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Re: FTL Captains Edition: Call for Events/Textlists

Posted: Mon Dec 09, 2013 1:14 pm
by dalolorn
Yes, I suggested something like this when the idea of using ghosts as holographic crew came into existence.

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Mon Dec 09, 2013 4:53 pm
by RedAbsol0
Knightmarez wrote:quest based bosses are great because you know there is going to be an evil boss there, you can chose to navigate around,.....most of the time. It's pretty low probability it would be guarding a choke-point. not to mention you could just refuse to accept teh quest.

I was thinking about this idea btw, and how about this

Marker 1 is a tough auto ship.
marker 2 is an auto-terminator
Marker 3 is a new Auto-Construction yard positioned near a sun!, equiped with a teleporter , and upon entering the fight when it hits 75% health an event triggers that makes 8 ghost crew appear on your ship, when they get low health they teleport back to the auto-construction yard and repair any breaches.
Auto-construction yard is a auto-station...no oxygen....lots of guns shields and defensive drones only.

The good ones too, no light missile defense drones. Only sys repair, anti-personal, defense and defense II drones.

this would make it different from the usually high-damage low-health auto-ships, instead make it a tanky self-repairing -resistance to boarding-action ship....cleverly taking advantage of its natural resistance to the sun.
HOWEVER it cannot move as it is a station, and if you fail to stop it's FTL drive from self destructing you take 30 damage.

yes that's fight, you get NUKED
Ooh, sounds good to me.

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Tue Dec 10, 2013 2:23 am
by Knightmarez
Thanks, i'm here every night these last few days.

NEXT AWESOME IDEA

Ship graveyards/junk yards.

For use in the engi sector, like the new minefields, these are custom danger zones.
bits of scrap metal, scrap ship parts and the like are flying around, acting like asteroid fields, but they do shield pen 1 and shield-piercing damage (no fire)

Make a background and a new gun that 'fires' scrap metal at both ships.....maybe that could work?

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Tue Dec 10, 2013 9:09 am
by dalolorn
Knightmarez wrote:Thanks, i'm here every night these last few days.

NEXT AWESOME IDEA

Ship graveyards/junk yards.

For use in the engi sector, like the new minefields, these are custom danger zones.
bits of scrap metal, scrap ship parts and the like are flying around, acting like asteroid fields, but they do shield pen 1 and shield-piercing damage (no fire)

Make a background and a new gun that 'fires' scrap metal at both ships.....maybe that could work?
Impossible, if I'm not mistaken, which I probably am not.

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Tue Dec 10, 2013 4:24 pm
by RedAbsol0
dalolorn wrote:
Knightmarez wrote:Thanks, i'm here every night these last few days.

NEXT AWESOME IDEA

Ship graveyards/junk yards.

For use in the engi sector, like the new minefields, these are custom danger zones.
bits of scrap metal, scrap ship parts and the like are flying around, acting like asteroid fields, but they do shield pen 1 and shield-piercing damage (no fire)

Make a background and a new gun that 'fires' scrap metal at both ships.....maybe that could work?
Impossible, if I'm not mistaken, which I probably am not.
There is a weapon in Advanced Edition that fires scrap similar to that a bit, so I'm sure it'll eventually become possible. But not right now, alas.

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Tue Dec 10, 2013 7:05 pm
by Knightmarez
I guess it would have to be 'faked' like the mine-fields are. I get how you can't replace the asteroid field without replacing all of them, but yeah....anyhow

Next improvement, when doing a strafing run on an enemy planet, it would sometimes say 'bombard them with missiles'. Those missiles would then get shot down.

New blue option for using cloaky missiles should be that you counter their anti-missile defenses with the cloakyness. (ifrit / oni missile blue option.)

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Tue Dec 10, 2013 10:17 pm
by Knightmarez
Zoltan police offer squad (background image shows small zoltan ships) breaks formation and offers you a bribe, if you take it they attack, because bribes are illegal under the zoltan codex!
If you have illegal trade goods (slug drugs, small arms, weapon components), the blue option for a bigger bribe comes, but they attack harder (perhaps a friendly fleet comes offers artilery strikes?)

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Thu Dec 12, 2013 8:25 am
by Knightmarez
You're in mantis space, and you have an engi-med bay. The mantis scouts you and demands that you will become a slave or die,

Chose to hand over a crew member for a significant amount of cash.
Send over a shuttle-pod with explosives on-board (-1 missile)
Fight

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Fri Dec 13, 2013 6:25 am
by Knightmarez
IF you kill a slaver ship's crew perfectly
You release the captives and they are grateful. They thought they were going to die.
They offer to join your crew, but only one of them has the right credentials.
1. Release them all! and shout "!FREEDOM!"
1. You accept the Mantis crewmember. He licks his claws.
2.You accept the Zoltan crew member. He places his palms together and bows
3.You accept the Engi. His Head-txt reads "[Mission: ACCEPTED] :D"
4.You accept the 2 humans.
1 LET THEM GO (this is already in the game btw).....then you get a RANDOM AUGMENT
One of the now free captives hands you a data disk they had hidden on them. It the location of some high-tech equipment nearby! [Reward: RANDOM AUGMENT]
2, and 3 could be have an element of randomeness to them if you changed the wording on the events in different secors.....but if it says mantis you get 1 mantis. etc etc. So in zoltan space you get zoltans......etc etc

And if you chose the two humans...
. 1 human comes aboard, the next one......[+1 human]
then load the next one
2,...follows right behind them. [+1 human]
.....
....don't make it so it gives you 2 humans or 2 anything....it can crash the game. just make it an event chain. One by one!

This whole malarky is to reward the player for using precise tactics.

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Fri Dec 13, 2013 6:50 am
by Knightmarez
New Trade augment : Rebel Contraband.

Drugs, guns and Data that's illegal under the federation.

Sells for more in federation 'green' locations.....