[MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AGAIN!

Distribute and discuss mods that are functional. Moderator - Grognak
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Captain_Brian
Posts: 8
Joined: Tue Nov 27, 2012 10:29 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by Captain_Brian »

I fixed the link again, switched it to my skydrive account so that it should stay up for good this time!


Sorry about the lack of updates guys, I've had a bunch of stuff happen to where I really don't have spare time to devote to this mod anymore...

This will probably be my last post here, if anyone wants to continue the mod or re-use any of it's resources they have my blessing.
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by nataryeahbuddy »

Captain_Brian wrote:I fixed the link again, switched it to my skydrive account so that it should stay up for good this time!


Sorry about the lack of updates guys, I've had a bunch of stuff happen to where I really don't have spare time to devote to this mod anymore...

This will probably be my last post here, if anyone wants to continue the mod or re-use any of it's resources they have my blessing.
thank you for your blessing :lol:
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by BrenTenkage »

can't wait for this to be finished so I can do a big lets play of this
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
sozialhase
Posts: 2
Joined: Sun Jan 27, 2013 10:25 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by sozialhase »

thanks for reup and your blessing ;)
Lieber
Posts: 10
Joined: Mon Oct 22, 2012 1:39 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by Lieber »

A shame you don't have the time to finish this, it had great potential (also since I'm a huge fan of Mass Effect ^_^)

I hope someone will pick this mod up!
Played 11 hours. Still haven't beaten the Flagship.
iMax_
Posts: 14
Joined: Sat Feb 16, 2013 6:09 pm

Little Update

Post by iMax_ »

Thanks for your blessing^^
After a long night, i added the normandy, rachni, cerberus sign on rebel ships and the alliance sign on federation ships. :D

Download: https://www.dropbox.com/s/n6gflipg5bcrt3q/MEM.ftl

To do:
story
protheans
krogans
maybe turians instead of rachni
reaper endboss?

normandy: weapon mounts and "workstations" are still buggy

feedback much appreciated :D
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by kartoFlane »

Glad someone picked it up, I've been itching do to it myself :E

If I might suggest, vorcha would be a more reasonable replacement for the rachni than turians, since they're savage fighters, but are a complete squat when it comes to any sort of precision work - which fits the mantis perfectly. Rachni wouldn't fit as much, since in some parts of the lore they're described as technologically proficient.
However there's no Mass Effect without turians, so they have to be included... I'd say crystal (since turians are a bit tougher than humans), but then the crystals' active ability is a problem. Dunno, some sort of grenade, perhaps? Or barricading themselves inside the room?

For the story, I think a Reaper expansion would make more sense than a Cerberus pursuit, let's say the action is happening during the invasion. Needless to say, a Sovereign-class Reaper as an endboss would be downright awesome.

Also, I'd stay away from the incorporating the Normandy, cause, y'know... I don't know how about you, but I wouldn't want to be the one responsible for its inevitable destruction :P Though ineed, SR-1 and SR-2-class frigates would do nicely to replace vanilla Stealth ships.
Superluminal2 - a ship editor for FTL
iMax_
Posts: 14
Joined: Sat Feb 16, 2013 6:09 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by iMax_ »

I'm no pixel-artist, so I just changed the colour of the Mantis to Rachni red :P
But you're right, Vorcha would fit perfectly^^

And I definitely want to add Reapers, but for the endboss I thougt about a Destroyer-class, because the sovereign-class Reapers are to big.
I only work on the mod on Friday and Saturday, so I can't do anything right now,
but if you'd like to help me, you're welcome^^

btw, i don't have unlocked the stealth ships, so I couldn't test the normandy^^

and sorry for my bad english^^
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kartoFlane
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Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by kartoFlane »

Well, I ain't an artist myself, though one evening when I was bored I've created a Systems Alliance cruiser graphic (some of which can be seen here). But that was easy to make, simply painting over reference images...

As for the end boss, true, that makes much more sense... Not to mention how unrealistic (lore-wise) it would be for a lone cruiser to defeat a Reaper capital ship.

As for your English, it's not that bad... Frankly, you're writing more correctly and clearly than most native speakers.
Superluminal2 - a ship editor for FTL
HausHFG
Posts: 10
Joined: Sat Feb 09, 2013 10:50 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by HausHFG »

This mod looks like something I would sit down and play with for hours :P. Good work.
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