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Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sun Feb 03, 2013 6:44 pm
by Captain_Brian
I fixed the link again, switched it to my skydrive account so that it should stay up for good this time!


Sorry about the lack of updates guys, I've had a bunch of stuff happen to where I really don't have spare time to devote to this mod anymore...

This will probably be my last post here, if anyone wants to continue the mod or re-use any of it's resources they have my blessing.

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sun Feb 03, 2013 8:08 pm
by nataryeahbuddy
Captain_Brian wrote:I fixed the link again, switched it to my skydrive account so that it should stay up for good this time!


Sorry about the lack of updates guys, I've had a bunch of stuff happen to where I really don't have spare time to devote to this mod anymore...

This will probably be my last post here, if anyone wants to continue the mod or re-use any of it's resources they have my blessing.
thank you for your blessing :lol:

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Sun Feb 03, 2013 10:28 pm
by BrenTenkage
can't wait for this to be finished so I can do a big lets play of this

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Mon Feb 04, 2013 4:32 pm
by sozialhase
thanks for reup and your blessing ;)

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Wed Feb 13, 2013 6:21 pm
by Lieber
A shame you don't have the time to finish this, it had great potential (also since I'm a huge fan of Mass Effect ^_^)

I hope someone will pick this mod up!

Little Update

Posted: Sat Feb 16, 2013 6:23 pm
by iMax_
Thanks for your blessing^^
After a long night, i added the normandy, rachni, cerberus sign on rebel ships and the alliance sign on federation ships. :D

Download: https://www.dropbox.com/s/n6gflipg5bcrt3q/MEM.ftl

To do:
story
protheans
krogans
maybe turians instead of rachni
reaper endboss?

normandy: weapon mounts and "workstations" are still buggy

feedback much appreciated :D

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Wed Feb 20, 2013 2:20 am
by kartoFlane
Glad someone picked it up, I've been itching do to it myself :E

If I might suggest, vorcha would be a more reasonable replacement for the rachni than turians, since they're savage fighters, but are a complete squat when it comes to any sort of precision work - which fits the mantis perfectly. Rachni wouldn't fit as much, since in some parts of the lore they're described as technologically proficient.
However there's no Mass Effect without turians, so they have to be included... I'd say crystal (since turians are a bit tougher than humans), but then the crystals' active ability is a problem. Dunno, some sort of grenade, perhaps? Or barricading themselves inside the room?

For the story, I think a Reaper expansion would make more sense than a Cerberus pursuit, let's say the action is happening during the invasion. Needless to say, a Sovereign-class Reaper as an endboss would be downright awesome.

Also, I'd stay away from the incorporating the Normandy, cause, y'know... I don't know how about you, but I wouldn't want to be the one responsible for its inevitable destruction :P Though ineed, SR-1 and SR-2-class frigates would do nicely to replace vanilla Stealth ships.

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Wed Feb 20, 2013 3:12 pm
by iMax_
I'm no pixel-artist, so I just changed the colour of the Mantis to Rachni red :P
But you're right, Vorcha would fit perfectly^^

And I definitely want to add Reapers, but for the endboss I thougt about a Destroyer-class, because the sovereign-class Reapers are to big.
I only work on the mod on Friday and Saturday, so I can't do anything right now,
but if you'd like to help me, you're welcome^^

btw, i don't have unlocked the stealth ships, so I couldn't test the normandy^^

and sorry for my bad english^^

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Wed Feb 20, 2013 3:47 pm
by kartoFlane
Well, I ain't an artist myself, though one evening when I was bored I've created a Systems Alliance cruiser graphic (some of which can be seen here). But that was easy to make, simply painting over reference images...

As for the end boss, true, that makes much more sense... Not to mention how unrealistic (lore-wise) it would be for a lone cruiser to defeat a Reaper capital ship.

As for your English, it's not that bad... Frankly, you're writing more correctly and clearly than most native speakers.

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Posted: Wed Feb 20, 2013 4:48 pm
by HausHFG
This mod looks like something I would sit down and play with for hours :P. Good work.