FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
Could you maybe post a screenshot to help diagnosis?
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
Tyrion wrote:I have played this mod for maybe be a hour but I really like the new things added. I installed it and SMM patch it in. however there are some graphical bugs. All the new weapon(s) (graphics) and all the crew expect the avatar AI are black boxes and the ship graphics are either missing or slightly glitched. Also in the sectors following the first one the music stops. Can anyone help?
Uhm with that you mean you placed it before Captains Edition in the mod load order? (Mods have to patched simultaneously to work in conjunction). Other than that it sounds like you resource pack is missing or corrupted. Maybe try re downloading the pack and make sure you patch it in alongside CE.Tyrion wrote:I did downlaod and patch CE resource pack before the Captains edition as far as I can remember.
I'll be looking into that.ahmedoo wrote:Morover, I met (I think it was auto ship) few runs ago. He had two ion drones. One of them was broken like always when smth happens with drone prefix (he didn't shoot, just moved around). Im using up to date Endless Loot addon for standard CE.
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- Joined: Mon Feb 22, 2016 7:32 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
Uhm with that you mean you placed it before Captains Edition in the mod load order? (Mods have to patched simultaneously to work in conjunction). Other than that it sounds like you resource pack is missing or corrupted. Maybe try re downloading the pack and make sure you patch it in alongside CESleeper Service wrote:Tyrion wrote:I have played this mod for maybe be a hour but I really like the new things added. I installed it and SMM patch it in. however there are some graphical bugs. All the new weapon(s) (graphics) and all the crew expect the avatar AI are black boxes and the ship graphics are either missing or slightly glitched. Also in the sectors following the first one the music stops. Can anyone help?Tyrion wrote:I did downlaod and patch CE resource pack before the Captains edition as far as I can remember.
I geuss i will reinstall the resource pack. I will see how it goes.
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- Joined: Mon Feb 22, 2016 7:32 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
I pretty sure I did it. Downloaded the resource pack and CE again and patched them at THE SAME TIME. thanks for your helpSleeper Service wrote:Tyrion wrote:I have played this mod for maybe be a hour but I really like the new things added. I installed it and SMM patch it in. however there are some graphical bugs. All the new weapon(s) (graphics) and all the crew expect the avatar AI are black boxes and the ship graphics are either missing or slightly glitched. Also in the sectors following the first one the music stops. Can anyone help?Uhm with that you mean you placed it before Captains Edition in the mod load order? (Mods have to patched simultaneously to work in conjunction). Other than that it sounds like you resource pack is missing or corrupted. Maybe try re downloading the pack and make sure you patch it in alongside CE.Tyrion wrote:I did downlaod and patch CE resource pack before the Captains edition as far as I can remember.
I'll be looking into that.ahmedoo wrote:Morover, I met (I think it was auto ship) few runs ago. He had two ion drones. One of them was broken like always when smth happens with drone prefix (he didn't shoot, just moved around). Im using up to date Endless Loot addon for standard CE.

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- Posts: 6
- Joined: Mon Feb 22, 2016 7:32 pm
Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28
There is no more need for that the mod creator has helped me fix the problem by replying to my post but thanks for the offer anyway.Gencool wrote:Could you maybe post a screenshot to help diagnosis?
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.282/Inf 1.28/EL 1.282
A small update dealing mostly with CE-EL integration.
CE Update 1.282
- Plasma Throwers fire chance and projectile count increased
- Adaptive Focus Beam III charges slower now
- Some minor fixes
CE Endless Loot 1.282 for CE and CE Endless Loot 1.282 for CE Infinite
- Previous changes in main CE player ship loadouts integrated
- Suppression Light Chain Laser works now
- Soma balancing changes
And a big shout-out to the people donating to the Sleeper Service Patreon. You support the creation of free game content and also contribute to our future project Hyperspace Admirals. Thank you!
CE Update 1.282
- Plasma Throwers fire chance and projectile count increased
- Adaptive Focus Beam III charges slower now
- Some minor fixes
CE Endless Loot 1.282 for CE and CE Endless Loot 1.282 for CE Infinite
- Previous changes in main CE player ship loadouts integrated
- Suppression Light Chain Laser works now
- Soma balancing changes
And a big shout-out to the people donating to the Sleeper Service Patreon. You support the creation of free game content and also contribute to our future project Hyperspace Admirals. Thank you!
