Re: FTL Captain's Edition 1.277/Inf 1.267/EL 1.275
Posted: Wed Jul 01, 2015 10:29 pm
I don't think the Resource Pack needs to be opened up and extracted. It's an .ftl file as well.
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
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<text name="level">Level </text>
<text name="manned">Manned: </text>
<text name="status">Status: </text>
<text name="add_power">Add Power: </text>
<text name="remove_power">Remove Power: </text>
<text name="remove_power_alt">Remove Power: Shift + </text>
<text name="clonebay_health">Heals all crew </text>
<text name="clonebay_health2"> hp every jump.</text>
<text name="clonebay_damaged"> (If repaired, it will heal more)</text>
<text name="pilot_ending"> when manning Piloting.</text>
<text name="engines_ending"> when manning Engines.</text>
<text name="shields_ending"> when manning Shields.</text>
<text name="weapons_ending"> when manning Weapons.</text>
<text name="next_level">Next Level: </text>
<text name="combat_heading">Combat Skill: </text>
<text name="repair_heading">Repair Skill: </text>
<text name="event_crew_full"> [Warning: You will have to dismiss a crewmember, you are already full.]</text>
<text name="and"> and </text>
<text name="clone">sec clone </text>
<text name="clone2"> hp/jump</text>
<text name="save_stations_tooltip">Save your current crew positions \nHotkey: </text>
<text name="ret_stations_tooltip">Return crew to saved positions \nHotkey: </text>
<text name="hotkey">Hotkey: </text>
<text name="health">Health: </text>
<text name="power_ready">Ready: Click to lock down room with special power \nHotkey: </text>
<text name="jump_button">Opens star map to choose jump location. \nHotkey: </text>
<text name="activate_battery">Activate the Backup Battery, providing additional Reactor power bars \nHotkey: </text>
<text name="mind_button">Turn enemies into allies temporarily. \nHotkey: </text>
<text name="hack_button">Launch hacking drone; costs 1 drone part. \nHotkey: </text>
<text name="pulse_button">Initiate hacking disruption. \nHotkey: </text>
<text name="open_doors">Open all doors on the ship. \nHotkey: </text>
<text name="close_doors">Close all doors on the ship. \nHotkey: </text>
<text name="tele_ret">Retrieve crew from targeted enemy room to player teleporter room. \nHotkey: </text>
<text name="tele_send">Send crew in player teleporter room to targeted enemy room. \nHotkey: </text>
<text name="cloak_button">Temporarily cloak the ship, halting enemy weapon charging and increasing evasion by 60 \nHotkey: </text>
<text name="hack_potential">Grants disruption ability: </text>
<text name="hack_activate">Begins disruption ability: </text>
<text name="boost_power">Chain Power: </text>
<text name="damage_cap">Chain Damage Cap: </text>
<text name="speed_cap">Chain Charge Cap: </text>
<text name="type_header">Type: </text>
<text name="type_chain">Chain </text>
<text name="type_charge">Charge </text>
<text name="fullscreen">Fullscreen (Req. Restart) : </text>
<text name="v_sync">Vertical Sync (Req. Restart): </text>
<text name="frame_limit">Frame Limit: </text>
<text name="dynamic_back">Dynamic Backgrounds: </text>
<text name="colorblind">Colorblind Mode: </text>
<text name="event_choice">Event choice selection: </text>
<text name="show_paths">Show beacon paths on hover: </text>
<text name="show_paths_ipad">Show beacon paths on touch: </text>
<text name="achievement_popup">Achievement Popups: </text>
<text name="window_focus">Window Focus Auto-Pause: </text>
<text name="touch_autopause">Touch Command Auto-Pause: </text>
<text name="autofire"> + AIM can force a weapon to do the opposite of current setting</text>
<text name="damage_alert"> damage to your hull</text>
<text name="heal_alert"> hull points repaired</text>
<text name="fleet_delayed">Fleet delayed by </text>
<text name="fleet_speed">Fleet pursuit doubled for </text>
<text name="fleet_jumps"> jumps</text>
<text name="error">Could not find: </text>
<text name="new_system_update_1">Warning: If you add a new system, you will have </text>
<text name="new_system_update_2"> system slots left.</text>
<text name="upgrade_fail">Could not upgrade </text>
<text name="upgrade_sucess">Upgraded </text>
<text name="upgrade_succes_2"> by </text>
<text name="installed"> installed!</text>
<text name="victory_ach">Defeat the Flagship with any layout of the </text>
<text name="sector_five">Get to Sector five with any layout of the </text>
<text name="quest_ach">Complete the unlock quest for the </text>
<text name="currently_locked"> (locked)</text>
<text name="unlock_ach"> to unlock the </text>
<text name="achieved_with">Achieved with </text>
<text name="alt_unlock">Alt Unlock: </text>
<text name="health_tooltip">Health: </text>
Nope. Due to how game mechanics work, you either have to put the fuel in to use the exit beacon or you immediately jump to the next deep space sector. No way around it.Grrruby wrote: I had a quest, but to go into the beacon where that quest is, i needed to go trough the exit beacon. Now when You enter the exit beacon, it just asks me if i want to change the galaxy normally or closer to the federation... Any way, to just pass to the quest? Latest AE/INF/EL