However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.
From what I understand, AP guns can bypass Zoltan shields not because of their speed but because they have shield piercing and they don't do any hull or system damage.
Are you saying that a fast projectile can bypass shields? Because I don't think it's a matter of speed that does it.
R4V3-0N wrote:However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.
No, Anti-Personnel guns bypass Zoltan Shield because it has both:
1. Shield Piercing
2. No hull damage
If the weapon has 3 shield piercing, it will bypass any Zoltan Shield and 2 normal shields (it won't bypass 3 normal shields) and won't lower shield bubble since it register no damage.
The projectile speed is not a factor.
I just did a quick personal test of a Laser Charger with a shots value of 2 instead of 1. It had no effect, the Repeater modifier for Charge weapons (and anything else that might have a similar effect) is ineffective.
I was playing Captains Edition recently and I just came across this, what appears to be a Mantis Interceptor with Pirate markings (I found this guy specifically in the Quarantine sector)
I do have the correct mod load order and running the latest version of Captains Edition and I do not have any other issues with any other ship (well, the 3rd weapon for the Engi Cruiser is on the wrong gib when the ship explodes on the Engi type B. Only notice it as I am trying to get a good CE game with it)