Just hide them somewhere elseThe_Bear wrote:Could you make it so you can't use weapons at spawn or something like that. I can't have ships at spawn without someone destroying it.
Hurray! Another multiplayer clone project. :)
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kcd.Spektor
- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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The_Bear
- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
Fine. I just cant use spawn or show my self to anyone, seems fair.kcd.Spektor wrote:Just hide them somewhere elseThe_Bear wrote:Could you make it so you can't use weapons at spawn or something like that. I can't have ships at spawn without someone destroying it.
Last edited by The_Bear on Sat Apr 02, 2016 1:44 pm, edited 1 time in total.
- Srul
- Posts: 209
- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
Make a ship with a shipyard, and RUUUN!!! Then, use this ship to make other ships. Or find someone who destroys your ships, and kill him irl / ask him to stop destroying your ships / declare him war.The_Bear wrote:Could you make it so you can't use weapons at spawn or something like that. I can't have ships at spawn without someone destroying it.
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The_Bear
- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
Dear person that's destroying my ships.
Could you please stop it's really frustrating and I dont get why you do it.
Could you please stop it's really frustrating and I dont get why you do it.
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kcd.Spektor
- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Ok I'll stop.The_Bear wrote:Dear person that's destroying my ships.
Could you please stop it's really frustrating and I dont get why you do it.
Why do it? - Cuz what else is there to do?
Just kidding.
But seriously, I do log in some times and just do a clean up on spawn
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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jrb00001
- Posts: 201
- Joined: Fri Jan 15, 2016 2:22 pm
Re: Hurray! Another multiplayer clone project. :)
My launcher is finished and is tested to work with the oracle and icedtea implementations of java web start. A new server using that launcher will be up later today or tomorrow.kcd.Spektor wrote:If your ships use images(ship and icon) from the default pack, then you can give the model file to jrb and he can add it to the server.MikieRpg wrote: What do you mean by that? I have the image in my client folder and in the server folder, but i need jrb, or spektor to add it right?(unless i host my own server(Which my computer would probably blow up if i tried))
If you use custom images then you need to give me the images and the model file, and I will add it to the default pack in the next update.
It works like this:
- server: launcher creates a backup of the database
- server: launcher downloads a git repository with all data and does a hard reset to the specified commit
- server: launcher restores the backup of the database
- server: launcher downloads the server.jar if needed
- server: launcher generates the .jnlp file for the client
- server: launcher starts a new process where the server is invoked
- client: user clicks to a link
- client: java web start downloads the .jnlp file and the launcher and does some security checks
- client: java web start starts the launcher
- client: launcher downloads a git repository with all data and does a hard reset to the commit of the server
- client: launcher downloads the client.jar if needed
- client: launcher generates the Data/GameData.dat
- client: launcher starts a new process where the client is invoked
- client: launcher simulates input events to click through the menus to the login screen
- client: user logs in or creates a new account
- client: user plays
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MikieRpg
- Posts: 75
- Joined: Sun Feb 28, 2016 5:35 am
Re: Hurray! Another multiplayer clone project. :)
My mind just blew up... and what is a git repo?jrb00001 wrote: If your ships use images(ship and icon) from the default pack, then you can give the model file to jrb and he can add it to the server.
If you use custom images then you need to give me the images and the model file, and I will add it to the default pack in the next update.
My launcher is finished and is tested to work with the oracle and icedtea implementations of java web start. A new server using that launcher will be up later today or tomorrow.
It works like this:
- server: launcher creates a backup of the database
- server: launcher downloads a git repository with all data and does a hard reset to the specified commit
- server: launcher restores the backup of the database
- server: launcher downloads the server.jar if needed
- server: launcher generates the .jnlp file for the client
- server: launcher starts a new process where the server is invoked
- client: user clicks to a link
- client: java web start downloads the .jnlp file and the launcher and does some security checks
- client: java web start starts the launcher
- client: launcher downloads a git repository with all data and does a hard reset to the commit of the server
- client: launcher downloads the client.jar if needed
- client: launcher generates the Data/GameData.dat
- client: launcher starts a new process where the client is invoked
- client: launcher simulates input events to click through the menus to the login screen
- client: user logs in or creates a new account
- client: user plays
If you want to add new content to the server, push a commit to a git repo. The server will automatically download it on the next restart.
And could someone translate this to english? i dont speak hexidecmbinarygibdatacodian.
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jrb00001
- Posts: 201
- Joined: Fri Jan 15, 2016 2:22 pm
Re: Hurray! Another multiplayer clone project. :)
It is difficult to explain. Git is a way to store files with a full history. If two users edit the same file, git can merge them automatically. If there is a conflict, git tells you exactly in which file and on which line you need to decide which version you want. Read here for more details: https://en.wikipedia.org/wiki/Git_%28software%29MikieRpg wrote:My mind just blew up... and what is a git repo?
And could someone translate this to english? i dont speak hexidecmbinarygibdatacodian.![]()
The most important feature for my launcher is the history. That way, the client does only download the changes and it can reset to the same version as the server.
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jrb00001
- Posts: 201
- Joined: Fri Jan 15, 2016 2:22 pm
Re: Hurray! Another multiplayer clone project. :)
The http access (read only) is at https://git.static-692b8c32.de/tachyonuniverse.git.DiEvAl wrote:2. Where is the git repo?
The ssh access (key auth only but read write) will be at [url]ssh://git@git.692b8c32.de/tachyonuniverse.git[/url] after the next dns update.
- Hak86
- Posts: 108
- Joined: Thu Mar 31, 2016 8:58 am
Re: Hurray! Another multiplayer clone project. :)
Here is the Grey Bear I made Based off The_Bear's Black Bear and White Bear.
It is smaller because it is a Scout version.

Ship Layout

and the icon,

Feedback is appreciated.
It is smaller because it is a Scout version.

Ship Layout

and the icon,

Feedback is appreciated.
This is a bad signature. 