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Re: Additional Events & Texts (AET)

Posted: Sat Nov 17, 2012 5:20 pm
by EdenNov
I don't think it's possible to get exp from events, also I'm generally against blue options being bad.

Re: Additional Events & Texts (AET)

Posted: Sun Nov 18, 2012 2:02 am
by BrenTenkage
EdenNov wrote:I don't think it's possible to get exp from events, also I'm generally against blue options being bad.
Like I said I sent them to the creators, who knows, maybe there will be added events where you can get EXP, like maybe finding Engi who would train your crew in repair, mantis for fighting and so on as for Blue Events being bad. Just because you have a blue event, doesn't mean it is always gonna be good

Re: Additional Events & Texts (AET)

Posted: Sun Nov 18, 2012 9:30 am
by EdenNov
Still, a blue option for a generally worthless weapon that 100% of the time gets you a worse result than any other option (maybe except losing crew, but that's only 33% of 1 option)? I don't think that's smart.

Re: Additional Events & Texts (AET)

Posted: Tue Nov 20, 2012 11:10 pm
by Thunderbird980
I'm fine with blue options being bad as long as they represent a stupid decision (like using a bomb weapon to kill intruders on a vital part of the ship).

Re: Additional Events & Texts (AET)

Posted: Mon Nov 26, 2012 9:48 pm
by BrenTenkage
Thunderbird980 wrote:I'm fine with blue options being bad as long as they represent a stupid decision (like using a bomb weapon to kill intruders on a vital part of the ship).
that why I included the biobeam option, you can still get a reward, too bad you need to fight for it LOL

Re: Additional Events & Texts (AET)

Posted: Wed Nov 28, 2012 12:25 am
by BrenTenkage
Hey I don't seem to be able to find the events, how would I know the mod is installed, mind adding say in the beggining text that the mod is installed, or prepare for new events or something like that?

Re: Additional Events & Texts (AET)

Posted: Tue Dec 04, 2012 12:03 am
by Thunderbird980
My stuff is up to free use, if anybody else wants to use it. (page 6 to download)

Re: Additional Events & Texts (AET)

Posted: Mon Dec 10, 2012 7:46 am
by DAOWAce
I was going to report some spelling errors as they make the mod immersion breaking, then I saw this mod is apparently abandoned by the original author.

Reading the thread showed me someone who was apparently working on the mod alongside others who thought instant-death was a good idea. Then I saw he was pulled from the project.

For a newcomer into this; does this mod avoid instant deaths, and where is the latest 'version' to download, if there's even a newer revision?

Re: Additional Events & Texts (AET)

Posted: Tue Dec 11, 2012 7:16 pm
by BrenTenkage
plus how would I know its even working

Re: Additional Events & Texts (AET)

Posted: Fri Dec 14, 2012 4:04 pm
by DAOWAce
^ If you have a good sense of grammar, you'll see a lot of wonky text and potentially some spelling errors.

The first thing I saw from this mod had a grammar error (a asteroid), really turned me off and broke my immersion.