This is a false representation of what people are doing. People (well, everyone; a few people, maybe) aren't defending everything ever against every criticism ever and declaring everything perfect and ideal and unimprovable.Raikao wrote:But we do have to. It always amazes me how everytime someone voices critic, a bunch of shining knights come out of nowhere proclaiming everything is fine. Just drop the act already, seriously. The game is not a flawless masterpiece that can't be improved upon.
What people are doing is pointing out how some folks are either blatantly trolling or criticising the game based upon poor strategies, and then claiming that their poor strategies are the only way to win, ever. One example of a positive criticism which has been well received would be something like "please show which nodes are connected so I can better plan my exploration route". (And, shockingly enough - the devs heard this, and have added it in with the next build!)
Most events are evadable; for example, if you're playing Engi B, you never encounter an event which you have no choice over whether or not to risk your one Engi to death by spiders, for example - as far as I know, all events which have a chance of that happening are all optional. If your play strategy doesn't allow you to avoid that risk, then yes, your strategy is at fault.Raikao wrote:That said, it truly is too random a game. Certain ships will not get past sector 1 if the wrong event or enemy turns up. The OPs point is still valid, more often than not you will just die and have noway of beating the game. It feels too random. I play on easy and have never beaten the boss. Because apparently, if I don't find 2 Ion blasters, some structure beams and have a cloak, I just can't beat the boss.
To be perfectly honest, your assertion that you're unable to defeat the boss on easy alone seems to indicate that yes, your strategy does have several flaws, given that with a decent strategy/gameplay, 75%-90% of the games you play should be not only winnable, but fairly easily winnable. (Definitely lower on the "easily winnable" scale depending on your starting ship, but still winnable nonetheless.)
The statements you're making may be true of your playthroughs, but obviously for many others, this isn't true, unless you're simply asserting that those of us who think, if anything, that the AI is too weak/easy, rather than too hard, are either liars or cheaters.
Not at all true. It often requires a bit more micromanagement/tactical skills to succeed with (well, unless you're playing Mantis B + 4 Mantis boarders, then you're just coasting along on easy mode, lol), but in return, your after battle loot is also increased by a whole level, which can mean the difference between barely scraping together to get what you want/need, and having more than enough to both get it and equip it instantly.Raikao wrote:Boarding parties are almost useless EXCEPT for the last boss where suddenly they're the absolute best option for taking out the weapons, cause the rooms aren't connected to the rest of the ship.
For all ships prior to the final boss, you're given advance warning before they prepare to escape, so failure to retrieve your team before they do should be an event that happens once, the very first time you see it happen, and afterwards, you should have learned "Oh, shit, they're trying to get away, everyone back to the ship right away!" (or finish killing off the enemy crew before they can warp out, or disable the engines/pilot's room). Same for blowing the ship up - you may accidentally do it once; after that, you should have learned "well, shit, I should prolly stop shooting while my guys are over there" (or at least "I shouldn't shoot at them/if my last shot will blow up the ship").Raikao wrote:But of course you loose your guys if the enemy ship blows up or escapes with them still on board. Why does the boarding party not just teleport back if the enemy ship blows up or escapes automatically? And don't you dare say "cause it's more challenging". Bad design, or clunky micro intensive mechanics do not equal actually difficulty.
Why is that? Gameplay-wise, I'd assume it's a balancing aspect to keep boarding parties from being too overpowered, and/or to increase the power of enemy boarding parties (ie you can't just warp away to yank enemy boarders out of your ship, and more than you can warp away from a fire in your ship). In-game wise, it merely makes sense - if you've got folks on a ship that just fell apart, they're dead. You prolly shouldn't have shot at your own team, you monster.
My guess? Given the comments made so far, I'd guess "you're not pausing enough" and "you're using autofire far too much". These seem to be the two biggest indicators of beginner players who haven't yet found their groove in the game. You certainly don't need a single tactic to win; that one tactic might make it so easy to win that a toddler could do it, but that doesn't come close to proving that it's the only viable tactic. Hell, look on the forums - one person even just won a game in a Stealth cruiser without ever buying shields.Raikao wrote:So yeah, how come I have yet to beat the game on freaking easy? Not to mention I still have only 2 ships unlocked. Don't even try "you need better tactics", because that's not true. You need that ONE viable tactic to beat the boss, and the game has to work in your favor and not screw you over.
Could you give an example? (I've had some too, but typically those were games where either I was feeling lazy and didn't want to play a "rescue yourself from the pits of oh fuck I'm in trouble" game. Doesn't (necessarily) mean it's broken, though it's possible that some tweaking could need to be done early on. Any chance you might have something like an actual example of what happened, and why you think it was unwinnable?Raikao wrote:I've had instant restarts at the first beacon I travel to, this is just broken. And I played dungeons of deldrimor and enjoyed that immensely. But that game never felt as random as this one does. So "It's a roguelike" is not a valid argument either.
Engi A, on easy? You should be able to win with that every game. I'd obviously need to watch your gameplay to actually provide any advice (and if you'd like to, say, record a game of yourself playing, I imagine there are several people on the forums who would be willing to offer critiques and advice).Raikao wrote:But please, do enlighten me, how do I beat the game on easy using the kestrel or the engi ship? And how often does that work, 1 in 20 games? 1 in 100? When does "roguelike" and "unforgiving" become "poorly designed".
I'm assuming the actual person you were responding to was either saying that the initial criticism of "too random" was invalid due to not actually learning how to play the game well on the part of the OP, or that they were more telling people not to both arguing with people who are obvious trolls (ie: nfiea).Raikao wrote:Don't get me wrong, the game is great, otherwise I wouldn't have bought it via steam AFTER I already downloaded it. So it's not like I hate the game, or don't want to support the devs.
But that does not mean, that the OP or I can't voice our criticism.