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Re: Previews from the impatient
Posted: Sat Mar 25, 2017 9:47 am
by bamalf
Chrono Vortex wrote:steamtex wrote:Soon...

Aaaaaand the link doesn't work anymore. RIP my hopes of releasing these myself.
Here this pack
https://yadi.sk/d/0bygpYPe3GL6x8
Re: Previews from the impatient
Posted: Sun Mar 26, 2017 1:28 am
by Chrono Vortex
TaxiService wrote:
Cool! Looks kinda like something outta Firefly. I like it.
Well, that was easy. Thanks. I'll have to mess around with this...
Re: Previews from the impatient
Posted: Tue Mar 28, 2017 3:49 am
by Chrono Vortex
I'm kinda surprised nobody's done this already.
I'd expect to see stuff like this in CE or the sM Polish Kit, but it doesn't look like it. Oh well, more concepts for me.
The crystal flak is already
here, I'll get to coding and releasing the charger pretty soon.
Re: Previews from the impatient
Posted: Tue Mar 28, 2017 6:18 am
by FearTheBlaziken
Chrono Vortex wrote:I'm kinda surprised nobody's done this already.
I'd expect to see stuff like this in CE or the sM Polish Kit, but it doesn't look like it. Oh well, more concepts for me.
slow actually made a proper Flak Charger in his Insurrection expansion as a exclusive weapon for one of his ships (Presumably the Lanius A/B). but dummied it out due to a
glitch where it fires burst-fire style when two charges were fired.
Code: Select all
<weaponBlueprint name="CHARGEGUN_SHOTGUN">
<type>BURST</type>
<drone_targetable>1</drone_targetable>
<flavorType>Charge-Based Flak Cannon</flavorType>
<title>Flak Charge Cannon</title>
<short>Charge F.</short>
<tip>tip_flak</tip>
<desc>A flak cannon made specifically for this ship. Highly effective against Shields but difficult to aim accurately.</desc>
<tooltip>Fires a blast of debris across a random area doing up to 3 damage.</tooltip>
<radius>50</radius>
<damage>1</damage>
<shots>1</shots>
<sp>0</sp>
<spin>720</spin>
<fireChance>0</fireChance>
<breachChance>0</breachChance>
<cooldown>11</cooldown>
<power>3</power>
<cost>90</cost>
<bp>10</bp>
<speed>26</speed>
<rarity>0</rarity>
<chargeLevels>2</chargeLevels>
<projectiles>
<projectile count="1" fake="false">debris_large</projectile>
<projectile count="1" fake="false">debris_med</projectile>
<projectile count="1" fake="false">debris_med</projectile>
<projectile count="1" fake="true">debris_small</projectile>
<projectile count="1" fake="true">debris_small</projectile>
<projectile count="1" fake="true">debris_small</projectile>
</projectiles>
<launchSounds>
<sound>flak</sound>
</launchSounds>
<hitShipSounds>
<sound>flakImpact1</sound>
<sound>flakImpact2</sound>
<sound>flakImpact3</sound>
<sound>flakImpact4</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>flak_charger</weaponArt>
<iconImage>flak</iconImage>
</weaponBlueprint>
Re: Previews from the impatient
Posted: Tue Mar 28, 2017 6:48 am
by Chrono Vortex
FearTheBlaziken wrote:slow actually made a proper Flak Charger in his Insurrection expansion as a exclusive weapon for one of his ships (Presumably the Lanius A/B). but dummied it out due to a
glitch where it fires burst-fire style when two charges were fired.
Damn, I was afraid of something like that. Guess I'll have to come up with something else...
Re: Previews from the impatient
Posted: Thu Mar 30, 2017 6:08 pm
by NarnKar
Clarification: weird flak behavior happens with more than one shot, regardless of the CHARGER property. Even if it's a simple two-shot flak weapon without charging or chain properties, it'll still glitch. The best you can do is define each flak burst to be only one projectile.
Re: Previews from the impatient
Posted: Fri Apr 28, 2017 11:04 pm
by LaytheDragon
A mostly-assymetrical (possibly radially-symmetric) WIP enemy Zoltan ship (subject to change, especially with its room layouts), along with a working stun ion artillery. Plans changed, and it now has 4 ion stunner cannons and a stun beam, rather than 5.
The above .gif purposefully shows it off, and is in no way representative of my skill level at FTL.
Ion stunner artillery (all parts combined)(WIP, and it still needs a more detailed beam animation)(the beam fires a bit later than in this image):
Ship hull image (WIP, and it still needs a glow and better lighting):
I made a generic-ish, unexciting visual of what could be made into some sort of a chain version of a hull-and-system-damaging ionized weapon if effort is put into it.
If anyone is interested in this preview, I can add more effort to these, playtest them more, and put them up for download. Constructive criticism is still welcome.
Re: Previews from the impatient
Posted: Sun Apr 30, 2017 2:36 pm
by R4V3-0N
That certainly is an interesting artillery weapon system you have there.
Re: Previews from the impatient
Posted: Mon May 15, 2017 4:31 pm
by TaxiService
making gibs... so time consuming

Re: Previews from the impatient
Posted: Mon May 15, 2017 5:58 pm
by R4V3-0N
TaxiService wrote:making gibs... so time consuming

So that's where you've been gone for the past year!
