
Made a type B for the Leone, not sure if I wanna change the hull too much or not. I have a pretty rad idea that involves cutting away the black capsule area and adding some style of warp engines, but I think I wanna save that for type C.
I would not mind that at all. I can give you the base image and ribs later, however as it currently stands: it is a little bit wider and longer then the regular rebel cruiser you have do to the nature of the hull versus the 'wings' (which are also longer then standard by a little). Still fits on the window box for the enemy ships, but it's just that bit bigger and wider.Sleeper Service wrote:Well the cruiser looks straight up awesome. If you'd still like me to integrate it we could potentially use it for the Rebel Freighter. I'd need the base image and gibs to match position and size of my original cruiser for this to work though. Awesome work so far! I like the flagship a lot as well, but it is probably too big to fit the regular enemy window, is it?
When a new flagship is produced in real life (well more during war time / WWII) the former flagship battered or not is usually kept into service as a capital ship/ battleship. So in the Rebel Stronghold we can see this thing somewhere with ASB's firing at you and such... the alternative idea is that the original crew were killed/ wiped out/ abandoned ship and pirates took control of it as a 'pirate flagship' however without an ai system and not as many devastating weapon systems as the original flagship.stylesrj wrote:Those are some badass vintage ships. I wonder what kind of encounter you'd get from the Vintage Flagship though?
Yeah, but the problem with that sort of thing is that you'd probably not encounter it in 100 games and while memorable, you'd wish it would pop up.The other idea is one I had in mind with a zoltan encounter based on the Bionicle "Dark mirror" world... etc etc
Possibly. You just have to set the blueprints, right?Out of curiosity from memory the artillery system in FTL on enemy ai's are just the same ones the rebel flagship uses, with more artillery systems doing the 2nd, 3rd, 4th, etc weapon on the flagship (was it laser -> missile -> beam -> ion?).
Is it possible to have this thing with a single artillery (for the helm) and then a normal weapon system for the rest of the weapons?
well tbh I have never entered the crystal sector yet... 500 hours so far and not a single time there- however I did get the crystal crew member a few times from the stasis pod. I also one time got 2 crystal crew members due to getting 2 stasis pods and finding the zoltan science facility twice.stylesrj wrote:Yeah, but the problem with that sort of thing is that you'd probably not encounter it in 100 games and while memorable, you'd wish it would pop up.The other idea is one I had in mind with a zoltan encounter based on the Bionicle "Dark mirror" world... etc etc
Reminds me of an event you could get in a Crystal Sector. I have not encountered it yet because RNG...
You find a cache, break through the hard shell around it using some sort of method and then if it turns out "just right", you set off a black hole that threatens to kill your crew unless you use your engines/teleport to rescue them or by using up all your fuel.
But chances are that no one has encountered it because first of all, you need to get to the Crystal Sector and there's plenty of RNG for that event to just be "Oh the moon has nothing interesting on the surface" "Your missile didn't work" "You break in and find a few bits of Scrap" "You're boarded."
So yeah, if you are to script such an encounter, don't make it so complicated to find as the Crystal Cache. Or Abadoth. Does that one even exist?
Possibly. You just have to set the blueprints, right?Out of curiosity from memory the artillery system in FTL on enemy ai's are just the same ones the rebel flagship uses, with more artillery systems doing the 2nd, 3rd, 4th, etc weapon on the flagship (was it laser -> missile -> beam -> ion?).
Is it possible to have this thing with a single artillery (for the helm) and then a normal weapon system for the rest of the weapons?
Hell, the Flagship could use regular guns alongside the Artillery. Just that no one actually has done that I believe because that'd be ridiculous to have to fight 4 separate artillery systems AND 4 Burst Laser II's