Re: Previews from the impatient
Posted: Thu Sep 22, 2016 4:03 am
That sprite is pretty neat, I gotta say.
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
Well some problems I see so far are the ballance...elijahdb wrote:I'm very slowly working on a mod in my spared spare time that replaces Ghosts with a species called Trogis. A blend of an Engi and a Lanius. The animation movements are slowly coming along (I know about how Ghosts are transparent, I'm going to give them a TON of layers).
Two of them, together with a Lanius, will fly a ship called the 0o2-ZSC, (Zero Oxygen Zoltan Stealth Cruiser) equipped with a Zoltan Shield and two no-power Shield Drones; I'm going to use the SAD drone art that CE never put in their mod.
The ship will have a beam weapon with a length of two 2x1 rooms put in a line, and it does two system damage upon impact with a breach chance that chains up over time, along with 1-shield piercing. I still need to make the art for the beam... Think this combination of no oxygen, a breach beam and a Zoltan Shield with two no-power Shield drones is a little too powerful to start out with? The Zoltan Shield equipment is your shield system for the entire game play.
Humans will only be on the playable ships; they will be taken out of the FTL universe due to them having the Trogis skin. I don't think people will care, because no one buys humans at stores that I'm aware of.
Behold, the 0o2ZSC!
I blended the Engi Type A and B colors together to get this! I think it's pretty cool.
This is my first mod idea, so if you see anything that makes no sense whatsoever please tell me. I want this ship to be as balanced and as unique as possible.
Yeah, the Zoltan Shield stuff does seem a little powerful. I should've made it more clear that the Zoltan Shield equipment is your shield; no shield system whatsoever. I figured people would just scrap the Shield drones if I gave them the option of having the shield system, which I don't want.R4V3-0N wrote:snip
Thanks!elijahdb wrote:And nice weapon graphics, SciGuy!
I'd do it for you, but I suck with the animation coding... You should just try it out yourself.SciGuy303 wrote:Thanks!
I'm planning to make graphics for a 'Fusion' modpack, which is kind of like two different classes of weapons combined (like then, it was the burst laser and flak combined). Sadly I have no idea how to code, so I might need to hire someone to do that for me
You might wanna have a look at Gencools stealth ship in the Bizarre: http://www.ftlgame.com/forum/viewtopic.php?t=29068 He did some fancy stuff there with giving humans sprites additional unused layers, then activating those through the ghosts own animation data, while deactivating the actual human sprites. The result was ghosts that look completely distinct from humans, you can't get rid of the transparency though. Although I might be wrong... the covering up stuff might still happen there actually. I'm not sure, just a though.elijahdb wrote:As for the Ghost Sprites, I think you're referring to how a layer can cover up another layer. Sadly Ghosts always have the Human's sprites, it's hardcoded, and in order to get the Human sprites on the Ghost to go away I have to cover it up with a bigger layer of sprites.R4V3-0N wrote:snip
My Trogis can't do that, so I have to replace the Human sprites with my Trogis sprites, and I don't want a robot that suffocates (I'm aware of augmentations but I don't want to go in that direction) so I have to get rid of Humans. But if I'm misunderstanding you and you think your way can help me PLEASE tell me.
And nice weapon graphics, SciGuy!
I ran the mod in FTL vanilla and the humans are purple, even though their skins in the img folder are white all over. I have no idea what's happening, but I'm curious to know. I think Gencool can enlighten us, but he seems to pop on and off of the forums.. I checked when he was last online and it wouldn't tell me, just a blank space.Sleeper Service wrote:You might wanna have a look at Gencools stealth ship in the Bizarre: http://www.ftlgame.com/forum/viewtopic.php?t=29068 He did some fancy stuff there with giving humans sprites additional unused layers, then activating those through the ghosts own animation data, while deactivating the actual human sprites. The result was ghosts that look completely distinct from humans, you can't get rid of the transparency though. Although I might be wrong... the covering up stuff might still happen there actually. I'm not sure, just a though.