Re: FTL Captain's Edition 1.062f
Posted: Thu Oct 24, 2013 2:07 pm
Uuh yeah, a lot of things in the texts don't make sense when playing a crew less ship. Just like vanilla, CE isn't exactly designed for that concept...
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
Mr. Mister wrote: While we're at it: is there any point to the blue human conversations on empty beacons, or are they just a mean to enabling the presence of the rest aug choices? Because I doubt there's a hidden "crew morale" variable.
Uh yeah, that would make sense I guess. Thanks for the heads up. (Another advantage is that the laser drones give you fancy UI prompts when they intercept stuff heheMr. Mister wrote:Is it possible that you left themLaser Defense Drone Mk.I descriptions as the vanilla ones? I'm surprised to see that you don't specfify its reload time as with the others, specially when it's the only advantage (I believe) against the Light Laser Defense Drone.
Maybe you should try.Mr. Mister wrote:This makes me think though: could you use Anti-Personal Drones as a blue choice to avoid mutinies?
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CE People Modified Addon Readme
Welcome captain!
What do we have here?
CE People Modified Addon lets you change how FTLs crew looks, by letting you choose from a few new appearances for each faction. The new skins replace vanilla skins. The Addon can not remove the general limitation that all enemy or player crew looks the same. It also let's you decide yourself which skins will appear in the game. The mod is more like a toolbox for crew skins. It is not a ready to use mod. You will have to choose the crew skins you want by yourself and create a mod file with them. The following steps will explain how to do that.
How to use this Addon
1. Get an overview of the folders
Next to this readme there are two folders:
Crew Variants - This contains sub folders with all the various crew appearances that you can choose from. The sub folders contain modified crew sheets. You can open the sheets with an image viewer program to see how the crew will look. The sheets with _player_ in them will change the players crew/AP drone. The (usual single) sheet with _enemy_ in it will change the enemy crew/AP drone. Sometimes there are also other sheets that do some more stuff, like the lights for the AP drone and (spoiler incoming) the effect sheet for the crystal burst ability.
img/people - This is where you have to put the crew sheets that you will choose now
2. Choose your crew sheets
Copy the crew sheets that you want from the Crew Variants sub-folders into the img/people sub-folder. Only the crew that has files in /people will be changed in-game. Crew with no sheets will retain it's vanilla look.
If you want to modify player crew, alway copy all the _player_ sheets from one sub-folder. The game needs all of them to display the player crew correctly.
Only one new set crew sheet can be used at the same time, but you can separately modify enemy or player crew by only copying their respective sheets. This way you can also change human female and male crew separately.
Example: Copy the one _enemy_ sheet from the "steel blue Engi" folder and all the _player_ sheets from the "rusty Engi" folder. Play the Torus. Your captain will look like it is as run down as his ship, but enemy Engi will be in pristine steel condition.
3. Create an FTL file
Compress the img with the /people folder and the chosen crew sheets inside into zip formate. You need a program like winrar for this. Name the compressed file to your liking.
Now rename the ".zip" ending into ".ftl". (In windows you might have to change something in the file properties to be allowed to do that. The hell I know, everything is easier in Linux...)
4. Patch the file in
Now you can patch in your newly created .ftl file with your favorite mod manager, just as usual. The file has to be loaded after the FTL Captain`s Edition main file. Adjust the mod order accordingly.
5. Remix crew appearance
If you want different crew appearance, you can go back to step 2 and add/remove/replace different sheets from the Crew Variants folder. Then proceed through step four and five as before.
FAQ and Troubleshooting
How fancy are the new crew skins?
-Not too fancy. They are mostly simple recolorings. Nothing has changed at the actual look of crew in terms of body structure and stuff. Some new skins have glow added. All crew projectiles have been changed to be more varied and less pixely. Some more variants might be added in the future.
Why does my self created .ftl file not show up in the mod manager?
If the file does not show up in the manager, you might have made a mistake during compressing, like compressing the file into a wrong formate, or renaming the ending incorrectly.
The skins don't show up ingame. Help!
If patching the mod works, but the variants don't show up ingame, then you might have copied the sheets into an incorrect folder or compressed the wrong folder altogether.
If the mod is loaded before CE's main file it will also not work. Readjust the mod order and patch again.
My crew changes appearance when I click on it. Why?
-You did not copy all the _player_ sheets.
Something is still not working correctly. This is so disappointing.
-If this readme and troubleshooting did not help you out, then please post your bug report in the Captains Edition thread in the FTL forum.
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663
Why are there no modified _enemy_ sheets for humans?
-Because of reasons. I'm pretty sure there are some wack people out there that would like to travel the galaxy murdering only black dudes. This people can figure out how to get the game to do that by themselves. Further, the Rebels seem to recruit only white males. Not clear if that is supposed to point out that they are the fascist here but their crest looks definitely whack. For further inquiries about racism in FTL check out:
http://www.youtube.com/playlist?list=PL0sH_FZ07FYNKZ9v1MJqQFxBHb4VSsk3B
For further inquiries about racism in general check out:
http://yoisthisracist.com/
Enjoy!
Sleeper Service