Questions here: an inquiry thread! [Updated Sep 15th, 2014]

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Sleeper Service
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Sleeper Service »

The only way I can imagine doing this is through the starting event. You can remove all the starting crew in the start event and then give the player new, named crew. As long as the player does not end up with zero crew after an event, crew death game over won't trigger. So this should work.
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Storyteller
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Storyteller »

can have a 1x1 room (single tile)?

can said room be a system room, like the pilots seat?

can two rooms be connected by an always open door?
such that sensors and pilot are connected on a section without a door between them,
LehGogh
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by LehGogh »

@Storyteller:
1: Yes.
2: Yes, but the system image might not fit. (Piloting image should, but I don't think any others will.)
3: I'm not sure.
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5thHorseman
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by 5thHorseman »

Storyteller wrote:can have a 1x1 room (single tile)?

can said room be a system room, like the pilots seat?

can two rooms be connected by an always open door?
such that sensors and pilot are connected on a section without a door between them,
LehGogh wrote:@Storyteller:
1: Yes.
2: Yes, but the system image might not fit. (Piloting image should, but I don't think any others will.)
3: I'm not sure.
2: You can make your own images, though, to fit in those 1x1 rooms.
3: You cannot. The 1-tile-long perimeter line segments of rooms are of two types: walls and doors. Doors always start closed and if you have a door system can be opened or closed, but there is no way to force a door open such that the player can never close it, nor is there a way to have a "nothing" line between two rooms.
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Chrono Vortex
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Chrono Vortex »

There's an augment in blueprints.xml called advanced hull plating that appears to be unused. Does anyone know if it works? And if so, is it anywhere in Captain's Edition?
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Sleeper Service
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Sleeper Service »

Unfortunately that plating does not work ingame. Has been tested by several people.
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LehGogh
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by LehGogh »

I have an issue with a custom sector I made. Basically, FTL crashes when I enter my sector, but FTL Error Checker can't find any errors and SMM parses it correctly.

I would rather not post the entire sector's code, so I will PM the code to the first person who wants to help.
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RAD-82
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by RAD-82 »

LehGogh wrote:I have an issue with a custom sector I made. Basically, FTL crashes when I enter my sector, but FTL Error Checker can't find any errors and SMM parses it correctly.
I suspect the issue is with this thing that you said a few days ago.
LehGogh wrote:(Note: This is not in a .xml.append file because it is an entirely new sector. Instead, it is a normal .xml file.)
You have to append your events to an existing event file. You can't just create a new file and expect FTL to recognize it.
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LehGogh
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by LehGogh »

RAD-82 wrote:
LehGogh wrote:(Note: This is not in a .xml.append file because it is an entirely new sector. Instead, it is a normal .xml file.)
You have to append your events to an existing event file. You can't just create a new file and expect FTL to recognize it.
So only ship layouts can have normal .xml files in them?
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RAD-82
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by RAD-82 »

Ships are different. The <shipBlueprint> tells the game what .xml file to look for. Events don't have that. While there are many event files, but the game itself doesn't actually associate the different names of these event files for anything. Just like the Error Checker scanned a set of predetermined files for events, FTL does the same. You can't alter that list like you did with the Error Checker.
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