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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Sun Aug 28, 2016 11:20 pm
by stylesrj
However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.
From what I understand, AP guns can bypass Zoltan shields not because of their speed but because they have shield piercing and they don't do any hull or system damage.
Are you saying that a fast projectile can bypass shields? Because I don't think it's a matter of speed that does it.
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Sun Aug 28, 2016 11:49 pm
by GianTell
R4V3-0N wrote:However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.
No, Anti-Personnel guns bypass Zoltan Shield because it has both:
1. Shield Piercing
2. No hull damage
If the weapon has 3 shield piercing, it will bypass any Zoltan Shield and 2 normal shields (it won't bypass 3 normal shields) and won't lower shield bubble since it register no damage.
The projectile speed is not a factor.
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Mon Aug 29, 2016 11:50 am
by R4V3-0N
Sadness, that teaches me for having late night ideas. Oh well.
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Mon Aug 29, 2016 11:31 pm
by killzombies2749
when I loud into ftl theres no texture for anything the mod added what do I do
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Tue Aug 30, 2016 12:14 am
by stylesrj
What's the mod order you're running?
Details, details!
Chances are you haven't downloaded the texture pack or you didn't put it in the right order and/or added other mods with it.
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Thu Sep 01, 2016 5:09 am
by bug sniper
I was confused by the description for this weapon. Does its charging do nothing?
https://1drv.ms/i/s!ApsRtqJj88NOhQDK13rZ6L7uEkSp
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Thu Sep 01, 2016 5:26 am
by stylesrj
I think it shoots an extra shot per charge level. So you get 4 shots instead of 2.
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Thu Sep 01, 2016 1:13 pm
by slowriderxcorps
I just did a quick personal test of a Laser Charger with a shots value of 2 instead of 1. It had no effect, the Repeater modifier for Charge weapons (and anything else that might have a similar effect) is ineffective.
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Thu Sep 01, 2016 9:53 pm
by stylesrj
Good to know. Science works again!
Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282
Posted: Sun Sep 11, 2016 2:27 am
by R4V3-0N
I was playing Captains Edition recently and I just came across this, what appears to be a Mantis Interceptor with Pirate markings (I found this guy specifically in the Quarantine sector)
I do have the correct mod load order and running the latest version of Captains Edition and I do not have any other issues with any other ship (well, the 3rd weapon for the Engi Cruiser is on the wrong gib when the ship explodes on the Engi type B. Only notice it as I am trying to get a good CE game with it)