- ahmedoo
- Posts: 95
- Joined: Thu Feb 06, 2014 2:38 pm
Re: FTL Captain's Edition 1.282/Inf 1.28/EL 1.282
Few things and minor bugs:
1. Square brackets instead of curved ones:
http://zapodaj.net/57e15df459961.png.html
2. I had two beams of the same type: one with fully positive prefix, and one with mixed one. Shouldn't one with mixed be cheaper from the other one? In my game both costed 25 scrap:
http://zapodaj.net/3e8ce232de585.png.html
3. I met this ship with engines, but without piloting system which is pointless because he won't evade at all, am I right?
http://zapodaj.net/891f74f716cfb.png.html
4. Stealth A parts after destroying are in wrong positions:
http://zapodaj.net/74bc231bc556e.png.html
5. I played with Zoltan A cruiser and quickly bought Internal Generator for my offensive augment. There was only one thing a bit frustrating. When I used it (both augment and internal gen) I had unpowered some of the rooms in my ship and three bars of energy still were in my reactor ready to use. My question is: is it possible to change the order of choosing option from:
(old one)
a. choose augment
b. choose internal generator;
to:
(my proposition)
a. choose if we want to use gen:
http://zapodaj.net/44b297daa8136.png.html
b. choose augment:
http://zapodaj.net/d1e18e57aa8b1.png.html
Choosing int. gen. before augment could change cost of it to zero so no power wouldn't be reserved and grabbed from rooms.
6. Order of options to change:
http://zapodaj.net/5e18475bf5a9a.png.html
http://zapodaj.net/b86e639f44d79.png.html
http://zapodaj.net/acdb8b549cada.png.html
http://zapodaj.net/fbb891eb66cba.png.html
http://zapodaj.net/dbbd38ab32e98.png.html
7. I met this enemy after only one jump. I like the difficulty of the mod, but playing on normal i think this one is a little bit overpowered with mind control, cloak and plated prefix :]:
http://zapodaj.net/03cb29b623b58.png.html
1. Square brackets instead of curved ones:
http://zapodaj.net/57e15df459961.png.html
2. I had two beams of the same type: one with fully positive prefix, and one with mixed one. Shouldn't one with mixed be cheaper from the other one? In my game both costed 25 scrap:
http://zapodaj.net/3e8ce232de585.png.html
3. I met this ship with engines, but without piloting system which is pointless because he won't evade at all, am I right?
http://zapodaj.net/891f74f716cfb.png.html
4. Stealth A parts after destroying are in wrong positions:
http://zapodaj.net/74bc231bc556e.png.html
5. I played with Zoltan A cruiser and quickly bought Internal Generator for my offensive augment. There was only one thing a bit frustrating. When I used it (both augment and internal gen) I had unpowered some of the rooms in my ship and three bars of energy still were in my reactor ready to use. My question is: is it possible to change the order of choosing option from:
(old one)
a. choose augment
b. choose internal generator;
to:
(my proposition)
a. choose if we want to use gen:
http://zapodaj.net/44b297daa8136.png.html
b. choose augment:
http://zapodaj.net/d1e18e57aa8b1.png.html
Choosing int. gen. before augment could change cost of it to zero so no power wouldn't be reserved and grabbed from rooms.
6. Order of options to change:
http://zapodaj.net/5e18475bf5a9a.png.html
http://zapodaj.net/b86e639f44d79.png.html
http://zapodaj.net/acdb8b549cada.png.html
http://zapodaj.net/fbb891eb66cba.png.html
http://zapodaj.net/dbbd38ab32e98.png.html
7. I met this enemy after only one jump. I like the difficulty of the mod, but playing on normal i think this one is a little bit overpowered with mind control, cloak and plated prefix :]:
http://zapodaj.net/03cb29b623b58.png.html
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- Posts: 1
- Joined: Wed Mar 02, 2016 12:08 am
Re: FTL Captain's Edition 1.282/Inf 1.28/EL 1.282
When trying to download CE Endless Loot 1.282 from MediaFire I keep getting the error message "This download is currently unavailable". Any thoughts?
NVM, seems to be working now.
NVM, seems to be working now.
Last edited by skitchwinters on Wed Mar 02, 2016 3:22 am, edited 1 time in total.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: FTL Captain's Edition 1.282/Inf 1.28/EL 1.282
To be fair, you can get that sort of unlucky BS in Vanilla FTL... I'm talking to you, Automated Ship with Mind Control in the middle of a solar flare. You don't like the Crystal B do you Rebels?ahmedoo wrote:
7. I met this enemy after only one jump. I like the difficulty of the mod, but playing on normal i think this one is a little bit overpowered with mind control, cloak and plated prefix :]:
http://zapodaj.net/03cb29b623b58.png.html
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- Posts: 8
- Joined: Fri Jan 01, 2016 2:58 am
Re: FTL Captain's Edition 1.282/Inf 1.28/EL 1.282
Does any one know how i can combine CE Infinite and smpk.


