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Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Tue Sep 13, 2016 9:05 pm
by Sleeper Service
Agreed, fits perfectly. I'll need some affirmation that this is free to use though. I could probably contact Comet Hunter through youtube I guess, unless you can pm me more direct contact details or provide a link to the tracks where it is already state that they are free to use.
Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Tue Sep 13, 2016 9:37 pm
by Biohazard063
I'll get right on it.
Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Tue Sep 13, 2016 9:41 pm
by Auron1
Sleeper Service wrote: In reference to the last problem: Would you guys prefer having at least some kind of inbuilt tooltip bellow the warning icons. Something like
Weapons: -1
Drones: -3
I'd like a small description if possible; indicating the consequences as you wrote is welcome indeed.
I'm glad what I found will be useful to you

Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Tue Sep 13, 2016 10:23 pm
by Iviv
Not sure if this is the right place to report this (or if it's even something that should be reported) but I stumbled on the attached useless station config just now:

As you can see, the station only has drone control and shields, and it only has two beam drones which can't even deal with a single layer of shields which makes this fight basically useless against anything that has shields.
Load order:
| Expanded Enemy window
| Better Planets and Backgrounds
| CE Resource Pack
| FTL Captain's Edition
| CE BPaB Compatibility Patch
| CE Infinite Addon
| EL Texture Pack
| CE Endless Loot Addon for CE Infinite
| CE Non-EL Enemy Loadouts Addon
| Random Flagship
Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Tue Sep 13, 2016 10:39 pm
by stylesrj
The Beam Master returns in robot form!
Seriously that's just a quirk of the RNG. Even Vanilla FTL had those encounters where the enemy ship only had beams.
Nothing to see here, move along.
Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Tue Sep 13, 2016 11:33 pm
by GianTell
It might be really ineffective to any ship that has a shield.
But let's not forget about Stealth ships, since literally, those ships equipped with beam-only weapon is the absolute nemesis of Stealth ships in early sectors xD
Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Wed Sep 14, 2016 6:46 am
by R4V3-0N
I just happened to run into a type in an event for Captains edition. When you use the combat simulator and are about to select the predefined amount of ai's to board you, it says on the 2nd sentence: "Warning: Evaluations have shown that combat training is most effective if the opponent can think independently and poses an actual thread." end quote.
That last word I assume is meant to be threat and not thread.
Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Wed Sep 14, 2016 7:21 am
by stylesrj
That sewing equipment does make for great combat experience though.
Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Wed Sep 14, 2016 4:29 pm
by Auron1
Some more reports!

What I said in my previous bug-report: two names as one.

Nothing wrong here, except that this is "The Last Stand" sector, where I shouldn't meet civilian ships cheerfully traveling around... or not?

Again, nothing strange here since it's the boss. However, here I can't use the Subspace Scanner to prevent the enemy from cloaking despite having the augmentation (which I have also used in the first battle!). Is this meant to happen?
Re: FTL Captain's Edition 1.286/Inf 1.28/EL 1.286
Posted: Wed Sep 14, 2016 7:11 pm
by stylesrj
The second one does have something wrong with it. "Federatio,
hugh?"
Unless your Captain is named Hugh, but even then that'd be capitalised
But yeah those events annoy me. Pirates and Civilians in the Last Stand, taking up perfectly good BS combat beacons or resting spots? Go away traders!