Do you think the flagship weapons should be stronger ? I.E. more shots/damage, less cooldown, etc..
Hell yes. If only to account for the fact that IS allows you to have OP shields and stuff. The Flagship was a lot tougher in IS than regular CE because it had AP drones and a powerful defensive drone and a hull repair drone.
CE only had the two repair drones and that was about it.
Update time. The tool now has GUI that allows you to select which FTL build you want to create a Flagship for. AE stands for FTL Advanced Edition only. Use ACE if you are playing Advanced Edition with Captains Edition installed. For the next release we are planning to include an ACE Infinite option, which will generate a harder flaghip with better systems and more powerful drones.
We also added five more room layouts the Flagship can have, doubling the amount of possibilities. This second set of layouts includes some broader changes than before. The flagship will sometimes be completely restructured, instead of just having a few room connections changed.
Flagship Randomizer 0.6 (Beta)
- GUI added
- Selectable AE/ACE builds added
- Five more possible room layouts added
- Room layout descriptions expanded
- "Engines Disconnected" layout fixed
- Boss Anti-Bio Beam cooldown decreased
- Boss Focus Beam visuals adjusted
- Flagship main guns (the ones that remain in phase three) will only draw from the missile/laser pool now
I once encountered a Flagship that said it had its secondary rooms connected to the main ship, but when I got there, it was only the main guns as per usual. Has that been fixed too?
I rolled an AE only ship, and I got:
"A breach missile and a triple burst missile launcher as its main guns"
And its secondary weapons were "a burst laser battery and a burst laser battery"