sep 26, 2012 4:07 pm

Re: I don't get it

Post by Raikao »

And again, every point I make is down to me not being able to play the game.....So the game is perfect then. Nothing needs to be changed...this is why we can't have nice things.

Secondly, moving around dudes through the ship because the ai can't target you unless you stand still, so you can have more than 2 people boarding a ship != skill.

I can't take you seriously anymore at this point, sorry. Also, lol at telling me to "look into casual games". Yeah right xD

Not even gonna bother at this point. I'll just see what the updates bring/change and buy the successor or whatever based on that. It's amazing how that works. It's not like I'm out 60€. I don't expect perfect polish for 10 bucks, but apparently the game is perfect and I just suck at it. Got it kiddo.

It's not like your opinion on the criticism I voice is worth jack shit. All that matters is what the devs take from my and everyone elses feedback and then patch in or not.

Anyway, like I said, just not gonna bother at this point. I said my piece and that's it.
Misty
Posts: 9
Joined: Wed Sep 26, 2012 4:51 pm

Re: I don't get it

Post by Misty »

Raikao wrote:And again, every point I make is down to me not being able to play the game.....So the game is perfect then. Nothing needs to be changed...this is why we can't have nice things.
I never said that. I said you were not trying to play the game, instead whining and QQing because the game did not work as you wanted. Childish much?
Raikao wrote:Secondly, moving around dudes through the ship because the ai can't target you unless you stand still, so you can have more than 2 people boarding a ship != skill.
It is obviously hard enough for you to discover on your own, I say.
Raikao wrote:I can't take you seriously anymore at this point, sorry. Also, lol at telling me to "look into casual games". Yeah right xD
Of course you should look into casual games. You want games that let you play as you wish instead of forcing you to play in a particular way.
Raikao wrote:I don't expect perfect polish for 10 bucks, but apparently the game is perfect and I just suck at it. Got it kiddo.
Can you quote where did I say the game is perfect, "kiddo"? Because as far as I can tell I only said you suck at it.
Raikao wrote:It's not like your opinion on the criticism I voice is worth jack shit. All that matters is what the devs take from my and everyone elses feedback and then patch in or not.
Most of us knew the kind of game we were getting when we bought it and are quite happy with it, while it is not perfect we do not believe fixing it would include making every other half-assed try reach sector six or seven. I believe many, if not most, of the current players are playing it because of the challenge, the randomness, and how everything is stacked against you if you don't exploit every weakness the enemy has. Dying is half the fun, and the other half is finally learning the mechanics well enough to break the game and get your revenge.

What you are doing is pretty much the same as visiting a Mushihimesama Futari forum and telling the developers the game is just too hard and that you should be able to win it without spending six months practicing several hours a day or how they should change the mechanics because sliping a fightercraft between hundreds of slow moving bullets is stupid and unrealistic.
Airk
Posts: 4
Joined: Wed Sep 26, 2012 9:44 pm

Re: I don't get it

Post by Airk »

True. Your opinion matters exactly as much as mine, but unfortunately, it's clear from your postings that it's not based on as much understanding of the game.

Here's my not patented but inexplicably not mentioned anywhere that I've read, non-exploiting the AI boarding strategy.

You will need:
Sensors 2 OR a Slug OR a willingness to throw your crew into an unknown situation OR a good understanding of how many crew are usually on a given ship. You'll observe that the last one of these comes from...experience.
Teleporter. Basic level 1 is perfectly fine.

The "strategy" (Note: things get a lot more complicated on ships with medical bays, but until you are at virtually the end of the game, you will encounter ships that don't have them):

Fight the ship as per normal using any sort of direct fire weapon. Some ions are okay for shield killing, but you need weapons that do hull (and therefore, crew damage) and I don't suggest drones because you can't pick where they hit. Try to focus your fire on no more than two systems, but it's probably to your advantage to hit the cockpit once or twice too.

The enemy crew will move to repair the system you damaged. Shoot it again. Now you've damaged their crew. Keep shooting, but when the enemy ship gets low on health (I'd suggest around 3 bars), turn off the guns, send in the boarding party. The enemy crew will be hurt. Drop your boarding party into the cockpit. Kill the wounded crewmen who show up to try to fight you off. Teleport out if you have to, but unless you're badly outnumbered, you probably won't have to.

Now you get twice as much scrap for your wins. Very little to no special equipment required, no AI exploiting required. Playing the game as it was designed to be played.

My suggestion for the Devs, which I hope they will accept, is to take steps to reduce the tactics mentioned about for exploiting AI behavior to overwhelm ships via boarding. Simply adding more ships with blast doors would be a good start, but I'm sure there are alternatives as well. No other changes seem necessary to me, I'm enjoying the game, and my success rate continues to improve every time I play.
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