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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Tue May 03, 2016 10:05 pm
by Sleeper Service
Uhm, the second image I posted was from Halcyon 6, for comparison.
Turbo215 wrote:Any idea why ce infinite saves do not save at all. As in i save and quit re-open the game and then continue is greyed out saying there is no savegame anybody have any idea why this is happening.
Thanks in advance.
I can't reproduce the problem. Reinstalling might fix it?
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Wed May 04, 2016 2:00 am
by FreedomFighter
stylesrj wrote:FreedomFighter wrote:Is there a way to manipulate starting scrap? I play mainly CE Infinite, so i want to give myself a jump start at the beginning of the game.
I think Slipstream starts off with a Free Scrap Advantage mod. Look into the code on how that works or just implement it somewhere and change the values so you can start with the Scrap you want.
I have looked into it. If my eye not fooling me, the code itself said "give scrap reward = high" like this. Not sure if change from "high" to "specific number" would cause an error, but i might give it a try.
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Wed May 04, 2016 2:27 am
by stylesrj
FreedomFighter wrote:
I have looked into it. If my eye not fooling me, the code itself said "give scrap reward = high" like this. Not sure if change from "high" to "specific number" would cause an error, but i might give it a try.
Try replacing the reward line with this:
Code: Select all
<item type="scrap" min="100" max="100" />
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Wed May 04, 2016 7:53 am
by meklozz
stylesrj wrote:FreedomFighter wrote:
I have looked into it. If my eye not fooling me, the code itself said "give scrap reward = high" like this. Not sure if change from "high" to "specific number" would cause an error, but i might give it a try.
Try replacing the reward line with this:
Code: Select all
<item type="scrap" min="100" max="100" />
Probably want to put it in a modify tag, too:
Code: Select all
<item_modify>
<item type="scrap" min="-45" max="-45"/>
</item_modify>
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Wed May 04, 2016 4:16 pm
by FreedomFighter
I'll give it a spin and report back how it goes.
*It did work. Thank you for all your help

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Sat May 07, 2016 7:47 pm
by Turbo215
The two times i couldn't load saves were after i had been playing for hours for example i can start a new game and then save+quit straight away and it will allow me to continue even after getting out of the first sector and into contested deep space so it might be something to do with time played maybe or something else (I haven't reinstalled)
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Sat May 07, 2016 8:33 pm
by mr_easy_money
Turbo215 wrote:
The two times i couldn't load saves were after i had been playing for hours
Were you using artillery in those runs?
If so, you would need to use the artillery fix loaded in after you save+quit a run in which you bought artillery
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Sat May 07, 2016 11:44 pm
by Turbo215
mr_easy_money wrote:Turbo215 wrote:
The two times i couldn't load saves were after i had been playing for hours
Were you using artillery in those runs?
If so, you would need to use the artillery fix loaded in after you save+quit a run in which you bought artillery
I was using the fed cruiser and the save doesn't load because no save exists(there is no crash like it says). Plus the first time it happened i tried it wih the artillery fix but it still said no save existed.
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Sun May 08, 2016 1:56 pm
by mr_easy_money
I don't know then, because if you were using the fed cruiser there isn't a need for the artillery fix
the artillery fix is only for if you buy artillery (the system) in a store
Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282
Posted: Sun May 08, 2016 2:58 pm
by meklozz
The artillery problem won't delete your saves. This sounds more like a permissions/administrator account issue or something. Being out of disk space could also keep a save from being created. Either way, probably an FTL problem rather than mod problem. Do you play vanilla/has this ever happened when you did?