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Re: [MOD][WIP] FTL Infinite Space

Posted: Sat Feb 23, 2013 3:26 am
by roblyon
This is really embarassing but I can't find the installation instructions for this anywhere.

Apparently I have to rename a .zip folder into a .ftl folder but I'm going off snippets of chat in this thread.

Are there actual instructions somewhere? Probably right in front of my nose and I'm just blind or drunk or blind drunk. :?

Re: [MOD][WIP] FTL Infinite Space

Posted: Sat Feb 23, 2013 3:32 am
by DauntlessK
roblyon wrote:This is really embarassing but I can't find the installation instructions for this anywhere.

Apparently I have to rename a .zip folder into a .ftl folder but I'm going off snippets of chat in this thread.

Are there actual instructions somewhere? Probably right in front of my nose and I'm just blind or drunk or blind drunk. :?
Do you have Grognak's Mod Manager? It says you need it (which you do for just about any mod).

Re: [MOD][WIP] FTL Infinite Space

Posted: Sat Feb 23, 2013 10:59 pm
by speedoflight
roblyon, u dont need to rename anything, just download the .ftl file provided in this thread and move it to the mods folder of the game (if u dont have one, just create it). After that, use Gorgnak's mod manager (u need to put it on the game folder). Run Gorgnak's mm and automatically it manages your installed mods, remember to click on "patch" when u add a new mod, and thats all.

The thing about zip file was, that a .FTL file is just a zip file renamed to ftl. So u can unzip the ftl file and look into it, and when u need to make a ftl file again, zip the files again (if u use winrar make sure, u select zip format) and after that, rename the extension again to .FTL

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Feb 24, 2013 3:00 am
by roblyon
OK thanks for the help.

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Feb 24, 2013 3:17 am
by DauntlessK
So here's my review of the mod:

I love the concept, the game mode really needs to be extended, I dislike the abrupt ending. But, for one, the huge boost at the beginning of the game is way too much. I personally don't think I should get any sort of bonus to start. Part of the fun is building the vessel from scratch and that's what makes it challanging. Sure some games you'll die in the first or second sector due to bad luck, but from my one (still ongoing) game it seems far too easy.

I love running into all sorts of differently strengthed enemies but as someone pointed out, a lot of ships start to run from you once you're too powerful. To be honest, it seems that some "rebel flagship" of sorts need to be tossed in rarely. I know there are mini-bosses and I shudder at the concept of an overly powered ship, but I am unstoppable at the moment. No I don't really mean throw the rebel flagship in, but something needs to be able to bring me down at least semi-often.

Other than the near-state of invincibility I feel, its a good mod, keep up the good work on it.

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Feb 24, 2013 5:55 am
by BrenTenkage
hmmm, maybe adding in Ships from other mods, like say the Viper, The Amber, or the Rebel Flagship prototype, to name a few. I mean that would make this a pretty awesome flight LOL

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Feb 24, 2013 7:59 pm
by MisterChicken
Not a complaint but something I would like to see changed:

When you run into a Federation Scout that is Neutral and he offers a bunch of things like missiles and drone parts and fuel and such or you can fight them or buy system data off them. It says "Purchase 10 DRONES for x ammount of x and I purchased this thinking i would get 10 drones but instead got 10 drone parts, i assumed this because part of the cost was to pay 10 drone parts and some scrap.

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Feb 24, 2013 8:44 pm
by Dauss
Hey, just registered now and haven't actually read through the previous pages of this topic. Installed the mod, love it so far, but I've got a bug/possible exploit to report.

I had purchased a repair arm from a store vendor earlier and ran into an event which I didn't really remember at the time (zoltan something or other offers you supplies), and they offered me a repair arm. Since I already had one the game advised me that since it couldn't stack, my crew broke it down into scrap. Easy enough. 21 free scrap.

The problem arose when I warped to another area, and then had to warp back to the previous one where I was given the supplies in order to continue towards the sector exit. Upon my arrival, a message popped up again informing me that I already had the repair arm so it was broken down into scrap. I was given another 21 scrap and the message closed. Curious, I warped back and forth between areas and sure enough, every time I came back, I was given the same message and another 21 scrap was applied.

I'm not sure how to upload a saved game, but if someone can tell me I will do so to help get the bug fixed. Hopefully someone can tell me soon, I'd like to get back to enjoying the mod. :P

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Feb 24, 2013 8:54 pm
by speedoflight
DauntlessK wrote:So here's my review of the mod:

I love the concept, the game mode really needs to be extended, I dislike the abrupt ending. But, for one, the huge boost at the beginning of the game is way too much. I personally don't think I should get any sort of bonus to start. Part of the fun is building the vessel from scratch and that's what makes it challanging. Sure some games you'll die in the first or second sector due to bad luck, but from my one (still ongoing) game it seems far too easy.

I love running into all sorts of differently strengthed enemies but as someone pointed out, a lot of ships start to run from you once you're too powerful. To be honest, it seems that some "rebel flagship" of sorts need to be tossed in rarely. I know there are mini-bosses and I shudder at the concept of an overly powered ship, but I am unstoppable at the moment. No I don't really mean throw the rebel flagship in, but something needs to be able to bring me down at least semi-often.

Other than the near-state of invincibility I feel, its a good mod, keep up the good work on it.
If u feel nobody cant stop u, try to play the game with other ship, for example one of the other playable ships that for example, doesnt have any weapon, just 1 drone and clock, for example. Ot the stealth ship, that has no shields (really hard to advance, trust me). I tried 2 games using one of those ships, i think it was the rock ship that cames with 0 weapons, only a boarding party drone, and trust me, the difficulty raises 300 %. Some new ships that need to be unlocked (i presume u have all the playable ships unlocked) are designed to be a more challenge that the usual ones, sometimes, too much i guess lol.

Anyways, i will propose to raise a bit the difficulty of the enemies, specially the patrol scouts (they are just useless, no matter wat ship u are playing with), and populate even more the chances of find a enemy in a beacon. Sometimes, i can get trhough an entire sector without fighting more than 3 or 4 ships...

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Feb 24, 2013 9:17 pm
by novatiempo
Regarding the above bug/exploit with the 21 scrap augment recycling - I had this too. Events for me were:

Kill secor entry boss
Jump to "quest" becon
Save a federation ship
offered reward at new jump
jump to reward
get repair arm augment
jump elsewhere
jump back
receive 21 scrap

Repeats jump away/back/getscrap for ever.